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Pathfinder Kingmaker is bigger then Deadfire

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I presume it's like my CN playthrough. I try to be in character, but sometimes I have picked other options, like Chaotic Good, Chaotic Evil and Neutral, and sometimes the blank option. In several convo options, you may get LG, LN, LE, but not the rest, and similar variants, but only with NG, N and NE, or CG, CN and CE.

 

The game registers your choices, I assume, but I'm still so early in the game, so I haven't seen any effects of this yet apart from the very cool tutorial and the two parties formed afterwards.

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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I presume it's like my CN playthrough. I try to be in character, but sometimes I have picked other options, like Chaotic Good, Chaotic Evil and Neutral, and sometimes the blank option. In several convo options, you may get LG, LN, LE, but not the rest, and similar variants, but only with NG, N and NE, or CG, CN and CE.

 

The game registers your choices, I assume, but I'm still so early in the game, so I haven't seen any effects of this yet apart from the very cool tutorial and the two parties formed afterwards.

 

Please share any consequences here. I wouldn't mind some (mild?) spoilers on this.


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If you scroll back to a number of screenies I hid under spoilers you'll see that NPCs and companions react to my choices. And included are a few screenshots, where your companions either side with your character because of your choices in-game, even including those made in the scripted interactions, or leave you for the other group that will race you during the timed main quest in Act 1.

 

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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If you scroll back to a number of screenies I hid under spoilers you'll see that NPCs and companions react to my choices. And included are a few screenshots, where your companions either side with your character because of your choices in-game, even including those made in the scripted interactions, or leave you for the other group that will race you during the timed main quest in Act 1.

 

 

I did skip some spoilers in this thread. But I like to know this.

 

In the end I'll test one or two characters in the tutorial and accept whatever happens later in the game.

 

 

 

I wouldn't mind slightly changing my alignment in order to have one or two companions I prefer.

 

 


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The cool thing is, I'm pretty sure it works like this. Perhaps regardless of your choice of alignment, the game checks which basic choices you make during the tutorial during scenes, srcipted interactions and in convos, and then you'll either get a positive or negative reaction from each companion. Thereafter, the game has to make sure you get only three companions, so in my case, the LG companion detested my chaotic choices, even if I actually tended towards CG during the tutorial, so the lawful-chaotic scale seem to have had more influence than good-evil when the game ranks which companions side with your or leave you. So, you should be able to get the companions you want pretty easily.

 

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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new patch in, mercs should be fixed now, hurray!

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I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"

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Also, quote for the day when in conversation with the Priestess of Lamashtu and you have Valerie and Octavia along :

 

"Could we please bypass the theological debates about which cult has better orgies?"

 

I'm currently doing research in order to be better prepared to take part in the conversation.

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I don't like that problems can come up at the last day of the month, leaving you with one day to address them. You can accidentially spend the time resting and fail and have your barony stats messed up.

 

Sure I can work around that. Don't rest on the last day of the month and make sure you don't take time skip projects that push you over to the next month. It's just not really good form when you can't control how long your rest is going to be.

 

You spent 16 hours hunting, enjoy your new crappy barony stats. :p

Edited by majestic
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@majestic: That doesn't sound right. I haven't gotten that far, but already I'm hoping that they'll adjust that. 

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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@majestic: That doesn't sound right. I haven't gotten that far, but already I'm hoping that they'll adjust that. 

 

The second month of Chapter 2 had a lot of problems happening and my advisors were already busy (not even projects or opportunities) when on Arodus 31st the game decided to spawn two new problems with the deadline being Rova 1st.

 

Well now that I know it can happen I can deal with it. It was just a bit annoying.

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I've been playing on hard with 0.7 as opposed to full damage. I figured that would be reasonable for somebody already familiar with the rules (and again the settings are pretty cryptic)

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This game gets updated every 6 hours I would swear


I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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They constantly release hotfixes. They're actually actively fixing bugs instead of trying to remake the whole game. Like some company I know ;)

Any of them make the game less boring. I'm just not finding any fun at all, the story and writing is vanilla as ****; and the combat is dreadful.

Are there any classes that are fun to play?

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I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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They constantly release hotfixes. They're actually actively fixing bugs instead of trying to remake the whole game. Like some company I know ;)

 

yeah a bug free BM. A remake would only be an improvement.

