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Enurale

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Everything posted by Enurale

  1. You can only use "targeted defense" stat but its personal, every member personally needs it to deflect.
  2. Im curious about this bug and im annoying about "discord only" news, this is the official site and there is nothing about their schedule, like time is frozen. Anyway thank you for this news, i appreciate it.
  3. Thank you for your effort as an envoy and i hope deadfire will be enjoyable again, hopefully, soon.
  4. Obsidian is not developing the port, however they do need to finalise the game for the port to happen (send the final code of the game to the party responsible for the port so they can finish and release it). There was no official announcement as to when console port could be released, so it could take a while, depending on how much work there is still to do with DF. I just want to know if they still care this game or not, if not, ill delete the game, i cant play this game at this state, many things are broken, so im writing for any respond.
  5. My guess would be that they work on finilizing the turn based mode and, hopefully, fixing existing bugs. Would be nice to have ETA, but the silence would suggest that they are not ready to announce it just yet. They can say "we are working", many player feels forsaken. They are not responding.
  6. Please, say, when you relase next bugfix patch? Actually there is nothing for long looong time and this keeping us away from playing this game again! Items not working, inspirations/afflictions and most other mechanics (you can see on technical forum) not working, any working team on the Deadfire atm? if not we are not deserve this. Please, respond.
  7. No one care bugs like this from technical team i guess, this game is a high quality game but in broken, forsaken, buggy mess state atm, no offense.
  8. This issue really heartbreaking... So they abandon the Deadfire? No expansion (more levels, more companions, more spells and skills) means, deadfire never catch up POE1 imo. I need to continue my POE1/POE2 comparission but i realized develepors will never care this work, aside this, there is many major issues which is interrupts most of things, like creating builds... I dont think, we deserve this. Happines of core players more important than creating new games, at least it must be... Especially, buggy items, buggy afflictions/inspirations, infinite loops really reduces my desire to play.
  9. considering how many bugs i'm finding on a daily basis, they're swimming in work, it'll be a loooong time, especially if they aren't doing anything. Thats sad.
  10. Before continuing to play the game, i'm waiting a major patch which will fix all issues in the technical support forum. Is there an estimated date for the future patch?
  11. Im playing devoted/ascendant with 18/3/18/18/18/3 stats and no rest, many other classes include monks ideally requires more con and i dont like investing to other stats. Try devoted with essence interrupter bow. Extra acc, no minus crit damage (unlike firearms) and double damage type creates a marwel for weapon phase with devoted/cipher bonuses. Also this build even better at late game, monks better as single class imo. Ill look into monk multi again but i prefer devoted bonuses atm.
  12. ============================================================= ENURALE’S DETAILED “PILLARS OF ETERNITY 1 AND 2” COMPARISSION TO BE CONTINUED - NOT COMPLETE YET. ============================================================= Which did you enjoy more, Poe or Poe2? This question really important for everyone and it potentially can affect future of game, in that case ill give an extended answer. This article consists of three parts, the PROS of POE1, PROS of POE2, BETWEEN POE1and2. While these two games were so important for the continuation and existence of this genre (imo, at least), i was reluctant to use the words “cons”, "bad" or "negative". PROS OF POE 1: ======================================================== 1 – STORY: Winner, POE1 _____________________________________________ WHY POE1? In POE1, from the first time we met Biawac, the game was drawing us in with its main story. After this stage, a chain of curiosity and uncertainty never left us until the last moment, we had dozens of questions in our minds. After learning that we were both awakened and watchers, there were tons of situations to solve. Mystical machines, other watchers, a mysterious castle, deep organizations, a completely different perspective on the soul, the creation of the gods, the eccentric enemies and friends. The main story and task of the game contained dozens of steps and its mystery newer left us till the very end. SO, POE2? In fact, considering the overall content of the game and its total content, POE 2 has a privileged quality compared to many other RPG games. However, the main story is extremely limited and predictable. To summarize the main story: to find the first stone, to find the second stop of Eothas, to find and talk to his third stop, to prepare and meet his last stop and the story ends here. There is no other step, and all stages are similar, just a little more questions are answered each time. The is only one main question! Why he doing this and what we can change? The first game can never be summarized in this way with only one question. 