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Posted (edited)

Well, from the reading, the Bosses are exactly the same as in PnP. In PnP they are most of the time designed as EPIC encounter level in rules. Which means, if the module designer expects you to be level 4 during the encounter, the designed CR (Challenge Rating) is +4. That means, the bossfight would be "normal difficulty" if your party would be level 8.

 

As an example, last module we played in PnP, our party of 5 was level 8. Against us was invisible Boss (Alchemist/Rouge Level 12), who just sneaked to the party in invisibility, and due to his initiative, he killed 2 party members and KOed another 2 before we were able to act. He had in his full round action 3 attacks, and all of them with Sneak Attack. Thankfully our healer survived, so the KOed members were back on feet during next three rounds. The only person able to fight, was my Monk tank, which had such big Flatfooted AC, that even if I got attacked with all three attacks, Boss missed most of the time, and I was able to tank him, while the other two, were standing up and tried to deal him some damage. I ended up with 15/56 HP, and his head tied to my belt in the end, but we had to find Cleric in the city, to cast Raise Dead on the other two party members, which cost us one adamantine dagger and some gems, to be able to afford his services. Thankfully he had some nice equipment on himself, to make up for it, and the feeling of our party after defeating this boss was indeed EPIC :)

 

Pathfinder boss encounters are designed to be ****ing hard, and the game just makes good job of transferring that feeling into itself.

Edited by Mamoulian War
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Posted
  On 10/4/2018 at 6:02 AM, Mamoulian War said:

Well, from the reading, the Bosses are exactly the same as in PnP. In PnP they are most of the time designed as EPIC encounter level in rules. Which means, if the module designer expects you to be level 4 during the encounter, the designed CR (Challenge Rating) is +4. That means, the bossfight would be "normal difficulty" if your party would be level 8.

 

As an example, last module we played in PnP, our party of 5 was level 8. Against us was invisible Boss (Alchemist/Rouge Level 12), who just sneaked to the party in invisibility, and due to his initiative, he killed 2 party members and KOed another 2 before we were able to act. He had in his full round action 3 attacks, and all of them with Sneak Attack. Thankfully our healer survived, so the KOed members were back on feet during next three rounds. The only person able to fight, was my Monk tank, which had such big Flatfooted AC, that even if I got attacked with all three attacks, Boss missed most of the time, and I was able to tank him, while the other two, were standing up and tried to deal him some damage. I ended up with 15/56 HP, and his head tied to my belt in the end, but we had to find Cleric in the city, to cast Raise Dead on the other two party members, which cost us one adamantine dagger and some gems, to be able to afford his services. Thankfully he had some nice equipment on himself, to make up for it, and the feeling of our party after defeating this boss was indeed EPIC :)

 

Pathfinder boss encounters are designed to be ****ing hard, and the game just makes good job of transferring that feeling into itself.

Of course it's designed to be hard, but recent games in the genre have conditioned us to think that it's "easy".

Posted (edited)
  On 10/4/2018 at 3:25 AM, Tale said:

And it turns out the boss fights are complete nonse. There goes my enjoyment of the game.

 

Had to cheese the stag lord fight. There was one guy in it who did 1d10+17. And enough attack bonus to hit my Half-Plate + 1, tower shield specialist on a 10. Did I say 1 guy? Make that two. Two other similarly strong guys (the only one of which I checked could hit the tank at an 11 and the last is titular Stag Lord). Then about 3 or 4 regular enemies. Make sure you don't aggro any of the other bandits in the camp, if you pull in one group, you could bring 9 bandits on your head. They can mow you down themselves.

 

I did beat the fight. Using MMO tactics of pulling individual guys and testing their group aggro ranges. And also savescumming to get an Owlbear to tank for me, which it did with no problem.

 

On Normal, this battle did not leave me with the satisfaction of a battle hard won. A bunch of the groups around the boss battle area (which I ended up leaving alive) have enemies in it who are just as tough as those boss guys. I savescummed several times because they mowed my Valerie down before I could kill them. I was making camps in the middle of the enemy camp while a bunch of enemies still lived in it. Just to get the healing I needed to get back in the fight.

