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v3.0.0 is now available on the Beta Branch

Featured Replies

Does that fix crew's money "eating" bug? The one where money randomly disappears?

 

 

They claimed that this was fixed in 2.5, but I haven't checked.

Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack?

2 stacks for dual-wielding... didn't tested it with aoe weapons though...

:skull: SHARKNADO :skull:

Does it happen only to me, or is the Guardian of Ukaizo fight still bugged? I have just checked with one of my old saves, and the guardian still does not appear or does not even say anything; although I am attacked by Engwithan titans (before the patch, this was not happening). Anyone having similar problem?

Mythic quality? Seriously :w00t:

That's too much qualities, kinda devalues the idea imo.

You won't have many Mythic items, so they will feel rare and special.

Edited by InsaneCommander

sign.jpg

There'll presumably be one per megaboss for a total of 5, plus one from Berath's Blessings and any the paid DLC might include. Does mean soulbounds will lag, maybe each soulbound could start a quality level above what it does now to even it out. Or maybe add another level of progression for them all?

I sure hope future mega bosses will have different drops from ingredients to enchant to Mythic quality. That would really cheapen Mythic items which, by the way, won’t be all that useful once no more mega bosses are left to fight. Rest of the enemies can be dealt with using Superb or Legendary gear.

 

I do think soulbound items should upgrade to Legendary though.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

There's not really even much need for legendary, Mythic is just a cool extra enchantment for weapons

 

  • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

 

This abilities is just useless since it's will clears all stacks when resting. 

Just don't rest

So, has anybody tried the Kill Camera feature yet?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Hunter's Claw is great concept and flavour. It's really hard to figure how strong it is in game, especially because the word "race" is vague. +20 Acc (never enough Acc) and +20 defense passive is extremely strong even if it requires a setup. How complicated it is to set it up in real condition is hard to figure but I suspect that the initial effect is too low.

So, has anybody tried the Kill Camera feature yet?

 

It's very annoying actually...

It's very annoying actually...

 

What does it do?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

 

It's very annoying actually...

 

What does it do?

 

 

Forced slow mode when u land a killblow.

Mythic already existed in the first game, though. It kind of makes sense to have it on a selected few items.

 

Completely forgot... which was kinda my point :)

 

Still nice list of fixes. Some stuff I reported there too, yet more stuff to fix still out there.

✔ Certified Bat Food

I think killcam is pretty decent- just zooms in and slows down when an enemy dies, and flashes up PARTY MEMBER IS DOWN! when, well, a party member goes down. Does make things feel a bit more cinematic, but it's jarring to suddenly have the camera yanked like that, and could use something like an autopause when it happens.

 

Can confirm btw that the Guardian is still not spawning, but the two Engwithan Titans at the front gate are hostile which I don't recall happening before. So there's a boss battle, at least

Edited by house2fly

Perfect! The first megaboss is a spider. There's nothing I hate more than spiders. I wish they would leave loot when I kill them in real life.

Perfect! The first megaboss is a spider. There's nothing I hate more than spiders. I wish they would leave loot when I kill them in real life.

 

They do. Their organic remains. :p

sign.jpg

Hunter's fang: gotta polish that Citzal's Lance

 

I guarantee that Heart Seeker will be used to make some great chedarr. Think of Watershapers focus piercing AND bouncing twice. Frostseeker crit explosions? Fractured shot? It's certainly going to be fun.

 

Cheese aside, it seems that i'll be starting single class melee Ranger tommorow.

Edited by Somnium_Meum

 

Perfect! The first megaboss is a spider. There's nothing I hate more than spiders. I wish they would leave loot when I kill them in real life.

 

They do. Their organic remains. :p

 

 

The pawn shop will accept them for 1 gold piece.

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Roadwarden

 

Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

 

Although you could maybe maximize its effects with an aoe melee weapon?

So you have to keep using this talent to add stacks? You cant add stacks with just normal attacks?

 

Really? Wtf

 

That is a complete waste of time no? You have to waste 2 level up choices and then basicaly all your bond for probably 4 or 5 fights to get the max stack. And then it only works on one race? And gets wiped when u rest

 

Am i reading this correctly?

 

 

I respectfully disagree.

 

I actually think that doing it this way makes the use of the ability more tactical. It forces you make a conscious decision to use Hunters Claw often to prepare for a specific fight where it may be useful, or to use other abilities.

 

I could see it being useful in the Hanging Sepulchers, for instance. You don't really need to blow off all your nice abilities in the earlier fights- but could use those earlier, easier fights to stack Hunters Claw on vessels in preparation for the possible battle with Yseyr. It also has the added benefit of making resting not necessarily the best option to prepare before a big fight.

Edited by Prince of Lies

I would have preferred if Hunter's Claw worked on any Hit on the initial target and that using the ability caused on another race would reset the counter.

Resting would not cause reset.

To counterbalance this, the Bond Cost should be raised to something like 4 Bonds.

 

It would still be suboptimal to use it for one single battle but still usable against boss.

I would have preferred if Hunter's Claw worked on any Hit on the initial target and that using the ability caused on another race would reset the counter.

Resting would not cause reset.

 

To counterbalance this, the Bond Cost should be raised to something like 4 Bonds.

 

It would still be suboptimal to use it for one single battle but still usable against boss.

 

While that is definitely a good way to balance it- I personally find that the way resting is currently implemented, there doesn't seem to really be any reason to not rest. Implementing abilities that are affected by resting makes the choice to rest or not to rest more impactful on gameplay. 

 

(Certain items with stacking bonuses notwithstanding)

Anyway, I'm complaining but to be fair I don't really care.

If the ability isn't strong enough it might be buffed.

If I don't like how it works, I can simply avoid it.

Ranger has a lot of nice low level goodies such as this wonderful disenchanting shot (uncle Keldorn would be proud).

 

Ranger needed a couple more Tier 8 & 9 and that what the patch gave them. So that's perfect I am quite happy.

  • Author

Hey all! Here are the changes to the beta for v3.0.0.0012

 

Beta Patch notes for v3.0.0.0012

  • Consumed ship resources are now display correctly
  • 5 more Galawain mutations added.
    • Accelerated - Attacks much faster
      Bullish - Attacks interrupt and knock back
      Hardened - Additional AR and Max HP
      Prowling - Invisible (until attacks) and re-invisible if scoring a kill
      Volatile - Explodes when defeated


       

I like big bugs and I cannot lie...

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