2 – CHARACTERS AND PARTY: Winner POE1 _____________________________________________ WHY POE 1? Many people will join me, and so many people will not agree with this. But in the first game all companions had a colorful past, and they felt the effects of the past deeply. The companions had a lot of pain, joy and regret that affected their past and present, and that would affect their future. If you want me to tell you the history of the companions in the first game and their future goals, I can tell you a book full of stories. Also in the both games, there are many curious characters outside the companions; like Thaos, Iovora, Raedric, Lady Web, Adaryc, Furrrante, Onekaza. However, i have more characters in my memory from the first game than the second. Besides, The Watcher of the first game was like the Grey Warden of Dragon Age Origins for me. I could never establish a link with “already named” characters as strongly as my own creations, main protogonist must be “me”, in this respect, i appreciate the fact that the Watcher character is our creation, not a certain person. In addition, there was a different use of companions in POE1; Stronghold Missions! In this way; we were collecting different items, money, crafting materials. Again thanks to this, idle characters gained an extra activity. SO POE 2? Actually, I don't know if we can make a fair comparison on this, because there are many characters coming back from the first game. Returning characters generally have no problem, they are all loved by the majority (actually i talked with many people who found Aloth and Pallegina to be extremely grumpy in POE2, compared to the first game). The other characters in the second game does not have a very deep past. For example, in the first game: Aloth is an "awoken" like a watcher, and he helped me to understand "What is awoken”, Durance was involved in a job (godhammer story) that affects the fate of the whole World, Grieving mother was unable to mend deep injuries of her past and she pushed us into a moral questioning, Sagani chased literally a ghost of past and showed us souls can take many different form. All the characters were somehow damaged and everyone needed each other to wrap all these wounds, each had a unique psychology. In the second game I actually liked all the characters, especially Tekehu, but no character could establish psychological ties with me like the characters in the first game. Besides, If the number of companions would not change in any way, it would be a plus to have sidekicks, but if the time required for the creation of sidekicks was taken from the creation of a compaion, I would prefer 1 extra companion to 5 sidekicks. As a "Dungeon and Dragon" fan, i would prefer to have 6 people in my party at same time, this is a factor that increases the number of people we can interact at same time. Also no companion missions in POE2. 3 – PLAYERS INTERACTION WITH DEVELOPERS AND NARRATIVES: Winner POE1 _____________________________________________ WHY POE 1? I don't know who belongs to this idea, but, it was great to be able to receive audio information from writers and designers about the creation and concept of places in the game. This is a sign of how much the creators love to do their jobs and this effort also shows us that they want us to love the POE as much as they love. In addition, in the first game we can see backers all over the game, in crypts, in gravestone writings, as gold tagged NPCs and many more, this was an active way of thanking, they had more communication with the players. There was a book full of texts made with gamers. SO POE 2? I'm sure they did their jobs with love and they wanted us to love what they did, again. Before the first game, however, there was no good isometric 2D party RPG since the BG series, and players were also starving for such a game, 77000 players flocked into the game. In the second game, there was already a job like POE, the expectations of the majority were met, and the expectations of the others were different than POE1. For POE2, developers would appeal to a formed mass of players, and being a backer fort he POE2 was not as important as the first game, because the continuation of this game was guaranteed. This somehow affected both the developers and the players, reduced the number of backers, reduced the tension of the producers, and made them less necessary to explain themselves. 4 – PLAYER'S HOME: Winner POE1 _____________________________________________ If we compare the places that can be called player home, Caed Nua offers much more content than our ship, Defiant. Lets start to comparission: Endless paths is a completely extra and very successful content. We can say that ship wars are more successful than castle defense fights. If we compare Crew with Hirelings, crew members are much more efficient than hirelings. Capturing and developing the castle is more extensive than repairing and developing the ship. Although we have many rest areas in the castle, I don't understand why we can't rest on board, at least Captain's Cabin could have his own bonus. In the castle, we could send our companions to the missions, there is no such option for the ship. The library in the main keep, was a great archive for the books we collected. Visitors and merchants of the castle, was adding color to the content. And it wasn't bad to have a steward. As a matter of fact, it is not very accurate to compare a ship and a fortress, but I still cannot keep myself from thinking that the content of the ship could be much more attractive. SO POE2? What we can do on ship is very limited and I don't know what the solution could be; maybe we could get a house on land for companion missions or we could try to get magical powers for our ship with missions, or maybe we could fight with sea monsters. As a final word, ship wars begin to repeat itself after a while and additional content for ship can be very enjoyable. 