Erik Dirk Posted October 18, 2018 Posted October 18, 2018 When we hover our mouse over a character portrait we can see all active buffs. Please give us a method to show hostile effects first. I'm sure I'm not the only one who's been in the middle of a battle when suddenly a character starts dying from a hostile effect. Only Issue is that you have so many active buffs that you can't see what's wrong. We already have a pretty good idea what buffs are active on our characters and AI scripting can usually handle these for us. 10
Hulk'O'Saurus Posted October 18, 2018 Posted October 18, 2018 I'll second this here post, but with a slight tweak of making the negative effects show first as an option from the menus. Better yet. In the character screen you can have the negative effects listen in a whole separate column. 4
Archaven Posted October 18, 2018 Posted October 18, 2018 (edited) There are problems with beneficial or hostile effects. I can't see the hostiu effect. Make the text smaller? Or allow scrolling of the beneficial or hostile Edited October 18, 2018 by Archaven
Rolandur Posted October 18, 2018 Posted October 18, 2018 I agree, I also made this thread semi-related: https://forums.obsidian.net/topic/106205-the-tooltip-text/ 1
dukeisaac Posted October 18, 2018 Posted October 18, 2018 I also think this is one of the most glaring UI issues with the game. 3
house2fly Posted October 18, 2018 Posted October 18, 2018 We control what buffs our character gets, we don't control what debuffs our enemy gives us, and we may need to get rid of a debuff quickly, which means we need to know we have it quickly. So I agree 1
DozingDragon Posted October 18, 2018 Posted October 18, 2018 I think it would be better if the positive and negative effects were shown parallel to one another in separate columns. 2
Phenomenum Posted October 18, 2018 Posted October 18, 2018 I wonder, this whole time, since beta-test, all developers and testers seeing those awful giant UI panels and counting is as everything fine?.. I always want to ask devs: "Guys, you think is really allright? Are you feeling comfortable when you can't see all 10+ effects for chars in battle, becose giant font?" The silence is answer. 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
jww Posted October 18, 2018 Posted October 18, 2018 (edited) Showing negative effects first would be a big help. At the absolute minimum, they have to do something about the list of effects being hidden behind the rest of your UI or scrolling off the page without any way to see it. Edited October 18, 2018 by jww 2
Purudaya Posted October 18, 2018 Posted October 18, 2018 (edited) All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. Edited October 18, 2018 by Purudaya 4
Archaven Posted October 19, 2018 Posted October 19, 2018 I wonder, this whole time, since beta-test, all developers and testers seeing those awful giant UI panels and counting is as everything fine?.. I always want to ask devs: "Guys, you think is really allright? Are you feeling comfortable when you can't see all 10+ effects for chars in battle, becose giant font?" The silence is answer. Bigger texts and lesser party characters are good for big TVs 1
InsaneCommander Posted October 19, 2018 Posted October 19, 2018 This was particularly bad when I wanted to check if my Watcher got the brilliant inspiration. I had to disable the "frequent abilities" to see it.
house2fly Posted October 19, 2018 Posted October 19, 2018 You can just look at the character sheet, but it's tedious unless you know the specific name of the effect you're looking for. I think ideally the list of active effects on the character sheet would be sorted into positive/negative and collapsible
thelee Posted October 19, 2018 Posted October 19, 2018 All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. any screenshot anyone on beta can share? if this is true it would 10x my enjoyment of the game.
Purudaya Posted October 19, 2018 Posted October 19, 2018 All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. any screenshot anyone on beta can share? if this is true it would 10x my enjoyment of the game. I'm not able to share a screenshot atm, but I've played a few crucible challenges with the new UI (lots of effects flying around) and would go so far as to say this issue has been resolved. Even with extensive hostile and beneficial effects active, I don't think the new window came anywhere near the action bar even once. 4
Archaven Posted October 20, 2018 Posted October 20, 2018 (edited) All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. +1 All effects need to be visible. Making hostile first doesn't fix the problem. Obsidian need to "fix" the problem. Period. Another annoyance I've found. The hotbar seems to block the formation. I can only fix it by selecting all characters before I'm able to click on my formation. Not sure how many people use formation but I do tinker with it Edited October 20, 2018 by Archaven
Purudaya Posted October 20, 2018 Posted October 20, 2018 (edited) All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. +1 All effects need to be visible. Making hostile first doesn't fix the problem. Obsidian need to "fix" the problem. Period. Another annoyance I've found. The hotbar seems to block the formation. I can only fix it by selecting all characters before I'm able to click on my formation. Not sure how many people use formation but I do tinker with it The beta patch also includes new UI options that hide parts of the HUD outside of combat and/or when the game is not paused. I have one character whose ability bar blocks part of the combat log, for example, so I have it set so that - outside of combat only - it only appears when I pause the game. You can do this with any or all visible parts of the HUD now, including having a HUD-free setup that automatically brings everything back whenever a fight starts). It would be really nice if they'd let us drag HUD elements around wherever we want them, but this is still a huge improvement and at least gives players a way to prevent parts of the UI from blocking one another. Edited October 20, 2018 by Purudaya 1
IndiraLightfoot Posted October 20, 2018 Posted October 20, 2018 Subscribing to this thread. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Archaven Posted October 20, 2018 Posted October 20, 2018 All effects need to be visible, period. There are a lot of classes that need to actively refresh self-buffs (especially wizard multis and monks off the top my head), so having negative effects first would trade one problem for another. If it can't be solved by making the text smaller, they should at least make the effect windows pinnable/scrollable. EDIT: looks like the new patch beta has scaled down the UI significantly. +1 All effects need to be visible. Making hostile first doesn't fix the problem. Obsidian need to "fix" the problem. Period. Another annoyance I've found. The hotbar seems to block the formation. I can only fix it by selecting all characters before I'm able to click on my formation. Not sure how many people use formation but I do tinker with it The beta patch also includes new UI options that hide parts of the HUD outside of combat and/or when the game is not paused. I have one character whose ability bar blocks part of the combat log, for example, so I have it set so that - outside of combat only - it only appears when I pause the game. You can do this with any or all visible parts of the HUD now, including having a HUD-free setup that automatically brings everything back whenever a fight starts). It would be really nice if they'd let us drag HUD elements around wherever we want them, but this is still a huge improvement and at least gives players a way to prevent parts of the UI from blocking one another. allowing us to drag the UI would be awesome. also, there's no way to level up characters when in character sheet or inventory. why is it so hard just to add the + sign in character sheet or inventory?
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