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Posted

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Posted (edited)

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

 

Wael priest multiclass goes well with basically any martial class, and some caster classes as well.

 

My favorites are where the extra illusion spells help compensate for some potential weakness to enemy heat: helwalker, streetfighter, barbarians (they have low deflection by default, even lower with frenzy; warning that wael won't work too well with mageslayer); I have a guide for the streetfighter+wael variant ("umezawa")

 

Classes that tend to be melee glass cannons but aren't necessarily vulnerable martial classes are still good choices: other rogues, ciphers (esp ascendant; you can use priest's salvation of time to stretch out their ascendant buff, though it takes a while to get to AL6 for the priest multiclass and until then you are kind of a mediocre ascendant). edit - trickster might be overkill on the illusion magic for not much gain.

 

Failing that, like I said any other martial class will be just fine since all the extra illusion magic will help with defenses, and then you get various priest spells to help out more generally. I recently did a devoted+wael that picked up monastic unarmed training to punch enemies to smithereens.

 

if you want to be silly, getting free conjuration/illusion magic as a Waelite means you could theoretically multiclass with a specialist wizard who gives up conjuration or illusion and not miss out as much. i haven't thought through this enough to think of whether this is actually a good idea though. (generally caster/caster multiclasses need to be particularly synergistic to actually be worth missing out on AL8/9 spells for both classes)

Edited by thelee
Posted

I did see your umezawa guide, pretty good stuff! And honestly if I wasn't feeling extra experimental for some reason, I would have gone with a similiar streetfighter build a while ago.

 

if you want to be silly, getting free conjuration/illusion magic as a Waelite means you could theoretically multiclass with a specialist wizard who gives up conjuration or illusion and not miss out as much.

 

Now, THIS is what I had in mind initially, a wael/conjurer (wael being making up the lost illus.) for melee-ish multi with conjured weapons; but, well, kinda fell apart for obvious reasons. Still okay though, if someone wants to go for a priest/wizard flavored RP run.

 

Posted (edited)

Nalpazca Monk

 

Wael defensive spells to make you hard to hit; Dance of Death + Drugs to generate Wounds instead.  And it's a super-appropriate roleplaying decision for a Priest of the god of perception and dreams to be a little too into psychedelics. 

 

You're probably a little less effective overall than a pure Monk (lower PL on abilities and fist damage; loss of top-tier abilities), but you have the benefit of helping everyone else in the party by being able to Restore or Suppress in a pinch, and to lay down a Devotions (or whatever) in the early phase of combat while the enemy approaches.  Lets you devote more of the rest of the group to direct offense/control and less to support. 

Edited by Enoch
  • Like 1
Posted (edited)

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

'ccording to early game feedback telemetry, literal nobody were playing shaman.  can't say such anymore as Gromnir did play a wael priest+berserker for our second run.  fun and effective.  the wael specific priest spells complemented the berserker squishiness. we went with two-handed style and used rod of god or lord daryn's voulge for majority o' the game, with a somewhat awkward interlude during which modwyr were our weapon o' choice to counter the berserker confused state. carnage were synergizing with the wael rod modal and the voulge. op kinda damage.

 

only tough development choice were whether to forgo third tier prayer for the spirit and rely on xoti or drugs 'til we could choose tier five litany for the spirit... though am admitting we do not know if we would go blood storm or spirit tornado route if we played again.  

 

waelite berserker is not an obvious choice, particular as so few actual play, but am thinking it is overlooked and underplayed in spite o' known positive qualities.

 

HA! Good Fun!

Edited by Gromnir

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

'ccording to early game feedback telemetry, literal nobody were playing shaman. can't say such anymore as Gromnir did play a wael priest+berserker for our second run...

I'm confused...aren't you Gromnir o_O?

Posted

Nalpazca Monk

 

Wael defensive spells to make you hard to hit; Dance of Death + Drugs to generate Wounds instead.  And it's a super-appropriate roleplaying decision for a Priest of the god of perception and dreams to be a little too into psychedelics. 

 

You're probably a little less effective overall than a pure Monk (lower PL on abilities and fist damage; loss of top-tier abilities), but you have the benefit of helping everyone else in the party by being able to Restore or Suppress in a pinch, and to lay down a Devotions (or whatever) in the early phase of combat while the enemy approaches.  Lets you devote more of the rest of the group to direct offense/control and less to support. 

 

This is a great RP build for a Waelite priest. I've been thinking about doing this or an Illusionist/Nalpazaca Sage whose mantra in life is that everything is an illusion.

Posted

Did anyone try a celebrant? Maybe a Skald or Beckoner (apparently they were nerfed, but the idea of 6 little skeleton army makes me gigle)

Lifegiver/wael also seems interesting. Just get the buffs from Priest side coupled with heals and a solid spritshift from the Druid side.

 

 Gromnir did play a wael priest+berserker for our second run.