5 – ITEMIZATION (QUANTITY AND CHARACTERISTICS) _____________________________________________ 6 – INSPIRATION AND AFFLICTION SYSTEM _____________________________________________ PROS OF POE 2: ======================================================== ADDITIONAL PLAYSTYLES (NO REST APPROACH) AND ACHIEVEMENTS _____________________________________________ GRAPHICS AND EFFECTS _____________________________________________ ITEMIZATION (BONUS STACKING) _____________________________________________ HP AND RESOURSE SYSTEM _____________________________________________ BETWEEN POE 1 AND 2: ======================================================== ATTRIBUTE SYSTEM _____________________________________________ REST SYSTEM _____________________________________________ SPELLS AND SKILLS _____________________________________________ RACIALS _____________________________________________ CRAFTING _____________________________________________ ENCHANTING _____________________________________________ REPUTATION AND DISPOSITION VIEWING / PAGE _____________________________________________ *** Sorry for grammar and spelling mistakes.
  13. I never said devoted bonuses affects spells, i said "as you know, main thing for ascendant; extending ascended phase and minimalizing weapon damage phase" and devoted works very well with ascendant for shortening weapon phase.
  14. No probably youre not missing anything. And your advises matches better with original poster. My point is (IMO), ascendant is better subclass than soulblade for everything, "except" single target "melee" damage. Ascendaants +3 PL and Zero cost almost extendable to 1minute, and thanks to devoted you can be ascended again very quickly. Im speaking about owerall power and most of combat needs in the game, just saying as an another viewing angle for main character. As you know, main thing for ascendant; extending ascended phase and minimalizing weapon damage phase time for most of combats. So higher, faster, accurate, penetrating damage with weapons is better for reaching ascended phase faster. For this angle, the best match for ascendant is devoted imo, (and yes, especially with a ranged weapon -essence interrupter, if bugs can be solved- but melee works very well too) Multiclassing causes a harder early game, because lack of defenses of this combination, ascendant takes advantage in this situation, because you can stay at safe distance while ascended. Ascendant + Devoted Bonuses: ___________________________________ 25% more weapon Crit damage - Devoted +2 more weapon Penetration - Devoted +3 extra Power Level and zero focus cost for cipher spells while ascended - Ascendant 10% more weapon damage %150 focus gain - Cipher +10 Accuracy for will attacks - Cipher 10% more Crit damage - Fighter 15% total passive damage bonus - Fighter %5 more crit and resistances - Fighter -25% armor recovery penalty - Fighter 50% more damage + 15 accuracy for diengagement attacks - Fighter Intuitive Inspiration (if you can get Acute from priest, otherwise Tactical Barrage works very well) - Fighter Less Recovery time or More Accuracy bonus from stances - Fighter +1 more penetration for Spells and Weapon damage - Cipher 30% grazes to hit (CA) - Fighter Many other offensive and defensive passive buffes in general - Fighter, weapon style, cipher Try it with two weapon style pistol proficiency (while helding griffin blade on the offhand, also pistol is not stuck to the one weapon damage type, thanks to scordeo+eccaea) or sword proficiency, (or ideally essence interrupter bow proficiency after fix) that combo is powerful especially with "brilliant" buffed priest's salvation of time combo, endless loop.
  15. Actually, ascendant is a better choice for devoted in my opinion. For soulblade sublass, generally youll be stuck to the soul anhilation, for ascended, you can use 600+ focus in only one ascended phase you can use/spamm every spell in your arsenal! Also, ascendant matches very well with active and passive bonuses of devoted. Dont underestimate ascended phase spell spams, for early game one handed style and Mind Blades spam, later, randed or dual wield Amplified Wave spam is totally HILARIOUS. If you want to stick to the soulblade, just use sword proficiency and two-weapon sytle [griffin blade(10%spell damage)+Modwyr(good and enjoyable) for example] after 8th level (before 8, one handed style is better), and grab all good devoted and soulblade passives and devoted active buffs. (Disciplined Strikes and Draining Whip are key choices)
  16. Suddenly descends to the ground and speaks: --- Sworn Rival was better with accuracy bonus, paladin needs that! Flies away...
