Malcador Posted October 21 Posted October 21 32 minutes ago, Gfted1 said: Originally planned for 2015, Squadron 42’s latest delay pushes it to 2026 - Ars Technica Well, at least it'll come out. Bloody cult at this point Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Azdeus Posted October 21 Posted October 21 9 minutes ago, Malcador said: Well, at least it'll come out. Bloody cult at this point I hope not, I've got a bet running that we'll see fusion before Star Citizen. 2 Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken
Lexx Posted October 22 Posted October 22 Last year it was feature complete. Now they want to do more polishing for 2 years?? Bruh. "only when you no-life you can exist forever, because what does not live cannot die."
Hurlshort Posted October 22 Posted October 22 19 minutes ago, Lexx said: Last year it was feature complete. Now they want to do more polishing for 2 years?? Bruh. Unfortunately it will be outdated by 2026 and they will need to rework the whole thing. 1
Wormerine Posted October 23 Posted October 23 Hey, they added Henry Cavill to advertise their game in-game. 1
uuuhhii Posted October 23 Posted October 23 4 hours ago, Wormerine said: Hey, they added Henry Cavill to advertise their game in-game. wonder what kind of paycheck celebrity are getting for these kind of work heard the people making these game really want to make movie and get back into hollywood seem more credible with each year
Lexx Posted October 23 Posted October 23 At this point I find it kinda cringe if celebs show up in video games, tbh. Especially Star Citizen, which seems to want to collect them the same way Hideo Kojima does. 1 1 "only when you no-life you can exist forever, because what does not live cannot die."
uuuhhii Posted October 23 Posted October 23 work out pretty well for cyberpunk and death stranding this trend not disappearing for a while
Azdeus Posted October 23 Posted October 23 2 hours ago, Lexx said: At this point I find it kinda cringe if celebs show up in video games, tbh. Especially Star Citizen, which seems to want to collect them the same way Hideo Kojima does. Yeah, I wonder how much money they get for their spots, and how that would develop into actual game development time. I find it ironic in how the Fallout games have Ron Pearlmans famous lines read out by him, but the TV show doesn't. Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken
Wormerine Posted October 23 Posted October 23 4 hours ago, uuuhhii said: work out pretty well for cyberpunk and death stranding I am not sure if I would agree. Death Stranding maybe, as celebrity cameos kinda seem like that game's identity. In Cyberpunk I found both Keanu and Idris (as well as other minor youtubers I recognised) to be distracting. Idris less so as I thought he worked really well, but Keanu was just off - I don't know if it's him or how Johny was written/structured in the game. Theoretically, I see nothing wrong - models have been used for quite some time, why not use recognisable models. Coming out from Alan Wake 2, while not exactly dealing with celebrities, they do use actors and recognisable faces in very interesting ways. 1
Lexx Posted October 24 Posted October 24 15 hours ago, uuuhhii said: work out pretty well for cyberpunk and death stranding this trend not disappearing for a while Difference is that not every character in Cyberpunk is some celeb. "only when you no-life you can exist forever, because what does not live cannot die."
LadyCrimson Posted October 24 Posted October 24 Problem with most celeb's in games (that I've seen) is that often their chr. in the game is transitory/not vital. It's just spot the star for 3 minutes. They have a few appearances and speak a few lines each time. That isn't going to "sell" me a purchase. If you're going to use a celeb in a game to try and sell the game, for me I want to see them playing a character long enough that I'm going to see them as that character. eg, the player character (Death Stranding) or other main/integral supporting plot character. Where I have an actual character to judge/play as/get attached to or something, just like in a movie/tv series. Not just a talking-head role. I have a lot of fave actors/actresses, and am of the "movie star" generation where fondness for a specific star may influence my desire to see something, but if I learn their role in a film is a glorified cameo of 2-5 minutes, I'm not going to bother watching the entire movie for only that alone, unless I'm really interested in the movie by itself. Same thing with games. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
melkathi Posted October 25 Posted October 25 Burt Reynolds worked well in saints row 3. But only because the game was so silly, throwing in a random celeb at a random moment fit the who ridiculous ride you were on playing the game. 2 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
Humanoid Posted October 25 Posted October 25 Hm? Celebrity casting in Star Citizen hardly seems out of place given the precedent set by Wing Commander 3/4 and Privateer 2. In fact if only one game in the entire world did celebrity casting, it would be that game. 1 L I E S T R O N GL I V E W R O N G
kanisatha Posted October 25 Posted October 25 I was rather surprised to hear here that (a) Owlcat is working on several (possibly as many as four) new cRPGs, and (b) none of them are Pathfinder games. 1
MrBrown Posted October 25 Posted October 25 2 minutes ago, kanisatha said: I was rather surprised to hear here that (a) Owlcat is working on several (possibly as many as four) new cRPGs, and (b) none of them are Pathfinder games. Wasn't it widely reported that their deal with the Pathfinder people fell through? I remember reading that working with them (Paizo or whatever) was hard, but can't remember if that part was credible info.
