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Everything posted by Enurale
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Heart Orlan (if not solo, otherwise pale elf) Hunter : Fighter: Devoted : Hunting Bow Proficiency : Essence Interruptor (Note: This bow buggy atm, im playing with pistol proficiency atm, Swordeo's Trophy and Eccaea's Arcane Blaster) (Other ranged weapons mostly stucked to the single pierce damage type as devoted, and double damage ones not better than pistols and essence interruptor) Ranger : Arcane Archer: If you want to use great spell effects. Sharpshooter: If you want to maxed projectile hit damage for farther than 4m targets. Ghost Heart: If you dont want want to use pets, actually keeping them alive a bit hard for solo and/or Potd difficulties, i prefer this subclass.
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I'm also noticing my great swords are doing piercing damage instead of slashing to piercing resistant and even immune creatures, this seems related. We build the characters almost entirely according to the properties of the items, expecially weapons. Item proterties almost important as core character creation expacially for experienced players, i hope, developers can start to fixes soon for this items.
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I want to simulate level up's my character to max level at level 1, then i want to leave it to auto-leveling. Of course that auto leveling must be interuptible or adjustible.
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1 - RDPS: Devoted Fighter / Ascended Cipher = Scordeo's Torpedo main dps with Eccaea Arcane Blaster, double damage type, two weapon with grifffin blade 2 - MDPS + OTANK: Check "Archknight Goldmagi" build = Dual wielding tankingand killing machine, no equal for all content except mega bosses. 3 - MTANK : Shieldbearer Pala / Unbroken Fighter = Just build with high defensive stats and attack of opportunity gear, best hard tank in the game 4 - [MC] R or M PDS + HEAL : Sustanin Aura Heal double chant : Throbodour Chanter / Kindwayfarer Pala = With +heal gear and min/max stats, your Exalted Endurance+Ancient Memory +100% heal (Dawnstar+MaKFWSW chant) plus FoD, LoH land RMCDFoD Chant Unlimited heals, you can heal hardest fights with no resource issue, with high dps/defense. You can use The Red Hand Arquebuss on this character with a alternative dps type. 5 - BUFFER + HEAL + RDPS: Eothas Priest / Troubodour Chanter : Buffer Doublechant : Overkill buffes for the party with damage chants. With this party you will have: * 4 Eternal Chant! Extra Fire damage (AUMF) + 50% more heal (MaKFWSW) + Reload Time Reducer (SHINHAW) + Sustain Heal (Ancient Memory) * 3 Upgraded Paladin Aura! * Overkill DPS, BURST and SUSTAINED, fits for all fights in the game * Immortal Tank (More than you want with correct gear) * Unbeatable Heal (Spell based heals limited incombat, aura and chant based ones unlimited) * High Bufff / Debuf / AoE potantial * Stable Synergy! ---You can use Pale elf for entire party. ---You can use 18 - 3 - 18 - 18 - 18 -3 attr. for entire party if you consider to go with NO-REST approach. Only your hard tank will carry 10- 10 - 10 - 15 - 15 - 18 attr.
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Thanks for report, i checked the picking order and corrected it. Now ability power level progression listed properly, thnx to Mtbsickrider(sorry, i responded before checking ) and Boerer! I checked the whole build again but, it seems there is no problem right now but, if you notice any other issues please inform me agian, ty! And yes, thanks to no rest approach, there is no need to hard tank and this build does everything that is expected from main character; aoe dps, single dps, self buffing, party aura buff, high defense, burst/sustained dps, scroll using etc. As an exceptional content, mega bosses needs a different approach. There will be class/spell resource problem, i suggest flling all quick slots before mega boss combats, expecially one "potion of ascension" and heal/dmg scrolls will be very important. The multiclasses with a limitless resource class like cipher and chanter can be really good at this bosses, also there is better melee oriented sustain dps builds and i think a hard tank in a party, can be effective for this combats. Im working on cipher(ascended)fighter(devoted-sword) build.
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Its not "Zealous Focus" its "Zealous Aura". EDIT: I Checked Again and corrected the ability picking order.
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I posted it here as first, i thought it would be better to post it in another thread because its a different issue about same weapon, and i cant delete this post. That two post which i posted, they are not exactly same, the new threat much more detailed, also, if any player decide to play with this weapon, its better to know there is an another bug about this weapon.
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Im building a character for "Essence Interuptor", shes a "cipher(ascendent)/warrior(devoted)". This multiclass has an incredible synergy with essence interruptor on the paper. My thought when I started the game was how perfect this weapon is, because of its property of dealing the best of shock/pierce damage but now, i discovered a bug and my thought is changed. If there is a mob with "shock immunity", this weapon does NOT apply pierce damage too, and attacks to this mob hits for zero damage, so it does not deal best of pierce/shock. Attacks says; "Enurale Hits Scourging Blight but Scourging Blight is Immune! >--->", but its not immune to pierce damage, other characters with pierce damage type weapons, hits successfully to this mob, because it only is immune to shock damage, not to pierce. * It works if the target is immune to pierce * It works as "best of pierce/shock" if there is only AR difference, not immunity. * it does not work if the target is immune to shock So you cant deal any damage to the mobs, which has immunity to shock. And my essence interruptor idea is collapsed, but i can manage with another backup hunting bow, i guess.
