Gorth Posted February 4, 2005 Posted February 4, 2005 For those who doesn't hang around on fan sites all day to gather all the tidbits about old unreleased BIS games, life at various developers, Monthy Python, Life as a designer in the VG industry. And a lot more. The guy really talks a lot... Second part of interview (first part was posted early January) http://www.winterwind-productions.com/modu...showpage&pid=47 “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
aVENGER Posted February 4, 2005 Posted February 4, 2005 Damn shame BIS' BG3 and FO3 were canceled, they would have set some new standards in the genre. Somehow, I doubt we'll be able to say the same for their upcoming incarnations.
kumquatq3 Posted February 4, 2005 Posted February 4, 2005 Damn shame BIS' BG3 and FO3 were canceled, they would have set some new standards in the genre. at worst, they at least seemed to be swinging for the fences
NeverwinterKnight Posted February 4, 2005 Posted February 4, 2005 you mentioned jefferson. shouldnt ramza be auto-appearing any moment now? :ph34r:
Oerwinde Posted February 4, 2005 Posted February 4, 2005 Go Puuk. It would be cool if Obsidian could get all successful and get back all the old BIS guys, but I'm glad he's happy where he is. Doesn't sound like he'd want to move back to Caleefornia if he was given the opportunity. The area between the balls and the butt is a hotbed of terrorist activity.
Volourn Posted February 4, 2005 Posted February 4, 2005 BG3 sounds really good. FO3 sounded like it be fun; but not great. It didn't seem to be bringing anything "new".. "Somehow, I doubt we'll be able to say the same for their upcoming incarnations." I have no hope for Bethesda's FO3 as all Bethesda games suck by default. BG3 as hope depending on the dveloper. Hoepfully (wishful thinking) BIo; and if not them Obsidian. Hey, might as well go for the hat trick. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
zer"0" Posted February 5, 2005 Posted February 5, 2005 The Black Hound aka "Jefferson" aka "BG3" sounded really good. Van Buren could have been a decent follow-up to Fallout2... We will never know what might have been. These days feel like the return of the dark age... *que ::melancholy voice:: "Where, oh where wilt thou hide, ye RPG of olde --where?" at least we have FO and PST.
ramza Posted February 5, 2005 Posted February 5, 2005 *sob* Noooooo.... Why are you dead, Jeffy? *sob* After reading that interview, I want that game even more than before! Damn Atari for not wanting to ressurect the project and damn Interplay for not wanting to sell the project. *jumps out of the window" AHHHHHHH... PS: I live on the ground floor "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
kirottu Posted February 5, 2005 Posted February 5, 2005 Both games sounded really good. I feel sorry for black isle workers for how they were treated by interplay. This post is not to be enjoyed, discussed, or referenced on company time.
ramza Posted February 5, 2005 Posted February 5, 2005 Needless to say that I added all the relevant info in my Jefferson folder... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
Morgoth Posted February 5, 2005 Posted February 5, 2005 Very good interview. In fact, one of the best anyway. Seems like BGTBH could have turned out as a juwel of the CRPGs genre... I particularly liked this line: ...and wish for world peace Rain makes everything better.
Jumjalum Posted February 5, 2005 Posted February 5, 2005 BG3 :'( We now bring you live footage from the World Championship Staring Final.
Dragon Lord Jones Posted February 5, 2005 Posted February 5, 2005 as with ramza .... why oh why did my jefferson die? buy the story - buy the concept art - convert to todays technology ----- they have the ability to give it life again. the black hound still haunts us (w00t) :'(
Ludozee Posted February 5, 2005 Posted February 5, 2005 That was an excellent interview, but the sad thing is that it makes me think of all the wonderful things that could have been...
mEtaLL1x Posted February 6, 2005 Posted February 6, 2005 Puuk is really funny and interesting person. And freaking talented, to boot.
