Goldmagi has a body, touched by the god’s hand,
Watcher Captain’s fate knows no rest till the end,
There is one Knight to Eora's herself, who is able to defend,
There is no rival to your power, all souls friend…
Arcane Knight (Paladin/Wizard)
Dual-wielding, self buffing, killing machine with tanking capacity and endless zeal resource.
Subclasses: Goldpact Knight/Evoker
Game Version: 1.1.0
CLASS: Arcane Knight
Actually, a wizard with Minoletta Missiles variants and powerful inspirations in her arsenal, a superpowered class. New system allows to use all of your self inspirations at start of every combat, this and multiclass choices makes the mage better than POE1 wizard tank. Paladin, especially Goldpact order is a reliable dps and thanks to deep faith (+21 all defenses) and gilded enmity (+1 for every unspend zeal+4 armor) is a very powerful tank.
When wizard and paladin beautifully mixed, you can create a killing and tanking machine with no constitution and resolve.
SUBCLASSES: Evoker / Goldpact Knight
Just because, recovery penalty for enchanting is not that important to you, you will have enermous amount of dexterity, and every power level for dps is very wellcome. Also it’s good because you can experience sometimes “totally absurd” damage numbers with M. Missiles doublecast. I saw; 12 hit 42 crit with a single “Minoletta Concussive Missiles”, each numbers of hit was between 20-29 you can multiply this numbers with hit+crit counts, This means average, 1500 damage with a single spell. There is a screenshot i’ll share at botom of this build, and it was not the highest one. It did total 5500 damage AOE with a single cast. Each single damage was around 450-523 damage. 523 was my highest single hit, and it can reach up to 600+.
Paladin (Goldpact Knight)
Goldpact Paladins “Sworn Rival” ability is a game changer, it gives you high amount of armor point also damage bonus AND you can regain the point when you kill the enemy, also Armor count depends on your total zeal, that "Sworn Rival-regain talent" means you will get high armor until the end of combat. Flames of devotion hits like a truck and you can upgrade it for more self damage or more party damage. Deadfire Archipelago has 157 unique conversation checks as culture and this is way higher than the the sum of all others. Also, Aristocrat has the highest number of conversation checks among backgrounds. Also Goldpact Knights has the highest conversation check among paladin orders.
*** Playing "Goldpact Knight order" is easier than most paladin orders, if you want to play as a logical and cautious person rather than short tempered and aggressive person. Its favored dispositions, "Stoic and Rational" and disfavored dispositions, "Aggressive and Passionate". Personally, i cant play as a Bleak walker.
RACE: Nature Godlike
Just because of more power level. There are good helmets but most of them comes when you got close to the end of the game and you can use these helmets on other party members. Also with wizard, you can gain this racial bonus with a single and super fast inspiration at combat start. Also Godlike race has very good conversation checks.
RACE ALTERNATIVE: After nature godlike power level bonus nerfed from 2 to 1, we can chose our race more freely now. This means we can use helmets too, and there is good hetmets to equip. My race choice, Hearth orlan for +crit chance or Pale Elf, because no racial dump stat bonus plus good visual and a bit fire/frost armor rating.
BACKGROUND: Deadfire Archipelago-Aristocrat
Just because of conversation checks, Deadfire and Arictocrat has highest conversation check numbers.
ATTRIBUTES: Raw-Blessed-Enhanced-Incombat buffed
Raw numbers and with Berath’s Blessing
Might: 18 - 20
Constitution: 3 - 5
Dexterity: 18 - 20
Perception: 18 - 20
Intelligence: 18 - 20
Resolve: 3 - 5
Enhanced Numbers (Berath, Gear, prostitute, food, cauldron and No rest Passive bonuses)
In combat actively buffed (priest+wizard mainly) Numbers:
In combat defenses (two weapon) at level 18 without POTD defense event passive bonus
No direct defense ring/cloak for cloak +10 without Deflection +5 for each ring without Deflection
106 Deflection 149 Fortitude 164 Reflex 160 Will (possible to have better defenses)
14 Armor rating (Devil of Caroc Armor)
Which skills to choose for which party member, depends on your party combination.
