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Posted

so i have read your thread, so i have signed it.

would do very well to do this.

it also may make some things not workable storywise, a whole story to be writen and half done by each game wise.

 

pride can destroy a planet

Strength through Mercy

Head Torturor of the Cult of the Anti-gnome

Posted

I suspect it would never happen. It seems they have very different design styles. However... it would be nice if they each designed the aspects of RPG' gaming they do best into one game. It would make an INCREDIBLE game.

Posted

This seems highly unlikely... Bioware is currently working on Jade Empire and will soon be shifting its resources to Dragon Age; Obsidian is developing NWN2.

Posted

Obisidian hired to split into two teams. I think they're trying to grow and expand.

 

Either way, how would the profits split?

 

How do they decide who lead design or lead programmer is? How do they decide which staff makes the team?

 

You're seeing cooperative efforts from Bioware and Obsidian currently. Bioware gives the engine and advice. Obsidian does the rest.

 

I'm fine with that arrangement.

Posted

How can an engine that has been designed priomarily for FPS be used effectively for the sequel to on of the best RPG games?

 

Doesn't sound right to me....

And by the light of the moon

He prays for their beauty not doom

Posted

Source was designed to be modded. And one of the first things Valve said was that they believed Source would be a good engine, even for RPGs. That's why Troika used it for their RPG.

Posted

"That's why Troika used it for their RPG."

 

Yes, and the Source Engine did everything it could to ruin an otherwise good RPG. 90% of what is wrong with BL is Source's fault (and how Troika used it). If it wasn't for that pathetic engine; Bl would probably be in my top 5 RPGs. Alas, it is not.

 

As for people saying BIo doens't have the manpower because they are already working on 2-3 games. I laugh at you. BIO has over 200 employees. Most game companies have about 30-50. I think BIO can *easily* handle another game, or two if they so wish.

 

That said, I don't sign petitions. Petitions are evil.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Bioware's KOTOR 1 sucked in terms of storyline that was linear and clumsy.

HERMOCRATES:

Nur Ab Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks

of nature at times when the celestial spheres were well aligned.

 

SOCRATES:

This I doubt. We are hearing a child's tale.

Posted

Exactly, why split the game between Bioware and Obsidian, when it could be given to Obsidian alone?

Blue lorry yellow lorry blue lorry yellow lorry blorry. D'oh.

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