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Im building a character for "Essence Interuptor", shes a "cipher(ascendent)/warrior(devoted)". This multiclass has an incredible synergy with essence interruptor on the paper. My thought when I started the game was how perfect this weapon was due to the best of shock/pierce damage type, BUT, there is a BUG. If there is a mob with "shock immunity", this weapon NOT apply the pierce damage too, and attacks to this mob hits for NO damage, so its not deal best of pierce/shock. Attacks says; "Enurale Hits Scourging Blight but Scourging Blight is Immune! >---> ", but its not immune to pierce damage, other characters with pierce damage type weapon, hits successfully to this mob, because its only immune to shock damage, not to pierce. So you cant deal any damage to the mobs, which has immunity to shock. And my essence interruptor idea collapsed.
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This build Updated. I changed the build description, version number and all comtent. https://forums.obsidian.net/topic/102409-build-archknight-goldmagi/?p=2057834 Thanks
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Hello everyone! This build totally rewamped! Updated for this date : 16.02.2019 and this version number: 4.1.1.0034 I'll add : PROS / CONS I'll add : ALL ACTIVE EFFECTS / NO REST BUFFS screenshots I'll add : No-rest Questing and Map order to this build I'll add : Some Damage Number Screenshots. Aaand; My new build will be : Cipher (Ascended) / Warrior (Devoted) <coming soon>
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For no rest runs, we cant change food buff, so it must be active for all playthrough, bcs of this we need best food bonus for class. Also, yes, i intended to skip defensive food bonuses except they affect damage stability. if we are able to give a score to a defensive bonus it must be for "how it can effect dps output by countering time/attack loss", and that means we can only guess effectivenes of defensive bonuses. Im planning to give; "crusted swordfish" to aura classes (like chan/pal pallegina, chan/dru tekehu) "hot razor skewers" to gold-pally/evo-wiz main char and eder rog/fig "shark soup" to priest, bcs, she casting inspirations all the time And yes, we can give points to bonuses like method 1.
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If there is a good topic about that, i havent found it yet, so i decided to open a good and clean topic. I m planning to give score points to Incredible foods or their bonuses 0 to 5, for spell damage, weapon damage and both (average by points), but i need to help about calculation. You can offer another or simpler method to choosing best food for each class/multiclass, or you can simply say your food prefence for x class/multiclass with reason/calculation. [score by spell damage_S] [score by weapon damage_W] METHOD 1: We can get a total score for every incredible food by collecting points of seperated bonuses; uncalculated example: Mohara Wrap: - -20% Recovery time 3S+4W - 30% Hostile effect duration 0S+0W - 4 Might 3S+3W Caster point: 6 - Melee/ranged point: 7 + hostile effect defense List of acquirable bonuses from Incredible foods: ---------------------------------------------------------------------------------- (s ?) (w ?) --- 20% damage with spells (s ?) (w ?) --- 20% action speed (s ?) (w ?) --- Immune to: (s ?) (w ?) ------ Intellect afflictions (s ?) (w ?) ------ Constitution afflictions (s ?) (w ?) ------ Perception afflictions (s ?) (w ?) ------ Resolve afflictions (s ?) (w ?) ------ Might afflictions (s ?) (w ?) ------ Dexterity afflictions (s ?) (w ?) --- 20% area effect (s ?) (w ?) --- 2 Penetration with spells (s ?) (w ?) --- 2 Penetration with weapons (s ?) (w ?) --- 10% damage (s ?) (w ?) --- 2 Might (s ?) (w ?) --- 1 All power Levels (s ?) (w ?) --- -20% Recovery time (s ?) (w ?) --- -30% Hostile effect duration (s ?) (w ?) --- 4 might METHOD 2: We can give scores directly to the foods (0 to 5) : (s ?) (w ?) --- Captains Banquet (s ?) (w ?) --- Crusted Swordfish (s ?) (w ?) --- Hot Razor Skewers (s ?) (w ?) --- Mohara Wraps (s ?) (w ?) --- Shark Soup Thnx for every post and contributions.
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Actually wizard side is a buffmachine for cipher. Most of spells has 0,3 sec cast time and in 2 sec we can get a full buffed cipher for loooooong time. Also cipher has good defensice and offansive castable buffs. This combo gives to a character, 2 different spell pool, ranged or melee (i prefer ranged onthis combo) strenght and wast flexibility. Buffed cipher will be better as def and also attack, this will generate more focus and throwing some fireballs and other good wiz spells like wirewall+combus always handy.
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Hi all, I returned to the game for expansions after a long break and i see, many things changed. Paladin overall seriously nerfed, wizard defenses nerfed and no rest runs nerfed a bit, but im checking this build atm with a new gameplay. Ill update this build soon and if im not get satisfied, ill build another power-play character. FOR PALADIN SIDE: I dont now WHY paladin get nerfed on "every single patch", this makes paladin much less enjoyable and hurts multiclass choices. There is no buff also... I can hear answers, "because paladin was op as multiclass", but if you nerf op abilities, you need to buff weak abilities too, and paladinm almost got nothing good. FOR WIZARD SIDE: Wizards got nerfs too but i can understand why, wizard is hard to balance character due to its too many spells and spells can be op or weak easily. Yes, wizard is weaker now bcs of spell damage amount nerfs but wizard still stands proudly and balanced. Chipher nore viable and enjoyable now, especially inparty, Im planning to look to one of this builds: --- Ranger/Cipher --- Wizard/Cipher --- Rogue/Cipher You can comment your choice, Ty all
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Build totally rewamped by this date: 16.02.2019 *** Ability Choices changed *** Party preferences changed *** Gear Preferences changed *** Skill chpices changed NEW INCOMBAT STATS (perception not maxed)
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Game version edited. Race Alternative added.
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