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About Shizuka2

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  1. +% damage, like burning lash, turning wheel, etc. isn't getting properly evaluated vs. DR. This slips by testing because in the specific case of +25%, it IS getting properly evaluated. The problem is that, for other +% damage boosts, they're also getting evaluated against 25% of the DR, rather than the relevant %. This makes +5-10% boosts negligible, including often reducing down to zero damage added, while overvaluing any +% boosts over 50%. In testing, +50% boosts are actually doing another 60-70% damage, depending on DR. Steps to reproduce: take a monk, get lightning strikes, turning wheel, and torment's reach, and start punching. You've got an easy test for 10%, n*5%, and 50%. Or hit something with a torch, for an easy +10% test. You'll often notice no burning damage done at all.
  2. Some abilities say 'full attack': that means you do an attack with the weapon, with the damage done by the weapon, as part of that ability. As for the rest... right now, the level 1 abilities do enough damage to be useful throughout the game... plus, at level 9, level 1 abilities start becoming per-encounter, rather than per-rest, which keeps them valuable into the endgame.
  3. Doesn't fire, at all. No visual effects, no sounds, nothing in the combat log, no changes in health, nothing. The Black Path works, for what that's worth, so there is one paladin on-kill ability working. Just hit level two, so it's broken from the start.
  4. <{POST_SNAPBACK}> It's this bizarre and pointless exercise that lets you talk to an Ubese through a wall, who offers various cheat options that don't do much of anything you'd want to do.
  5. Absolutely right. It made for a nice change, too, having a little more thought involved than usual.
  6. Did you miss the part where Nihilus tries to eat the exile - which would be the point where any other Jedi went the way of the reformed council at Dantooine? The thing to remember is that Nihilus is not the great danger - not even Traya is. Whatever it is, it is out there, waiting, where Revan went. The true Sith is what the Exile needed to return to Malachor V before facing, and that is how they did in fact tell it. No, Malachor V was a better place to end it, and Traya a stronger climax than Nihilus. Anyway, if you're looking for early climactic moments, I rather thought the LS council/Kreia speech was... memorable.
  7. It's easier than you think. If you're inside their guard, they'll back up to get to their preferred range - even if it means going off the map. Throw up a push or disable power, press the ones who aren't affected, and repeat until they're all off the mat. In some ways, it's much more humiliating for them if you take them all down by the rules they set without ever laying a hand on them.
  8. Have the talk before you turn him Jedi, or that thread closes. Probably a bug.
  9. Disciple's LS ending has him 'reluctant, as all good men are, he will sit on the new Jedi Council' or somesuch.
  10. Treat injury opens up some nice implants for you once it reaches the mid-thirties to mid-forties, but that's usually too late in the game to be actually useful.
  11. Bao-Dur establishes that Revan was delayed outsystem by Mandalorian scouts while the Exile's fleet fought the Mandalorians at Malachor V. HK-47 corroborates with his account of how Revan probably delayed deliberately in order to 'clean house' before officially going Sith. The Mandalorians did it a) to defeat a present foe, Nihilus and b) as PR. A lot of people, including some Mandalorians, think that the clans were broken beyond repair at Malachor V. Mandalore needs something newsworthy to show the galaxy that they're back - destroying the Ravager (a sufficiently heavy capital ship that Carth's fleet "can't match their firepower") fits the bill. No plothole here.
  12. Well, if the forums go, they go. Some last words, just in case: Much as I'd like to see KOTOR II done the way it could have been done, and delighted as I would be to see a mod by someone restoring even the small things that could be so restored, there will be other games, and even other games which could be of the finest. Some of them made by you at Obsidian, I hope. Startups don't always pan out: Troika had some wonderful ideas, and talent that I respect, but they never quite managed to execute on any of their projects. More even than seeing KOTOR II done right, I hope to see you at OE avoid Troika's pattern long enough to hit your stride, cut loose, and show what you can really do - not just what you can do on a tight timeline. Best of luck as you move on to the next project - you made a good game this time around, and might have made a great one. I look forward to seeing you surpass yourselves next time, and the time after that. Above all else, thanks - it was fun.
  13. Try turning it into to Zherron at Dantooine's administrative center.
  14. You, ah, hadn't given him your money yet, so he wasn't giving it back, y'see. That's worth dark side points alright.
  15. One more vote in favor of complexity. It was a good plot - a very good one. A welcome breath of buddhism in an all too often manichaean universe. They could have fleshed things out more, and almost certainly intended to (see the cut ending thread), but it was good as is. The only additional thing I think would have really helped would have been a solid prologue, in the manual or in the game, letting you know the broad outlines of your own backstory beforehand - certainly I have had much, much more fun playing through it when I think about acting either as an undead weeping wound in the force, or alternatively as a bodhisvatta who, having transcended the cycle of life, remains to help others. I liked the complexity of the plot - KOTOR was a good game - a better one than KOTOR II, as it turns out (though it need not have been that way - blame Lucasarts if it makes you feel better; I know it makes me feel better), but compare Malak to Kreia. Malak... was a club. An angry club, as HK-47 put it, and with about as much personality. He made a good villain, someone you were happy to crush, but no more. Kreia? Kreia was a character to remember. Sure, you always knew that she had her own agenda - but you also knew that she, who cared for nothing else in the universe, cared deeply about the exile. She could be harsh when disappointed - the burden of her hopes and dreams for the death of the force is not a small one to bear - but if you were paying attention, she was a great deal of fun to talk to. You could never trust what she said, but you could always trust that there would something interesting in the discussion, and you could trust that she would turn any situation both to her advantage and to what she considered to be yours. Leaving Telos and realizing that Atris hadn't noticed Kreia's existence? Much more chilling than watching Malak or his petulant apprentice Bandon break things and beat their chests, even when those things are whole planets. She is better than Malak as it stands - give her back the cut endings and the contest isn't even worth handicapping. Then, too, I liked the way that KOTOR II prompted you to reanalyze KOTOR. Why did Revan do what Revan did? Why should the man on the street care about philosophical differences among these celebrity mystics - aside from the very real risk of dying from stray blaster-fire during the more hotly disputed debates. Which is the better victory - the annihilation of one's enemy or their conversion? Destroying the Star Forge made excellent theater, but it was wonderful that this game took such impetus from the destruction of fuel depot in a precarious political situation. Truly satisfying. Actually, satisfying as it was to storm the Sky Ramp or assault the tomb, I should have liked the option to war in the shadows a little more myself, to settle Telos by arranging a boardroom coup at Czerka or the like. The worst that can be said of the complexity is that it came at the cost of execution. This is undeniably true, but I do not to believe it to have been a necessary state of affairs. At some point, the decision was made to make twelve more months worth of game. At another point, the decision was made to sell it with perhaps three of those months still remaining. This complexity need not have come at the price of bugginess and and a butchered ending for all your companions save Kreia (whose ending was butchered too, but even butchered inspires respect).
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