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Posted
Now new conversation threads are opened up via events in the game, and influence rather than leveling up.  It was silly that Carth wouldn't talk to me unless I got an abitrary ammount of xp.  Even if nothing new happened in the plot, but now because I hit 10,000 XP he has something new to say.

 

But isn't that an appropriate way to measure time passing in the game? Can't do it by the clock because there isn't any.

 

You can tick time off by plot points too, but in the end it amounts to the same thing, since you're gaining XP if you're advancing the plot.

Posted

"Now new conversation threads are opened up via events in the game, and influence rather than leveling up. It was silly that Carth wouldn't talk to me unless I got an abitrary ammount of xp. Even if nothing new happened in the plot, but now because I hit 10,000 XP he has something new to say. "

 

Huh? It wasn't always about leevelling up. Lots of times they start talking to you depending on the area you in or the story point youa re in.

 

Are people saying that KOTOR2 npcs don't approach you at all or very little in KOTOR2 to talk to you? If so, that sucks... They are robots there for your pleasure...;)

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
"Now new conversation threads are opened up via events in the game, and influence rather than leveling up. It was silly that Carth wouldn't talk to me unless I got an abitrary ammount of xp. Even if nothing new happened in the plot, but now because I hit 10,000 XP he has something new to say. "

 

Huh? It wasn't always about leevelling up. Lots of times they start talking to you depending on the area you in or the story point youa re in.

 

Are people saying that KOTOR2 npcs don't approach you at all or very little in KOTOR2 to talk to you? If so, that sucks...  They are robots there for your pleasure...:lol:

 

 

To clarify a few things. To my knowledge it wasn't about xp triggers in the first game, but plot/action triggers. Which I found as a superior system to what's in place now.

 

To answer your question: Party members in KOTOR 2 barely talk to you. You have to talk to them. It's rare for conversations to break out between party members, as well--unlike the first game. Thirdly, party members comment a lot less on the light/dark decisions that you make. Basically, in KOTOR 2 party members are a lot more... quiet.

 

I can't believe there are apologists here saying that I'm wrong.

Posted
"Now new conversation threads are opened up via events in the game, and influence rather than leveling up. It was silly that Carth wouldn't talk to me unless I got an abitrary ammount of xp. Even if nothing new happened in the plot, but now because I hit 10,000 XP he has something new to say. "

 

Huh? It wasn't always about leevelling up. Lots of times they start talking to you depending on the area you in or the story point youa re in.

 

Are people saying that KOTOR2 npcs don't approach you at all or very little in KOTOR2 to talk to you? If so, that sucks...  They are robots there for your pleasure...:(

 

 

To clarify a few things. To my knowledge it wasn't about xp triggers in the first game, but plot/action triggers. Which I found as a superior system to what's in place now.

 

To answer your question: Party members in KOTOR 2 barely talk to you. You have to talk to them. It's rare for conversations to break out between party members, as well--unlike the first game. Thirdly, party members comment a lot less on the light/dark decisions that you make. Basically, in KOTOR 2 party members are a lot more... quiet.

 

I can't believe there are apologists here saying that I'm wrong.

 

 

Doesn't this tie-in to influence?

 

***MINOR spoilers***

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*

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I mean, my party-members haven't gotten to rippin in to each other (well, except at the beginning), but the Handmaiden definitely gave me a brief "look" when I said I didn't mind being chased by two Twi-lek twins....!! ;)

*

The Handmaiden also seems to comment the most, and I believe this is because I've been spending the most one-on-one time with her.

*

Kreia just won't shut up at times -- not that I mind, but damn, she can be real bossy. Great stuff.

*

And Visas was very quick to say "NO!" when someone mentioned she slip into something that left little to the imagination....lol

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*

*

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**END SPOILERS***

 

 

Personally, I don't mind talking to my party members. I am their leader, afterall, and they are all cowed by my presence. Or something. >_<

Posted

I've found there to be plenty of dialogue, and the dialogue much more enjoyable than in the first game.

 

The game doesn't stop you and tell you to talk to Carth anymore. If you want to go through the game with minimal dialogue you can. If you want to get to know the characters more, you have to instigate that a bit.

Posted
I don't understand all this Revan worship. He was essentially two dimensional. It irks me so. People often say KOTOR was about redemption, yet not once did BioWare confront Revan's genocidal past. No guilt whatsoever. Left bare like his relationship wilh Malak.

 

Don't get me started! :blink:

 

Revan's as two dimensional as whoever's playing decides to make him. <_<

 

He was an incredibly developed character and personality for me... of course, it wasn't provided by the game and it all came from my own head- but that was the point surely?

 

This wasn't a Final "no room for own interpretation" Fantasy style game after all.

