jaguars4ever Posted December 24, 2004 Posted December 24, 2004 [Disgruntled Rambling] Perhpas Obsidian were under time constraints, perhaps they weren't. Nevertheless, all they needed to inlcude is the following line, which would have clearly eased everyone's disparagement with TSL's 'conclusion': To Be Continued... That would have easily changed all the 'WTF's?' to 'Ahhhh's'. [/End Disgruntled Rambling]
jaguars4ever Posted December 24, 2004 Author Posted December 24, 2004 Then they would be forced to make K3. <{POST_SNAPBACK}> Which they're going to have to anyway...
Bokishi Posted December 24, 2004 Posted December 24, 2004 Was the first one even designed to have a sequel? Current 3DMark
jaguars4ever Posted December 24, 2004 Author Posted December 24, 2004 Was the first one even designed to have a sequel? <{POST_SNAPBACK}> Sort of. During the Light Side ending ceremony, Master Vander finished the game with something akin to: "... but you may be called to save the galaxy again - for that is the fate of a Jedi" :cool:
Boiler98 Posted December 24, 2004 Posted December 24, 2004 A "to be continued" would have just turned my "WTF" into a "god damnit, what a crock of $#@%". I didn't buy the game to be forced to buy a third in order to gain closure.
PhantomJedi Posted December 24, 2004 Posted December 24, 2004 Was the first one even designed to have a sequel? <{POST_SNAPBACK}> I read they started on the sequel almost imediatly after the first was released.
TSAdmiral Posted December 24, 2004 Posted December 24, 2004 Indeed, they did. At first, it was a risk for them since the original game wasn't a proven franchise, but obviously it paid off and now we have the second game. Some of the primary complaints of the first game were it's bad endings. They weren't bad in and of itself, but given the quality and immersion of the entire game, having it end so suddenly and abruptly, not to mention completely clichedly, without more specifics as to what your actions caused or what happens to the rest of your party is just a huge letdown. In a HUGELY ironic move, Obsidian goes about replicating this exact mistake. They knew, from the get go, that one of the biggest weaknesses of the first was the endings. So why did it end so completely weak? If you ask me, this year has introduced a new story mechanic to the world of gaming--the cliffhanger. First it was Halo 2, then Half-Life 2, and now KotOR II. So what were the developer excuses so far? It's part of a greater series... I never played these games, but this new trend is starting to worry me. It seems like a cheap way to sell a franchise knowing that dollars are guaranteed. There is no closure in the plot arc or pyschologically to the fan. Well I don't have an Xbox, but it's kinda hard to avoid the opinions, mostly unanimously, of the ending...
Baneblade Posted December 25, 2004 Posted December 25, 2004 A "to be continued" would have just turned my "WTF" into a "god damnit, what a crock of $#@%". I didn't buy the game to be forced to buy a third in order to gain closure. <{POST_SNAPBACK}> Amen to that. after all there are NO guaranties that there will be KotOR III... ...and even if there would be, who's saying that it'll continue the story of kotOR II ? "If at first you don't succeed... So much for skydiving." - Henry Youngman.
jaguars4ever Posted December 26, 2004 Author Posted December 26, 2004 who's saying that it'll continue the story of kotOR II ? <{POST_SNAPBACK}> The lack of 'closure' has already spoken. :ph34r:
Charles Vrike Posted December 27, 2004 Posted December 27, 2004 yay finly some one read my: that was no ending that was a clif hanger... i totly agree with jagars4ever. they may as well just put that by kria saying maybe you will help(or find) Reaven
Force Reaper Posted December 28, 2004 Posted December 28, 2004 yay finly some one read my: that was no ending that was a clif hanger... i totly agree with jagars4ever. they may as well just put that by kria saying maybe you will help(or find) Reaven <{POST_SNAPBACK}> .....what?
Dark Wanderer Posted December 28, 2004 Posted December 28, 2004 Well, unsatisfactory endings is the "thing" this year it seems. People mentions unsatisfactory endings in Bloodlines, Half-Life, KOTOR 2 among other things... Where will it end? . and why the sudden appearence of so many unsatisfactory endigns in so many games? Despite the fact that many people who've played KOTOR has a negative view on it, I'm still very optimistic about the Februari release and can't wait to get my paws on the game :D
Ostkant Posted December 28, 2004 Posted December 28, 2004 yay finly some one read my: that was no ending that was a clif hanger... i totly agree with jagars4ever. they may as well just put that by kria saying maybe you will help(or find) Reaven <{POST_SNAPBACK}> But she did say that. She suggested that as a choice you can make, and you can actually make that choice when you choose what to say.
Charles Vrike Posted December 29, 2004 Posted December 29, 2004 huh did you say that you could do that in this game or did i miss read you!!
Charles Vrike Posted January 4, 2005 Posted January 4, 2005 Well, unsatisfactory endings is the "thing" this year it seems. People mentions unsatisfactory endings in Bloodlines, Half-Life, KOTOR 2 among other things... Where will it end? . and why the sudden appearence of so many unsatisfactory endigns in so many games? <{POST_SNAPBACK}> no its not nonsatisfactory its just a cliff hanger.
Epiphany Posted January 4, 2005 Posted January 4, 2005 Well, unsatisfactory endings is the "thing" this year it seems. People mentions unsatisfactory endings in Bloodlines, Half-Life, KOTOR 2 among other things... Where will it end? . and why the sudden appearence of so many unsatisfactory endigns in so many games? <{POST_SNAPBACK}> no its not nonsatisfactory its just a cliff hanger. <{POST_SNAPBACK}> It's hardly a cliff hanger, it's a POS ending.
Azazel005 Posted January 5, 2005 Posted January 5, 2005 "To be continued.." have no place in video games. The first time I saw it in Soul Reaver - I was furious, I remembering reading a review of that game and it being said it was like buying a novel and having the last 100 pages blank. Even if a sequel is planned there should still be some kind of closure to the story.
Jad'en Posted January 5, 2005 Posted January 5, 2005 Not for a game like the Legacy of Kain series... Ive completed the most recent game and ive gotten no more closure than way back in 1995 >.< At the end all i got was... "There is still hope"... Aaaargh!
Azazel005 Posted January 11, 2005 Posted January 11, 2005 I try to pretend nothing happened after the first silicon knights classic anyway. It's pretty clear the writers really had no, and still have no idea where the hell they were trying to go in the subsequent instalments. Alas Kain has a cool voice. Nonetheless it's a fine example of the no "to be continued theory"
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