  17. Are you using any mods? Just curious. No im not, dual damage weapons bugs appears when a mob has immunity to one of damage type of the weapon. For example, shock/pierce damage type Essence Interruptor bow. This weapon does not damage the storm blight creature when it has to do pierce damage. Because this mob type shock type damage is immune. In this case, the bow does not pierce damage too.
  18. There is two more paladin subclasses other than bleak walkers which is working very well in a sniper build. FoD working as ranged too and can heal when used. You can mark all mobs with sworn rival for more damage (and defense) and will regain regain all of your zeals then mobs dies. Almost all paladin traits and abililies allows a ranged build. Beside of ranger (also devoted), cipher multi class is very enjojable too and all efficient with tw melee and th/tw ranged weapons. With this characters you can tank even with ranged weapons, thanks to good paladin defenses and no rest approach. Ill prepare full builds for there ones when the time comes.
  19. A short answer: If you want a real Hard-tank (over defensive) choose crusader, if you want to a far better support/healer than crusader, than herald. (i have 3 chanter 3 paladin my my party on one of my playthrough, for 6 chant and 3 zealous aura) Beside of this, i never be in need of super-heavy tank even for upscaled potd playthrough, but still in an all-ranged party, a self-sufficient hard tank can be very good againts mega bosses.
  20. afflictions are not properly being dispelled anymore, i don't know about you, but for my play style on potd+challenges+upscaling, this is pretty bad. Actually ther is too many things which is not working properly, i started another threat before this one about a weapon bug for example and other people replied most of (or all) "double damage type weapons" carries same bugs againts "damage type inmmue" mobs. Also you can see many thread about bugs which appered after new module. And im a player like thelee, im only playing to create best builds for "upscaled-potd-no rest-party/solo", so most of out of main story bugs crucial for me. Also i dont like unstableness of no-rest buffs, i never able to have same buffs for my all characters, status of these buffs ever-changing and buggy. IMO all buffs which erased by rest, must be stackable, overriding method about one time buffes isnt enjoyable for this playstyle(like rest food buff overrided by "good food, best friends" buff). This is an event which appeared for everyone and overriding method restricsts some of choices which i prefer to use because of my no-rest approach, i cant use some of lines. This is only an example, this buffes sometimes stacking sometimes not and thats annoying. Outside of this i saw many weapon / gear trait and buffs and debuff status effects not working properly. And another annoying bug: While play no-rest run, we cant see properly our buff/debuffs while mouseover on character portraits, because there is too many effects. In this case, mouseovering shows only one random effect from the list, not the whole list and we cant see our "active incombat buffs and debuffs with their names" there is no way for this, (active effects list, in the character sheet, not shows this buffs and debuffs wtih name and effects, the only way to see thids ones mouseovering and that not forking) game shows nowhere this effects. I didnt do a list for all bugs which i encountered, but im waiting for a serious patch about item/damage type/status effects/triggered conversations. I dont know if its intended but actually there is infinite money and item gain method ingame. And many of conversations repeatable and you can gain infinite reputation from this lines. Also there is a movement bug (unnaturally fast movement after reload) and mouse cursor bug which prevents cliccking some reachable areas. Most of bugs minor but still annoying and i think most of them appearted after turn-based module. Ill add a bug-list if i decide to play again but you can see most of buggs on already opened threads.
  21. Dear Obsidian, The game looked more stable before the Turn-Based feature, there is too many; item, function, crash, graphic etc. issue atm. Of course you know much more than players about fixing methods but, can't the real time system and the Turn Based system be designed as "totally" two separate modules or even two separate games with seperated download? It seems as though many problems are being created by the turn-based system added later and it can be a solution to revert to a version where the real-time game is more stable. (this can be harder than fixing, i dont know, just thinking) I really, really love this game but i'm actually waiting for a big fix-box update before continuing. If my thoughts are a false prediction, please excuse me. Thanks!
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