Ivan the Terrible Posted February 7, 2005 Posted February 7, 2005 Holy crap. I've always been in the camp saying BG3 was a bad idea, regardless of whether it was related to the original series....but that description of Jefferson sounds damn good. Particularly the idea of it having an 8th level cap and branching out into a trilogy, like the original (well, being very loose with the 'trilogy' part.) I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you?
ShadowPaladin V1.0 Posted February 7, 2005 Posted February 7, 2005 Jefferson has a kind of immortality. Everyone creates their own game based around those few short insights.Post NwN I dont expect 8 levels would have been widely accepted. Of course with an evocative opening like that the game cant really fail as an immagination exercise.<insert whistful smiley> FO3 didnt sound all that great. The story was a bit of a mish mash of elements from several well known or lesser known movies. The whole total freedom thing sounded a bit far fetched too. Nice theory but the practicalities I seriously doubt. Looking forward to playing XMLII though. First one was good if a little rough around the edges and they really need to sort out the story mode (said that over there already though ) I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
NeverwinterKnight Posted February 7, 2005 Posted February 7, 2005 some interesting stuff in that interview. i especially agree with his views on what crpgs need to implement more of, mainly your actions having real consequences with both people and towns/cities/places you visit.
mkreku Posted February 7, 2005 Posted February 7, 2005 some interesting stuff in that interview. i especially agree with his views on what crpgs need to implement more of, mainly your actions having real consequences with both people and towns/cities/places you visit. <{POST_SNAPBACK}> Yeah, and this is also the reason why MMORPG's will never work. One particular quest in World of Warcraft reminded me of this, because it was about helping this poor girl escape from her childhood home and abusive father. I secretly helped the girl and sent her on her way with her boyfriend. Then I go back to the house and she has spawned there again and is asking some other player for help.. Gee, that really helps my game immersion.. NOT! Seeing quests respawn like that makes everything you do in the game feel meaningless. I prefer single player RPG's. Swedes, go to: Spel2, for the latest game reviews in swedish!
NeverwinterKnight Posted February 7, 2005 Posted February 7, 2005 One particular quest in World of Warcraft reminded me of this, because it was about helping this poor girl escape from her childhood home and abusive father. I secretly helped the girl and sent her on her way with her boyfriend. Then I go back to the house and she has spawned there again and is asking some other player for help.. <{POST_SNAPBACK}> maybe deep down she liked the abuse.
Ivan the Terrible Posted February 7, 2005 Posted February 7, 2005 Yeah, and this is also the reason why MMORPG's will never work. One particular quest in World of Warcraft reminded me of this, because it was about helping this poor girl escape from her childhood home and abusive father. I secretly helped the girl and sent her on her way with her boyfriend. Then I go back to the house and she has spawned there again and is asking some other player for help.. Gee, that really helps my game immersion.. NOT! Seeing quests respawn like that makes everything you do in the game feel meaningless. I prefer single player RPG's. <{POST_SNAPBACK}> MMORPGs work if your primary interest in RPGs is the character stats and the monster killing. Those things fall pretty low on my priorities list, so I've never lasted long on any of them. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you?
ShadowPaladin V1.0 Posted February 7, 2005 Posted February 7, 2005 Yeah, and this is also the reason why MMORPG's will never work. One particular quest in World of Warcraft reminded me of this, because it was about helping this poor girl escape from her childhood home and abusive father. I secretly helped the girl and sent her on her way with her boyfriend. Then I go back to the house and she has spawned there again and is asking some other player for help.. Gee, that really helps my game immersion.. NOT! Seeing quests respawn like that makes everything you do in the game feel meaningless. I prefer single player RPG's. <{POST_SNAPBACK}> I remember doing the Deputy Tagil quest 100 or so times in EQ before they fixed the XP bug and wondering just how he managed to run up his tab so fast while appearing to not move. Not likely that MMPORGs will find a solution to this unless some big leaps in technology happen. I think M59 was the only game where I saw a lot of roleplaying, mainly because it was very easy to max out a character so everyone had more time to just hang out. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
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