* Importance vise, you need 15 arcana for highest spell casting.
* Not solo.
Atletics (At least 6) > Arcana (+15 for Great Maelstorm scroll) > Sleight of Hands (8-10) > Stealth (recommended 5 for everyone, 15+ for someone except main hero) > others
* Importance vise.
* Not solo.
Survival (at least 6, mine, 8 > Insight > Diplomacy > Metaphysics > others
You will use "Two-Weapon Style".
Profiency is only important for “Proficient Weapon Damage bonuses” from items, not for their modals.
Battle Axe: 1
Dagger: (any proficiency)
Mace: 3 (with Fort Maje club)
Pistol: 2 (2x just for pull)
Rapier: 5 (2x Legendary)
Sabre: 1 (Good for early game)
Sword: 4 (Soulbound)
Importance and taking order changes for the best weapon you have. You will use two weapon and at the end of the game, my weapons were battle axe and sabre.
BUFFS / BLESSINGS - No rest:
Blessings of Berath:
Most Important: Bonus Attributes + Double Skill + Unique Vendor
Second Important: 50k gold+5k gold
All others: Quality of life
Captain’s Banquet (Scavenger Hunt Codes gives 10 piece)
+20% spell damage +20% Action Speed + Immunities
Eviee: +2 Resolve and Resistance to Resolve Afflictions
Only pet with two point attributes
Rabyuna’s Boon: 1 Dexterity, 1 Might, 2 Resolve. Must.
Get all trainings you can, every trainings costs for 3000, so keep some Money.
Other “No Rest” Buffes (IMPORTANT):
Map events gives that buffs generally.
IMPORTANT NOTE: Check your obtained buffs frequently, you must keep all of your obtained buffs till end of the game, looting some map places (sunken ships etc.) and resting at shrines removes all of your buffes! You have to use quick save at front of these locations and reload after first time looting, when you reload, looting will not remove your buffs. You will not use rest ever after first food buff gain, dont get Fort Maje Childrens of Dawnstars buff before your first food/prostitude buff gain, this means you need to go to Neketaka as fast as you can. You can use other Incredible food bufs for your party, like Mohara Wrap.
Priest overpowered buffer in Pillars of Eternity. You need to get every buff at start of combat, which you cannot provide it to yourself.
Get flat defense and damage increases from gear enchantment, low “chance to” enchantments not worth to take imo.
GEAR: Mostly choosen for Extra Attributes and Damage
For many pieces, there can be better pieces in the game, but attribute checks affects most conversations also attributes gives good, flat, measurable increases, personally i dont like “chance to” things. Also high attribue scores gives me a physchological satisfaction J.
(+2 attr. and %5 extra damage aura)
Baubless of the Fin or Strand of Favor
(Best Overall Chest in the Game)
Devil of Caroc Breastplate
(+2 attr +1 skill and // +2 attr.)
Boots of the Stone
Cloak of the Theochat (there is better cloaks for sure, this choice for max stat stacking)
(Good Spell Combination)
2- Blood-Soaked Grimoire
3- Ninagauth's Teachings
4- Weathered Grimoire
5- Other grimoires with unique spells
You will change your grimoires before combat, according to encounter needs.
(+2 Stat +3 Skill +2 Evoker Power level, the most important item in the game)
Girdle of Eoten Constitution
(Equip best weapons you have untill your ultimate weapons is found)
Magran’s Favor: Extra fire damage, penetration, crit damage
Aldris Blade of Captain’s Crow: Good crit chance addition
Easy, short recommendation; ship hunting and bounties.
[W] : Wizard
[P] : Paladin
You need to choose a grimoire and combine the most important spells with it. I recommend “Grimoire”.