 

It felt like I was a good 2 levels or more short of being supposed to fight that. But I'd done every single quest available.

 

I've seen talk about how it's justified that they're giving +17! bonuses to the enemies because we're a 6 member party instead of a 4 and players are smarter than the computer. But they're also doubling and tripling the numbers of enemies.

That's because you went there with brute strength, when this game offers so much more.. Let's use Stag Lord as an example.

 

If your Alingment is Good, you can convince a bandit chick and her goons to help you in the fight. You can convince Stag Lord's right hand to betray him and help you out (Diplomacy, or one of the Knowledge checks, possibly something else too?). You can use Nature Lore to calm down the Owlbear and have it fight with you too. I mean come on I'm sure you can do at least one of these right? 2 and 3 are easy to do on any plathrough, and if you do all 3, it results in a very epic boss fight!

 

One other thing. I saw some guy on Reddit attempting to re-create Core rules with difficulty sliders, and it turns out that even if you play with "normal" enemies, you're actually playing hard mode!

Edited by Manveru123
Posted
  On 10/4/2018 at 7:14 AM, Sharp_one said:

Guys for the love of Almighty.

R-O-G-U-E!

Rouge is a color!

 

:lol:

 

As an old Warhammer 40k and Rogue Trader player, there was no end to the make-up peddlers in space. A rouge trader in every star system...

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted (edited)

And then there's "duel wield" and "wizzard". This used to annoy me but at this point I just think that people will never learn.

Edited by Manveru123
Posted

not everyone is native english you know? :)

  • Like 1

I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"

Posted (edited)
  On 10/3/2018 at 4:48 PM, Chilloutman said:

Sounds like I should disable autoupdates as soon as I got home on log in to steam xD

Not sure that solves anything, since even if the hotfixes create new bugs, they fix existing ones meaning you are as likely to get a gameover bug whether it updates or not xD

 

Also, I did find a way to completely stop the autoupdates on Skyrim, but it was a pain in the ass  xD

Edited by Slotharingia

nvAeseu.png

Posted

Hm.

 

Well Amiri is back. Sort of. Not fully functioning as a party member, but at least it recognises her as one for the most part.

I've managed to be crowned King, so that's something.

You do get a decent amount of time to start focusing on the kingdom side of the issues, but now I've had the slight glitch of upgrading both Divine and Arcane to the next rank, getting the message that the respective advisors want to see me in the throne room... but those events aren't triggering. So now I can't upgrade either until that gets resolved.

 

Also, I have to say, choosing any non-evil, non-chaotic response to any event relating to Nok-Nok makes you feel like you're kicking a puppy.  Goblin doing sad-eyes and the whimpering "I just wanted to be a Big Hero." - His version of being a Big Hero involving putting up shrines to Lamashtu around your capital city, encouraging goblins to come live in the capital, or pointing drunk hill giants looking for mates in your direction...

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"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted
  On 10/4/2018 at 8:25 AM, Manveru123 said:

If your Alingment is Good, you can convince a bandit chick and her goons to help you in the fight.

Not good, evil. I got an option to threaten to kill everyone or bluff my way in. I chose to bluff and the second I walked in, one guy screamed bloody murder and the whole place turned hostile. I tried savescumming for other paths to sneak in, but they operated the same. The second I cross the fort wall, get spotted, entire place goes hostile.

 

  Quote

You can convince Stag Lord's right hand to betray him and help you out (Diplomacy, or one of the Knowledge checks, possibly something else too?).

Nope. Never saw anything even slightly like this. Nobody talked to me other than the gate guard. Who only opened the door. I scouted the entire surrounding area beforehand. Just didn't kill all of the Bandit Brawler/Alchemist groups. I avoided them. So much for brute forcing!

 

  Quote

You can use Nature Lore to calm down the Owlbear and have it fight with you too. I mean come on I'm sure you can do at least one of these right?