Also VERY intruguing. And I have to say some of your old posts about priests in PoE1 is what made me start(and continue) with a priest mc from the first game, so you are partially responsible for my dillema right now Gromnir : D

Posted

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

Posted

Did anyone try a celebrant? Maybe a Skald or Beckoner (apparently they were nerfed, but the idea of 6 little skeleton army makes me gigle)

Lifegiver/wael also seems interesting. Just get the buffs from Priest side coupled with heals and a solid spritshift from the Druid side. 

 

 

 

I played around with several ideas for a celebrant and frankly I don't think it would be a particularly good idea. (I don't think it's necessarily bad, just not good. There's just not enough synergy between a chanter and priest, at least with the lower AL/PL cap.)

 

much better idea would be to have one party member be a beckoner, and another party member be a priest.  Then you could someone six skellies from the beckoner and buff everyone (including the skellies) with Spark the Souls of the Righteous. Doesn't work with a multiclass because Spark the Souls is at AL8.

Posted

I did see your umezawa guide, pretty good stuff! And honestly if I wasn't feeling extra experimental for some reason, I would have gone with a similiar streetfighter build a while ago.

 

if you want to be silly, getting free conjuration/illusion magic as a Waelite means you could theoretically multiclass with a specialist wizard who gives up conjuration or illusion and not miss out as much.

 

Now, THIS is what I had in mind initially, a wael/conjurer (wael being making up the lost illus.) for melee-ish multi with conjured weapons; but, well, kinda fell apart for obvious reasons. Still okay though, if someone wants to go for a priest/wizard flavored RP run.

 

 

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

 

 

Had a thought while driving around today, and I wonder if a thaumaturge of Enchanter + Wael would be fun.

 

Enchanter gives up Illusion and Transmutation, but you recover a lot of important Illusion magic from the Wael. Both enchantment and wael bonus spells are super fast cast so you don't have much of a problem with action economy. You can summon some decent wizard weapons (Citzal's especially). You get Champion's Boon at AL5 to get +2 PEN on any evocation spells or weapons you use (and having access to those evocation spells in the first place is probably a huge advantage over Conjurer). You also get Litany for the Spirit at AL5 for +1 PL. You have a few extra nukes from the priest at AL6 and AL7. You could also combine Wall of Draining and Barring Death's Door for extreme longevity in some fights.

 

Still not sure if it's particularly good compared to e.g. a spellblade or battlemage, but it would probably be fun to play with.

Posted

 

I did see your umezawa guide, pretty good stuff! And honestly if I wasn't feeling extra experimental for some reason, I would have gone with a similiar streetfighter build a while ago.

 

if you want to be silly, getting free conjuration/illusion magic as a Waelite means you could theoretically multiclass with a specialist wizard who gives up conjuration or illusion and not miss out as much.

 

Now, THIS is what I had in mind initially, a wael/conjurer (wael being making up the lost illus.) for melee-ish multi with conjured weapons; but, well, kinda fell apart for obvious reasons. Still okay though, if someone wants to go for a priest/wizard flavored RP run.

 

 

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

 

 

Had a thought while driving around today, and I wonder if a thaumaturge of Enchanter + Wael would be fun.

 

Enchanter gives up Illusion and Transmutation, but you recover a lot of important Illusion magic from the Wael. Both enchantment and wael bonus spells are super fast cast so you don't have much of a problem with action economy. You can summon some decent wizard weapons (Citzal's especially). You get Champion's Boon at AL5 to get +2 PEN on any evocation spells or weapons you use (and having access to those evocation spells in the first place is probably a huge advantage over Conjurer). You also get Litany for the Spirit at AL5 for +1 PL. You have a few extra nukes from the priest at AL6 and AL7. You could also combine Wall of Draining and Barring Death's Door for extreme longevity in some fights.

 

Still not sure if it's particularly good compared to e.g. a spellblade or battlemage, but it would probably be fun to play with.

 

Wizard more for selfbuffs, but otherwhise use great maelstrom scrolls and deltos helm for high dps.

Posted

 

 

I did see your umezawa guide, pretty good stuff! And honestly if I wasn't feeling extra experimental for some reason, I would have gone with a similiar streetfighter build a while ago.

 

if you want to be silly, getting free conjuration/illusion magic as a Waelite means you could theoretically multiclass with a specialist wizard who gives up conjuration or illusion and not miss out as much.

 

Now, THIS is what I had in mind initially, a wael/conjurer (wael being making up the lost illus.) for melee-ish multi with conjured weapons; but, well, kinda fell apart for obvious reasons. Still okay though, if someone wants to go for a priest/wizard flavored RP run.

 

 

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

 

 

Had a thought while driving around today, and I wonder if a thaumaturge of Enchanter + Wael would be fun.

 

Enchanter gives up Illusion and Transmutation, but you recover a lot of important Illusion magic from the Wael. Both enchantment and wael bonus spells are super fast cast so you don't have much of a problem with action economy. You can summon some decent wizard weapons (Citzal's especially). You get Champion's Boon at AL5 to get +2 PEN on any evocation spells or weapons you use (and having access to those evocation spells in the first place is probably a huge advantage over Conjurer). You also get Litany for the Spirit at AL5 for +1 PL. You have a few extra nukes from the priest at AL6 and AL7. You could also combine Wall of Draining and Barring Death's Door for extreme longevity in some fights.