You need to prioritize paladin abilities, because you already have grimoire and most of spells you need for damaging comes from “Grimoire”.
[P] Flames of Devotion: Neverending damage ability, hits like truck and fast with this build
[P] Gilded Enmity: One of the best abilities in the game, Gives armor (unspend zeal+4) and extra damage (20%)
[W] Fleet Feet: good for fast dexterity gain also 100% stride
[P] Deep Faith: Starts with 10 all defenses, increases to 21 all defenses with Stoic&Rational Conversations, dont speak with Passionate&Aggressive manner.
[W] Wizard's Double: +40 deflection until you succesfully hit. This will help when you stack enough deflection.
[W] Fan of Flames: If the Fan of Flames not comes from your Grimoire, you can take this spell, actually this spell is handy at any level for damaging or blowing up firepowder barrels. Its cone really wide and long.
[W] Infuse with Vital Essences: [+5 Intellect, +5 constitution]
[P] Zealous Aura: Focus / +5 accuracy aura.
[P] Two Weapon Style: -15% recovery while using a weapon each hand. Faster swings.
[P] Inspiring Triump: +12 all defenses. You will kill most of targets, so this buff will be a permanent boon for your party.
[W] Llengrat’s Displaced Image: A super defensive spell, good for tanking.
[P] Sworn Rival: Your spent zeal will return after target get killed! Perfect!
[P] Shared Flames: 15% extra burn damage for everyones attack except you, use party damage abilities after your first Flames of devotion, everyone will hit extra burn damage, you can keep up this buff till combat ends.
[P] Retribution: 5x stacking - 5% damage/per hit taken
[W] Scion of Flames: For better fire casts, and devotion. +1 penetration.
[P] Exalted focus: %5 more crit addition for your accuracy aura.
[P] Glorious Beacon: Good for its blind effect, but glorious when you got Inspired beacon. Get full buffed, use inspired beacon, use empowered “Minoletta’s Precisely Piercing Burst” while 7+ Mob tanking, you can see, 500 ish damage per target. In one of my combats, it hit to 14 target for “14 crit!” and did 6000+ damage!, i have a ss on low level, it did 5000+ damage on 13 crit hit.
[P] Lay on Hands: Its handy, fast and powerfull heal, but its not mandatory, you can take a passive talent like “Inspired Path” for more powerfull Gilded Enmity armor.
AT THIS POINT YOU CAN CHANGE YOUR GRIMOIRE: “Blood Soaked Grimoire” is a good choice, also, keep grimoires which includes unique spells and your old done, “Grimoire”. You can respec your character for your new grimoire and change duplicated spells between grimoire and ability tree, this will not erase your acquired one-rest buffs.
[W] Blast of Frost: Very high frost damage with good lenght.
[P] Inspired Beacon: for 40% extra damage done to “Glorious Beacon blind effect” affected enemies.
[P] Greater Lay on Hands: Greater version is very good. If one of your party members is engaged by an enemy, use this; armor rating and hot effect will keep him/her alive. If you got Inspired Path on level 12, get another good passive on this level, like Farcasting.
[W] Uncanny Luck: Resistance isnt inportant but 5% more crit rate is very wellcome.
[W] Mimoletta’s Precisely Piercing Burst: One of the highest hitting AOE in the game, if you use it full buffed, empowered.
[P] Virtuous Triumph: Youll kill most of targets in your party, this will be an unending zeal provider for you.
[W] Improved Critical: 10% more damage on crits very wellcome.
[W] Rapid Casting: 10% faster casting on spells, faster is better, always.
[W] Tough [OR] Penetrating Empower: Tough is a survival passive, if your hp seems to very low to you take it, if not, take Penetreting Empower.
[P] Potent Empower: More damage for empowered attacks.
[W] Accurate Empower: For higher crit chance on empowered attacks but this is not mandoroty, you can take any good passive like farcasting, tough, inspired path if you not take them.