Bartimaeus Posted October 25 Posted October 25 1 1 Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
uuuhhii Posted October 25 Posted October 25 3 hours ago, kanisatha said: I was rather surprised to hear here that (a) Owlcat is working on several (possibly as many as four) new cRPGs, and (b) none of them are Pathfinder games. not really surprising paizo is going full 2e
Azdeus Posted October 25 Posted October 25 (edited) 2 hours ago, Bartimaeus said: Tim Curry, the man, the myth, the Rocky Horror legend, can't avoid corpsing because their lines are so silly. Such a good game, RIP. Edited October 25 by Azdeus Spelling, blaming ocular migraine for it. 1 Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken
marelooke Posted October 25 Posted October 25 On 10/22/2024 at 7:46 PM, Lexx said: Last year it was feature complete. Now they want to do more polishing for 2 years?? Bruh. Yeah, so they changed the whole flight system after that announcement and are still massively tweaking/balancing it. I do not for a moment believe Squadron 42 was actually feature complete last year. In fact it almost seems CIG is turning quite desperate as they seem to have thrown out most of their ambitious plans for Star Citizen and appear to be settling for "first person EVE" (no "sov" though) with a slowed down "mode switching" flight system instead of the rather fluid system they had before, just so they can get something out of the door before we all die of old age (or, more likely, before they get into major trouble with their investors) 1
Humanoid Posted October 26 Posted October 26 7 hours ago, Azdeus said: Such a good game, RIP. Gah, you gave me a right old fright there in the context of Tim Curry. 1 L I E S T R O N GL I V E W R O N G
Mamoulian War Posted October 26 Posted October 26 14 hours ago, kanisatha said: I was rather surprised to hear here that (a) Owlcat is working on several (possibly as many as four) new cRPGs, and (b) none of them are Pathfinder games. If I understand it correctly, for most of these games, they are acting as publisher. Not all of them are made in-house. 1 Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Bartimaeus Posted October 26 Posted October 26 4 hours ago, Humanoid said: Gah, you gave me a right old fright there in the context of Tim Curry. That's how I initially read it and I was like "he's not dead, why does everyone always think he's dead?", but then I realized Azdeus meant the C&C series. Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
kanisatha Posted October 26 Posted October 26 20 hours ago, MrBrown said: Wasn't it widely reported that their deal with the Pathfinder people fell through? I remember reading that working with them (Paizo or whatever) was hard, but can't remember if that part was credible info. I had not heard this. Interesting. 16 hours ago, uuuhhii said: not really surprising paizo is going full 2e Yes, but in that interview we're told Owlcat would prefer Pf 2e if they ever return to making Pathfinder games. 5 hours ago, Mamoulian War said: If I understand it correctly, for most of these games, they are acting as publisher. Not all of them are made in-house. No, these are games they're making themselves. They even talk about how they're using (continuing to use) Unity for one game, but have switched to Unreal for the other games. There is one historical RPG that has already been revealed for which they're the publisher. But these games they're talking about here are all games that have yet to be revealed (though I suspect that the Unity game is the one the furthest along, and likely a sequel to Rogue Trader). Also interesting was that they seem to confirm that none of these games are their own IP (even though they say they'd like to create their own IP). So these are all cRPGs using existing IPs. Maybe one of them is a D&D game? 1
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