 

I don't understand how people say Revan was a better character. Revan had zero characterization.

 

See above.

 

What did you learn about Revan? What was his/her past? What did Revan care about? What were Revan's fears and aspirations?

 

A lot, in terms of galactic events.

 

What I decided it was.

 

What I decided he cared about.

 

What I decided were his fears and aspirations.

 

Sorry to keep going over the same point- but this really is why Revan is loved so much.

 

Revan doesn't exist as a real character. Revan is an ideal you have in your head of how you played him/her.

 

EXACTLY, which is what makes him a real RP character. This isn't supposed to be exactly the same as a movie or a book where you get force fed the protagonist. KotOR1 did an excellent job in managing to simultaniously create a defined main character that was, when it came down to everything: nothing more than a name for whoever you wanted him to be.

 

As far as I'm aware, KotOR2 does a similarly good job of creating an avatar for "you". The difference is he doesn't feel as *important* as Revan did. Whether this is a good or bad thing is obviously a matter of opinion.

 

Revan is not the same for any large group of players, and that makes Revan near impossible for a game to portray again in the near future.

 

I agree- it does make Revan near impossible to be portrayed as an NPC. As a PC however it's very possible - though personally I think this would be a step in the wrong direction. Though Revan will probably remain my favourite KotOR series character, since he was my first one, I think his time as a PC is over and he should now exist only as a figure of legend in future games.

Posted

"KOTOR 1 = Classic"-Completely agree 100%!

 

"KOTOR 2 = Forgettable"-Maybe going a step too far, surely I think KotOR was better than KotOR II but I wouldnt call it "Forgettable".

 

Taking a character from a PC to NPC is no easy task to be sure..I agree with Ulicus in that Revan should remain more fabled and basically history...now the exile's fate, should there be a KotOR III is a little more up in the air to be sure, he/she isnt a set character with a name as Revan was and therefore a little more flexable.

Posted

About the "atmosphere" of planets... I think the planets in KOTOR had more "atmosphere" than the ones in KOTOR2 (supposedly, I haven't played it yet), because people already expected the tone of the worlds. Tatooine is automatically assumed to be a rustic, backwater desert world, with tusken raiders and jawas, because you see that in the films. Kashyyyk is already known to be a dark forest world with Wookies, so the atmosphere is familiar. Manaan, which was new, didn't have an already known "atmosphere", and is generally called the worst, most boring planet. Many of the worlds in KOTOR2 don't have backgrounds, like Manaan. Peragus? Never heard of it. Some asteroid? Meh. Malachor? An ice planet? Is it like Hoth? No? Well, then meh.

Posted

Peragus was good for what it was. I'm on Telos now, and I haven't seen much of the game yet.

 

In KOTOR:1, Taris was the only world of size or substance. Manaan's city was boring, but I dug the underwater aspect. Tatooine is just Tatooine. It doesn't take any ingenuity to design what we've seen a million times. Dantooine was nice, but again, nothing spectacular.

 

Korriban didn't have incredible visuals either, but was the best world for roleplay purposes.

Posted
I disliked the influence system, especially since I couldn't see it expressed in any rating or stat.

Your influence with an NPC was measure by shifts in their respective alignment.

 

Revan was The Man, the Exile wasn't.

 

I agree absolutely. This was the game's essential problem. Maybe we should launch a site called BringBackRevan for KotorIII. The Star Trek community has this BringBackKirk thing, so why not? :D

Kirk was the Man! :)

 

Oh, and Revan was the God of the time. :cool:

manthing2.jpg
Posted

"Other than that, Revan had no character."

 

You didn't play KOTOR.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
Revan was whatever you imagined him/her to be.  Other than that, Revan had no character.

Some would say, that's what makes the greatest character of all...

 

honestly, This is why I believe I loved KOTOR so much, and am destined to never forget KOTOR2 as well. the Exile is cool, imho -- or atleast my version is! :cool:

Posted
Everything seemed so... vague and ambiguous, with no closure.  Maybe that's the kind of stuff that complex characters and stories are made out of, but I just felt unattached and unmoved.

 

Oh, did I mention the broken quests, broken dialogue trees, broken pathing and scripting?  Meh.

 

Overall: KOTOR 1 9/10; KOTOR 2 6/10

 

Im with you.

The game was lacking in some very important areas.

I gave it a 6.5 myself, and now Im being attacked on all sides.

 

I wonder how many times you have been insulted in this thread?

Posted
Im with you.

The game was lacking in some very important areas.

I gave it a 6.5 myself, and now Im being attacked on all sides.

 

I wonder how many times you have been insulted in this thread?

Well, some people like it, some people don't. You're not a 'victim', being attacked and all, some people just don't share your point of view. o:)

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