Jump to content

Simon Appleton

  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Simon Appleton

  • Rank
    (1) Prestidigitator
  1. Yes, very few CRPGs but still a good year IMO. I agree kotor2 was a very good game - it met my high expectations from kotor1. But also Vampire: Bloodlines was an absolutely amazing game - for me up there with the greats. One feature of both games was that for me they both linger after I've finished them, so I keep thinking back to them. In otherwords, whether through atmosphere, characters, story or whatever they made an impression. Only the best CRPGs do that - the Fallouts, the System Shocks, a few others. Perhaps the other good spell for CRPGs I remember recently was when NWN and
  2. Second time through, I'm playing a sentinel to try out some skills (also made repair a class skill through my first feat) - I really want to mess around with the workbench in particular. First time, I just maxed out Persuasion with a dumb Guardian. Are there are any guidelines as to how high to raise skills? For example, in kotor1, I think the main character needed around 17 repair to fully upgrade HK-47. Is there any effective upper limit to a skill, beyond which it is unnecessary? I maxxed out persuasion in both games - is this necessary? Are there any useless skills for th
  3. Thanks for the fast responses - I thought the prologue did not give you anything, but I guess that refers to experience not loot. And yes, I am playing on hard - it was too easy first time through, but I did not realise it affected the use of skills.
  4. I'm trying to replay KOTOR2, but got stuck on Peragus when you have to take over T3-M4 while Atton and the Exile are on a control deck. I've been to fuel area to pick up some repair parts for the controls, but then I am stuck. I can't open a store room, as it needs explosives to open and I am told my security skill is too low. I can't open the hangar door to the ship or another door to the fuel area as the latter needs me to use a control console. However, the control console needs a computer spike to open the door and I don't have any. Can anyone give me any guidance? I did not encounter a pr
  5. Yes, definitely - first time I saw Darth Nihilus, I thought he resembled No-Face. When the idea of him feeding off others was revealed, the parallels became even stronger. I wonder how original No-Face was though? Visually, the idea of masked, cloaked figure does not seem that innovative. Nor is the idea of evil spirits feeding off humans' emotions. I kind of assumed No-Face was a Japanese archetype or some such, but Spirited Away was a very creative film so maybe he was original. Regardless, No-Face and Nihilus may be a case of creative convergent evolution rather than direct imitat
  6. There was a lot of good stuff in the game. The whole darker atmosphere - the music helped a lot - was appreciated. Maybe the game should have had even more "horror" or at least suspense aspects, like System Shock 2 which its opening resembled in some ways. For example, the arrival of that ship in the opening of the game, as you are feeling rather vulnerable spacewalking was nicely disconcerting. Especially given the music and video of the interior of the ship. Darth Nihilius had amazing potential - anyone think there was a similarity to No-name from the Japanese film Spirited Away
  7. Interesting almost everyone chose the Jesus head - as I did - I guess looks are objective, afterall. Better than the heads in KOTOR1, he also looked pretty good in robes with a lightsabre. But the resemblance to the biblical stereotype was so strong I was tempted to call mine something sacreligeous like "Big Jesus" or some such, after Fallout 2.
  8. I agree with the quote about first person graphics now being almost unavoidable - Vampire Bloodlines proved that to me. The immersion from talking to NPCs whose faces could scow, flirt, sneer, joke etc was amazing. But I am not sure it is the end of the party. Having party members you can interact with as you can with the Vampire Bloodlines NPCs you meet in quests would seem to offer enormous role-playing potential. It was not first person, but KOTOR1 maybe came closest to realising this - the interaction with Bastilla got so involving I started fearing my wife walking into the room! I
  9. People always gripe about bugs, but this game was very bug-free, IMO. I'll be surprised if the patch is very extensive. On the other hand, replayability with KOTOR games is very limited to me - like a movie or a book, their main attraction to me is the story and characters. So that's an argument for holding out. Nowadays, old savegames usually are compatible with patches so maybe go for it.
  10. I found there was something of the NWN OC about this game - the enemies, while numerous, did not seem appropriate to your level. Playing light side, I don't recall battling dark Jedi type enemies until the very end and then they did not use their force powers much. (Exception: on Dxun moon, my otherwise invincible Handmaiden guardian got killed by a nasty duo.) KOTOR1 was also too easy, but gave me some moments - better boss fights and Tattoine/Star Forge were fairly well pitched, IIRC. The other NWN OC aspect that gets me is the penny packets of enemies - you meet 3, at most 6-7 in a gan
  11. Hard decision - the voice work was very good. 1) Kreia - she does not have a flashy, "charismatic" part but rather the trickiest one to pull off. She succeeds brilliantly - I never once felt the urge to click through her dialogue. Admittedly, it was partly the writing - she was unorthodox - but it was also the intelligent way the words were read. 2) Visas - had an intense, breathy voice that somehow managed to keep its integrity and intelligence. Very attractive. 3) This is the hard one - I think I'd plump for HK-47, maybe especially when he ws KH-50. Again helped a lot by the wri
  12. I finished Kotor2 on the default difficulty level and found the combat rather too easy - I am not sure my main character ever died. Anyone played through on higher difficulty care to comment on how much of a change there is? Is there any hard info on what changing the difficulty levels does (increases AI damage by 50% or whatever). Thanks for any advice!
  13. Very sad - just when Troika were starting to hit great form with Bloodlines. I agree with the post that they were artists; I disagree that they failed to produce anything outstanding. Arcanum has one of the best atmospheres of any CRPG. The music, the wonderful "courtly" writing, the unique setting etc. The plot, sidequests, NPCs and character creation were pretty good. But the combat was pretty shoddy and it was rather clunky. It's not in anyone's top 5 of CRPGs of all time, but it may in my top 10 or 20. Bizarrely, TOEE was the anti-arcanum. It had one of the best tactical comba
  14. Great - just found it; this is exactly what I wanted. While I am on about it, though - anyone ever get the Niman form? From the manual, its supposed to be good at everything but I reached level 27 without learning it.
  15. Fantastic game - something I only picked up on the off-chance (Vampires and first person shooters don't appeal) but totally sucked me in. The best thing was the way it made you feel like a Vampire. First time through, I was a pitiful Tremere, lurking around sewers to feed on rats because of my distaste of feeding off humans. I was confused, bewildered in a strange setting, doing odd jobs for wierd people. But then I gradually got taken into the world, until I began to feel like the bad-ass Fat Larry described me as. A turning point was in Hollywood, when your pre-vampire friend approaches
  • Create New...