Only 1 of these 3 I could get and it required savescumming. Only party member with Nature is Amiri. She failed half the time I tried to make the check. And the Owlbear didn't actually bother doing much to help. He stayed in his cage, I only finally got some help because enemies wandered too close to him. Not because the Owlbear actually went out and tried to help.

 

The only way I beat this fight is because I savescummed a nature check that got an NPC to fight for me. Last time a DM was throwing boss fights at my group that had to be won by NPC, I was rather nonplussed. But at least that NPC was actually there to help and wasn't basically an environmental trap I only got if a single character won the roll.

 

 

So did I try to brute force? No, I tried to talk through it. And my party got killed. Then I tried sneaking. Killed. I tried cutting the alarm, not an option. I tried setting a trap, except the Stag Lord ignores initiative and in the middle of someone else's turn he shows up, calls in like 5 other guys, buffs himself, and teleports.

 

So I had to resort to MMO pulling. And got lucky when the Stag Lord wandered too close to the Owlbear while out of sight.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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HA! Good Fun!

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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted (edited)
  On 10/4/2018 at 5:23 PM, Tale said:

 

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HA! Good Fun!

Edited by Gromnir
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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Posted (edited)

 

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Edited by Mamoulian War
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Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

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Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

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Posted (edited)

 

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Edited by ShadySands
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Free games updated 3/4/21

Posted
  On 10/4/2018 at 1:53 PM, Tale said:

 

  On 10/4/2018 at 8:25 AM, Manveru123 said:

If your Alingment is Good, you can convince a bandit chick and her goons to help you in the fight.

Not good, evil. I got an option to threaten to kill everyone or bluff my way in. I chose to bluff and the second I walked in, one guy screamed bloody murder and the whole place turned hostile. I tried savescumming for other paths to sneak in, but they operated the same. The second I cross the fort wall, get spotted, entire place goes hostile.

 

  Quote

You can convince Stag Lord's right hand to betray him and help you out (Diplomacy, or one of the Knowledge checks, possibly something else too?).

Nope. Never saw anything even slightly like this. Nobody talked to me other than the gate guard. Who only opened the door. I scouted the entire surrounding area beforehand. Just didn't kill all of the Bandit Brawler/Alchemist groups. I avoided them. So much for brute forcing!

 

  Quote

You can use Nature Lore to calm down the Owlbear and have it fight with you too. I mean come on I'm sure you can do at least one of these right?

Only 1 of these 3 I could get and it required savescumming. Only party member with Nature is Amiri. She failed half the time I tried to make the check. And the Owlbear didn't actually bother doing much to help. He stayed in his cage, I only finally got some help because enemies wandered too close to him. Not because the Owlbear actually went out and tried to help.

 

The only way I beat this fight is because I savescummed a nature check that got an NPC to fight for me. Last time a DM was throwing boss fights at my group that had to be won by NPC, I was rather nonplussed. But at least that NPC was actually there to help and wasn't basically an environmental trap I only got if a single character won the roll.

 

 

So did I try to brute force? No, I tried to talk through it. And my party got killed. Then I tried sneaking. Killed. I tried cutting the alarm, not an option. I tried setting a trap, except the Stag Lord ignores initiative and in the middle of someone else's turn he shows up, calls in like 5 other guys, buffs himself, and teleports.

 

So I had to resort to MMO pulling. And got lucky when the Stag Lord wandered too close to the Owlbear while out of sight.

 

 

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All in all the game has a lot of stuff that's easy to miss. On my second pt I found things for the bandit fight at Oleg's that made it way easier than on my first pt, where I missed them due to a dialogue choice.

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Posted (edited)

@Slotharingia: Yeah, that was what happened during my first Stag Lord takedown.

 

And as far as I can tell, I met the guy for the first time…

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Edited by IndiraLightfoot

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Posted

Yeah

 

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted (edited)

My char and my party was almost ridiculously CN in Act1, with a few N and one or two NG choices picked...

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Edited by IndiraLightfoot

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Posted
  On 10/4/2018 at 8:23 PM, ShadySands said:

 

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Lawful Evil, always. Too many of my favorite characters in fantasy stories are the token evil teammate, I have to take up the mantle myself.
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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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