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They constantly release hotfixes. They're actually actively fixing bugs instead of trying to remake the whole game. Like some company I know ;)

Any of them make the game less boring. I'm just not finding any fun at all, the story and writing is vanilla as ****; and the combat is dreadful.

Are there any classes that are fun to play?

 

This is 100% subjective, I have no idea what you consider fun. I like Magus (you add touch spells to your weapon attacks, effectively making double hits, combine with a sneak attack multiclass), Druid (great spells and can go melee beastmode after level 4) and Inquisitor (can have innate Summon Monster + Animal Companion with Animal domain God) the most but you need to gain some levels to unlock better skills. And really, I'll take the "vanilla writing" over Deadfire's main plot garbage anyday.

 

 

They constantly release hotfixes. They're actually actively fixing bugs instead of trying to remake the whole game. Like some company I know ;)

 

yeah a bug free BM. A remake would only be an improvement.

 

The game uses an estabilished system, all they can tweak is difficulty, and there's a bunch of sliders so you can do that yourself.

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The game uses an estabilished system, all they can tweak is difficulty, and there's a bunch of sliders so you can do that yourself.

 

Yeah an established system that is beyond flawed. The sliders make it even worse because it means they don't even have to bother tuning encounters or anything, just tell the players to mess with the settings. Why craft a reasonable challenge when you can just boost the enemy stats to ridiculous proportions? 

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Sure, making clever encounter design and a number of balance passes vis-a-vis difficulty settings takes lots of time, so it's easier to just buff various monsters, and sometimes to ridiculous proportions. Still, most of my favourite PnP-based CRPGs of all time, have always done this to a rather hefty extent. I absolutely love MotB, despite rather simple encounter design and epic level gnolls. While some of the early encounters in IWD2 and PoE: White March are much better designed, but leaves me going "meh". It's a matter of different taste and what kind of atmosphere you get out of it. I reckon, we fill games like these with our own "fantasy padding", and in this case, I'm clearly making it more neat and cohesive via my love for D&D 3.5, so rose-tinted glasses? Yup! But I'm not sure I want to come down from my high right now. I've missed this hit sorely.

Edited by IndiraLightfoot

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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The rules are very similar to third edition D&D, which is often considered better than its more modern versions. I mean have you played Sword Coast Legends? It used a more recent ruleset and was, to put it lightly, not a very good game.

 

You can like it or not I guess, but artificialy boosting enemy stats is exactly what Obsidian is doing with their difficulty levels too, so it's nothing uncommon.

 

As for encounter design, I assume you have completed this game, or at least finished half of it, since you're confident that there are no well-made encounters later on? Or is that opinion based on Prologue kicking your ass?

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They constantly release hotfixes.

Well, this does explain why I can't download the game (it just keeps resetting).

 

I guess, when you can fix your product after the release, it makes QA look less necessary during development.

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questions:

 

1. Do anyone know how to 'upgrade' some buildings? I got message that I have enough of something to upgrade but I dont see anywhere how to do so

 

2. I have claimed another part of land but I am unnable to put down settlement, how long it takes before I can build it there?


I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"

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questions:

 

1. Do anyone know how to 'upgrade' some buildings? I got message that I have enough of something to upgrade but I dont see anywhere how to do so

 

2. I have claimed another part of land but I am unnable to put down settlement, how long it takes before I can build it there?

 

You can only upgrade buildings if you've improved the settlement - from Village to Town, from Town to City.   You need three villages before you can upgrade one to a town. Then you can upgrade the buildings in the Town. It all follows on from there.

 

Not really sure what to make of Nok-Nok. He seems very much a gimmick Companion regardless of how well written his story might end up being. I mean, regardless of whether you're a good, neutral, or evil player... He's a goblin who thinks he's a seer of Lamashtu (ie, Evil Goddess of all the Foul Monsters that is outlawed in every country in the woooorld.) Especially since he's a Rogue specialist in knife-fighting, and he's pretty much the last companion you encounter and pick up.

 

Also of note, there's that Season of the Bloom story arc that will leave you with a decision choice to make which could end up with one of two NPC's of your court being killed.

You can actually get around it if you want though...

 

 

When leaving the Goblin Fort, head straight for the Womb of Lamashtu, wander into the caves a short distance and save the life of the one NPC. Then, don't go exploring the caves, rush back out and head to your capital to save the people there. Only after you've done that, head back to the Womb of Lamashtu. If you do it quick, no-one dies.

 

 


"Cuius testiculos habeas, habeas cardia et cerebellum."

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