PARTY: Just my opinions
YOU! S tier killing machine and off-tank.
BUFFER SUPPORT: (just take her, most important party member after your main character)
Xoti – Priest Single class (S tier buffer)
DAMAGE DEALER: (take Aloth “or” Maia as second wizard, but possible to get both)
Aloth – Wizard Single class (Aloth is a grumpy cat but hes a wizard so hes good)
Maia – Wizard Ranger Multiclass
MAIN TANK: (take Pallegina “or” Eder)
Eder – Fighter Rogue - Max deflection Riposte tank
Pallegina – Chanter Paladin Multiclass, most important plus to Eder is chanter side of her.
SUPPORT DPS/CC/DEBUFFER/BUFFER/HEAL: (More control Serafen, More heal Tekehu)
Tekehu – Chanter Druid Multiclass, he has everything a bit
Serafen – Single cipher (lowest dps in my party, but i like Serafen’s personality and hes good debuffer/cc also he has a resolve buff with very high cast time, also he has very powerfull defensive ability, “Defensive Mindweb”)
MY PARTY IS:
Pallegina (she needs intellect boost with items and food buff)
At the beginning of the game, your caracter will be a bit squishy. Kill mobs before they reach you (yes you have this capacity for less powerfull mobs) or be sure mobs are tanked by your tank, Eder. Pull mobs carefully. When you get your full party and food, prostitude, gear buffes, you will shine. Reaching this point takes maybe a hour, not more.
Generally combat start like this:
- Infuse with Vital Essesnces
- Fleet Feet
- Spirit Shield
- Inspired Beacon
- IF NEEDED: Llengrats Displaced Image or other defensive anf offensive abilities.
That buffing process is super fast except Inspired Beacon.
- Triumph of the Crusader
- Devotions for the Faithfull
- Dire Blessing
- Holy Meditations
- IF NEEDED: Shields for the Faithfull
- FOR HIGHER LEVELS: On main char: Champions Boons, On party: Crowns of the Faithfull
- NOTE: If you can use “Minor Avatar” on your priest, before starting to buffing row, your buffes will be faster and more powerful.
- When your buffing row completed, use “Salvations of Time”, this will extend buff durations.
That buffing process will take average time, like 10 seconds.
- IF you use Pallegina or Tekehu; make them multiclass with chanter. You can use any buff-debuff or damage-heal chants you like.
- Echoing Shield: Fast Resolve and concentration buff and immunity to concentration attacks.
Close distance mobs:
When you get all buffs and all debuffs applied to enemies, use your damaging spells,like, Minoletta’s Concussive Missiles, Minoletta’s Precisely Piercing Burst, Fireball, Ninagauth’s Shadowflame (from “Ninagauts’s Teachings” Grimoire), Blast of Frost etc. (these spells comes from your grimoire). With high probablity, you will kill most of mobs with a single damaging spell.
If there is mobs at long distance:
Use your “Sworn Rival” and attack with “Flames of Devotion”. You will run like “Flash Gordon” thanks to your “Fleet Feet” buff. After you got required talents, killing an enemy will refund your zeal costs both for Flames of Devotion x1 (Virtuous Triumph talent) AND Gilded Enmity (Sworn Rival talent), so you can kill all mobs.
Use your team on same target while damaging phase.
For big combats, use scrolls, “Scroll of Greater Maelstrom” with a character who has 15 arcana skill.
For average combats, you can use other scrolls, like Fan of Flames and Fireball.
Sorry for grammar and typos
I know there are similar builds but testing this build both on veteran and PotD took a while.
I believe, ummm no im sure, Paladin/Wizard multiclass is, one of the most synergetic multiclass in game, because of this its normal there are many arcane knight builds.
Thanks for your time;
Watcher Knightmagi Lady Enurale
Edited by Enurale, 17 June 2018 - 04:09 PM.