 

Still not sure if it's particularly good compared to e.g. a spellblade or battlemage, but it would probably be fun to play with.

 

Wizard more for selfbuffs, but otherwhise use great maelstrom scrolls and deltos helm for high dps.

 

 

all those selfbuffs (well, most of them) are enchanting, so +2 PL for enchanter would make them a bit better.

Posted

am still a fan o' deadfire priests, but is more for thematic reasons than gameplay reasons. truth-to-tell, much o' what made priests such a great class in poe fails to translate to deadfire.  being good at everything were achievable in poe with a priest plus a little effort.  in deadfire, you can do similar with a host o' multiclass choices.  wanna be good at casting and with melee weapons and with party heal?  chanters have fantastic buffs and "spells" which you can combine anyway you wish with a host o' classes more suited to dishing out weapon damage-- rogue, fighter, barbarian, etc. can play all kinda wacky deadfire multis to achieve such broad capacity.  in deadfire, we don't need play a priest to achieve universal competence.   

 

furthermore, the poe priest spell catalog had a handful o' sooper-fantastic damage spells and universal applicable buffs/debuffs, along with a host o' highly situational spells.  wanna fight early game mind zorking fungi? in poe priestly holy meditation spell is a game changer.  in deadfire, holy meditation ain't as useful as it were in poe while still being only situational useful.  do you waste limited ability choices on situational useful?  the change to per encounter spells (a good developer choice btw) shoulda' resulted in more significant alterations to the priest spell catalog, 'cause at the moment there is far too many situational priest spells which is only ever reasonable to be cast from a scroll.  the gulf between obvious choice spells and situational useful spells tends to be stark in deadfire, and there is only highly specific builds which is gonna benefit from any priest choosing situational use spells at level-up. 

 

most significant current obstacle for a pc priest, particular a multiclass priest, is the party size reduction in deadfire. a multiclass priest o' wael + berserker is gonna be wasted if all you do with the character is buff and heal.  yes, a berserk priest with big might numbers is gonna heal like a champ, but if you start every combat with a couple buffs followed by a heal, you ain't gonna make much use o' your damage causing potential.  shame.  in poe it were relative easy to rationalize a two-priest party even if such seemed too novel an approach for many players.  calculus to to explain a two-priest party in deadfire is an even tougher sell with the smaller deadfire party.  

 

'course is still reasons to play priests in deadfire. the priest is still the best buffer and healer.  stuff such as salvation o' time and devotions o' the faithful is gonna be getting almost constant usage, and your holy radiance ability is extreme powerful, if not quite so op as in poe. particular if you haven't played deadfire multiple times and is lacking meta knowledge, the spiritual weapons is potent and will be useful for more than 2/3rds o' the game.  seal spells is still underrated as they were in poe seeing as how deadfire seals may be cast and empowered outside o' combat.  skaen and wael priests, in particular, get bonus spells which can be highly useful depending on your build or party composition. priests also get a few more dialog options than other classes.  wael priests, in particular, gets a handful o' nice world map and special encounter gameplay choices.  etc.

 

the wael priest + berserker is an absolute mob destroyer.   maybe choose white witch mask and admitted late-game spirit tornado? you will be terrifying large numbers o' foes... and the more enemies you face on screen is making the wael shaman proportional increasing useful. yeah, is a couple berserker combos which get more damage outta rod blasts or the voulge or the mage's blast pike, but few is able to self buff/heal as does the wael shaman, and the wael priest's rod o' god is ideal suited for such a combo.  in point o' fact, Gromnir actual stopped using the summoned rod as even in our potd run it felt like we were exploiting. even so, do not make your shaman the party's primary buffer, or you will likely be disappointed.  

 

as an aside, we did play a troubadour and it makes for a fantastic class buffer and debuffer.  is less 'bout dps though, so if you love to look at records o' personal damage and such, a troubadour celebrant will underwhelm.  skald works best when coupled with a class which boosts crit opportunities (e.g. fighter with disciplined strikes) and am admitted not a fan o' current beckoner. 

 

HA! Good fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

 

 

having an evoker.. basically i'm not quite impressed. the damage don't quite make it for me.

Posted (edited)

 

 

Hello everyone!

I wanted to make Wael Priest multi character, but as it is with Rpgs, cannot, for the life of me, decide on a second class. Been lurking around the forum in the last day or so trying to make up my mind, but decided to just ask: What are some cool and fun multiclasses I can go with?

Wizard for high dps

 

 

having an evoker.. basically i'm not quite impressed. the damage don't quite make it for me.

 

 

I've played a lot of Assassin/Evoker solo and the damage is enough to carry entire fights including pirate ships.  If you sequence your spells and empowers correctly, you can destroy entire fights without a single enemy attack being thrown at you.  This is harder to pull off as scaling increases though.  

 

Make sure you have all the +PL gear you can get your hands on as well as any penetration boosting perks/boosts you need.  

Edited by guildwriter

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