mant2si Posted September 25, 2018 Posted September 25, 2018 (edited) I have installed new Seeker, Slayer, Survivor DLC and checked all new items with console... I don't understand what the problem with Obsidian. They added incredibly beautiful armor and weapon but most of these items are useless. Check on attached screenshot: 1. Head - 2 Perception, Charm all beast for 15s on beast kill2. Armor - There no-legendary version of this armor3. Weapon - When War Bow's modal activated this bow has 75% chance to Distract near death target, 30% chance on CRIT, to attack all enemies on line with 4. Cape - Primary attack riposte with 10% chanceWTF ? Why they can't design more items like Scordeo's Edge, Sun & Moon, Frost-seeker, Nemno'k CloakIn DLC exist few good items, like flail which do Fire AOE on Hit or War Axe which can upgrade all might inspirations to 1 tier above Edited September 25, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Hulk'O'Saurus Posted September 25, 2018 Posted September 25, 2018 (edited) Pobably pushing towards a more nieche design when it comes to newer items, which should have been the case from the beginning, btw. While I can't speak for all of the items you've mentioned, Sun and Moon is one that I use a lot. And I can tell you that it's kinda universally good among a wide variety of builds... that's probably the reason. Personally, I wouldn't use a +2 Perception Helm(when I just recently found out about Nature's Resolve,) but it's nice to have variety, plus there some people might like it. It does come with a nice charm effect, which could make it very good during a TCS run. Edited September 25, 2018 by Hulk'O'Saurus
mant2si Posted September 25, 2018 Author Posted September 25, 2018 (edited) Pobably pushing towards a more nieche design when it comes to newer items, which should have been the case from the beginning, btw. While I can't speak for all of the items you've mentions, Sun and Moon is one that I use a lot. And I can tell you that it's kinda universally good among a wide variety of builds... that's probably the reason. Personally, I wouldn't use a +2 Perception Helm(when I just recently found out about Nature's Resolve,) but it's nice to have variety, plus there are people that might like it. It does come with a nice charm effect, which could make it very good in TCS run in some cases. They look cool, but you can't do anything with them and your post only confirm this, what the point to use Bow which 2x time worse than any other legendary Bow with immediately recovery on Crit ? Edited September 25, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Hulk'O'Saurus Posted September 25, 2018 Posted September 25, 2018 Pobably pushing towards a more nieche design when it comes to newer items, which should have been the case from the beginning, btw. While I can't speak for all of the items you've mentions, Sun and Moon is one that I use a lot. And I can tell you that it's kinda universally good among a wide variety of builds... that's probably the reason. Personally, I wouldn't use a +2 Perception Helm(when I just recently found out about Nature's Resolve,) but it's nice to have variety, plus there are people that might like it. It does come with a nice charm effect, which could make it very good in TCS run in some cases. They look cool, but you can't do anything with them and your post only confirm this, what the point to use Bow which 2x time worse than any other legendary Bow with immediately recovery on Crit ? You know... I am thinking you might actually enjoy the other PoE--that's Path of Exile. Over there you really need to do much more power building than in here, and I am just getting the sticky suspicion you might feel at home there more than here :D.
InsaneCommander Posted September 25, 2018 Posted September 25, 2018 That helm is perfect for my next character, a wolf druid. Although I'll change to Fury and pretend that was an effect of having part of my soul taken by Eothas.
Lampros Posted September 25, 2018 Posted September 25, 2018 Sigh. Anything really that makes you go "wow!"? Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)?
