am still a fan o' deadfire priests, but is more for thematic reasons than gameplay reasons. truth-to-tell, much o' what made priests such a great class in poe fails to translate to deadfire. being good at everything were achievable in poe with a priest plus a little effort. in deadfire, you can do similar with a host o' multiclass choices. wanna be good at casting and with melee weapons and with party heal? chanters have fantastic buffs and "spells" which you can combine anyway you wish with a host o' classes more suited to dishing out weapon damage-- rogue, fighter, barbarian, etc. can play all kinda wacky deadfire multis to achieve such broad capacity. in deadfire, we don't need play a priest to achieve universal competence.
furthermore, the poe priest spell catalog had a handful o' sooper-fantastic damage spells and universal applicable buffs/debuffs, along with a host o' highly situational spells. wanna fight early game mind zorking fungi? in poe priestly holy meditation spell is a game changer. in deadfire, holy meditation ain't as useful as it were in poe while still being only situational useful. do you waste limited ability choices on situational useful? the change to per encounter spells (a good developer choice btw) shoulda' resulted in more significant alterations to the priest spell catalog, 'cause at the moment there is far too many situational priest spells which is only ever reasonable to be cast from a scroll. the gulf between obvious choice spells and situational useful spells tends to be stark in deadfire, and there is only highly specific builds which is gonna benefit from any priest choosing situational use spells at level-up.
most significant current obstacle for a pc priest, particular a multiclass priest, is the party size reduction in deadfire. a multiclass priest o' wael + berserker is gonna be wasted if all you do with the character is buff and heal. yes, a berserk priest with big might numbers is gonna heal like a champ, but if you start every combat with a couple buffs followed by a heal, you ain't gonna make much use o' your damage causing potential. shame. in poe it were relative easy to rationalize a two-priest party even if such seemed too novel an approach for many players. calculus to to explain a two-priest party in deadfire is an even tougher sell with the smaller deadfire party.
'course is still reasons to play priests in deadfire. the priest is still the best buffer and healer. stuff such as salvation o' time and devotions o' the faithful is gonna be getting almost constant usage, and your holy radiance ability is extreme powerful, if not quite so op as in poe. particular if you haven't played deadfire multiple times and is lacking meta knowledge, the spiritual weapons is potent and will be useful for more than 2/3rds o' the game. seal spells is still underrated as they were in poe seeing as how deadfire seals may be cast and empowered outside o' combat. skaen and wael priests, in particular, get bonus spells which can be highly useful depending on your build or party composition. priests also get a few more dialog options than other classes. wael priests, in particular, gets a handful o' nice world map and special encounter gameplay choices. etc.
the wael priest + berserker is an absolute mob destroyer. maybe choose white witch mask and admitted late-game spirit tornado? you will be terrifying large numbers o' foes... and the more enemies you face on screen is making the wael shaman proportional increasing useful. yeah, is a couple berserker combos which get more damage outta rod blasts or the voulge or the mage's blast pike, but few is able to self buff/heal as does the wael shaman, and the wael priest's rod o' god is ideal suited for such a combo. in point o' fact, Gromnir actual stopped using the summoned rod as even in our potd run it felt like we were exploiting. even so, do not make your shaman the party's primary buffer, or you will likely be disappointed.
as an aside, we did play a troubadour and it makes for a fantastic class buffer and debuffer. is less 'bout dps though, so if you love to look at records o' personal damage and such, a troubadour celebrant will underwhelm. skald works best when coupled with a class which boosts crit opportunities (e.g. fighter with disciplined strikes) and am admitted not a fan o' current beckoner.
HA! Good fun!