AndreaColombo Posted September 25, 2018 Posted September 25, 2018 Subbing thread. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
mant2si Posted September 25, 2018 Author Posted September 25, 2018 (edited) Sigh. Anything really that makes you go "wow!"? Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)? Yeah, there exists at least 2 good items 1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills 2. Flail which do 10 - 12 fire damage on hit (with Maxed Religion), it transfer all on HIT/CRIT effects and has large AOE, and increase accuracy by 4. I tested it with Blood Storm and Avenging Storm (Now you can make Pure Druid build with good AOE Damage) But even with this two items, what the point to design so boring and useless items effects. You create wolf headgear ? - Make it auto summon wolf each encounter OR give it DoT damage for your fists OR transformation to wolf ... just something interesting Edited September 25, 2018 by mant2si 3 Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Boeroer Posted September 25, 2018 Posted September 25, 2018 You mean like the hide armor that fits with it and summons a familiar at the start of every encounter? Deadfire Community Patch: Nexus Mods
mant2si Posted September 25, 2018 Author Posted September 25, 2018 (edited) You mean like the hide armor that fits with it and summons a familiar at the start of every encounter? I checked this armor. All familiar bonus were something between +3/+4 to accuracy or defenses, last transformation ability give you weapon without accuracy bonus Not I mean real summon, not a familiar Edited September 25, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Boeroer Posted September 25, 2018 Posted September 25, 2018 I wonder what happens if you are a Conjurer and summon two familiars...? Deadfire Community Patch: Nexus Mods
mant2si Posted September 25, 2018 Author Posted September 25, 2018 I wonder what happens if you are a Conjurer and summon two familiars...? I tested armor with Cipher, so I even don't know if it stacked with normal summons Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
AndreaColombo Posted September 25, 2018 Posted September 25, 2018 1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills You could also use it to gain Energized on a character (e.g. Monk using Thunderous Blows, or any character on whom a Priest casts Champion's Boon), then switch to another weapon of your choice. I really like that particular ability 3 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Lampros Posted September 25, 2018 Posted September 25, 2018 Sigh. Anything really that makes you go "wow!"? Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)? Yeah, there exists at least 2 good items 1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills Thanks; that really sounds awesome. I hope we can get it early enough to make use of it. By the way, how are these items acquired? Any new items in the shops or acquired through non-DLC mob drops?
mant2si Posted September 25, 2018 Author Posted September 25, 2018 Sigh. Anything really that makes you go "wow!"? Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)? Yeah, there exists at least 2 good items 1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills Thanks; that really sounds awesome. I hope we can get it early enough to make use of it. By the way, how are these items acquired? Any new items in the shops or acquired through non-DLC mob drops? I don't know I only checked them over console, to plan my next build for DLC Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Lampros Posted September 25, 2018 Posted September 25, 2018 By the way, how about the new mythical tier of upgrades? Are ingredients easily obtainable? The upgrades themselves worth it?
Ophiuchus Posted September 25, 2018 Posted September 25, 2018 Someone please tell me the new axe is one-handed. Please, please, please, please. Slash and Burn: A Warlock Guide
mant2si Posted September 25, 2018 Author Posted September 25, 2018 Someone please tell me the new axe is one-handed. Please, please, please, please. Yes 2 Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
house2fly Posted September 25, 2018 Posted September 25, 2018 Mythic costs 1 Mythical Adra Stone. As of right now, there are only two in the game: one if you choose it when starting a new game with Berath's Blessing, one dropped by Belranga. Presumably there'll be more dropped by the other megabosses 1
Ophiuchus Posted September 25, 2018 Posted September 25, 2018 (edited) Someone please tell me the new axe is one-handed. Please, please, please, please. Yes My Zerker Warlock after I get home from work: Edited September 25, 2018 by Ophiuchus Slash and Burn: A Warlock Guide
Lampros Posted September 25, 2018 Posted September 25, 2018 Mythic costs 1 Mythical Adra Stone. As of right now, there are only two in the game: one if you choose it when starting a new game with Berath's Blessing, one dropped by Belranga. Presumably there'll be more dropped by the other megabosses I see; thanks!
Ophiuchus Posted September 25, 2018 Posted September 25, 2018 1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills You could also use it to gain Energized on a character (e.g. Monk using Thunderous Blows, or any character on whom a Priest casts Champion's Boon), then switch to another weapon of your choice. I really like that particular ability Sage: Thunderous Blows -> Swift Strikes -> Citzal's Spirit Lance. Game over, man! Slash and Burn: A Warlock Guide
Prince of Lies Posted September 26, 2018 Posted September 26, 2018 I haven't had time to download and check it out. Is that the bow equiped? I'm digging the model. Same with the armor/helm. I'm more interested to see what they will do with the new robes in DLC3.
Verde Posted September 26, 2018 Posted September 26, 2018 One man's trash is another man's treasure! 2
Metaturtle Posted September 26, 2018 Posted September 26, 2018 (edited) I prefer the niched gearing honestly to get away from too much power creeping that comes with new gear. It's easy to get into the mindset that some of the new pieces are not mind blowing since I think Obsidian spoiled us already with some super amazing ones to put our expectations high and/or find alternatives to. Is the soulbound axe able to get past superb quality? Is it classlocked? Are there perks for specific classes on it? Edited September 26, 2018 by Metaturtle 1 Filthy Chanter Main
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