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Snakeskin Grimoire
Lvl 4 - Nannasin's Cobra Strike

 

 

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Ninagauth's Teachings

Lvl 3 - Ninagauth's Death Ray

Lvl 4 - Ninagauth's Shadowflame

 

 

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Llengrath's Martial masteries
lvl 8 - Llengrath's superior elemental bulwark

 

 

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Arkemyr's Illuminating Discoveries
lvl 6 - Arkemyr's Brilliant Departure

 

 

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Arkemyr's Grimoir
lvl 6 - Arkemyr's Brilliant Departure
lvl 8 - Arkemyr's Mercuriaql Madness

 

 

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Iron Glasped Grimoire
lvl 2 - Concelhaut's Draining missiles
lvl 7 - Concelhaut's Crushing Doom

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Arkemyr's Brilliant Departure seems like it would be a nice escape.   I also wonder if there's anyway to make a build around the snake weapons that would be viable.  

 

Nice list anyhow, wonder if there will be more with the expansions.

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Wait, there are Grimoires other than the one that gives you Ninagauth's Shadowflame? Are you sure it's not just the one?


If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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Arkemyr's Brilliant Departure seems like it would be a nice escape.   I also wonder if there's anyway to make a build around the snake weapons that would be viable.  

 

Nice list anyhow, wonder if there will be more with the expansions.

As it turned out, the game a whole bunch of things giving invisibility. Wael's scepter, for example, gives 25% chance on crit become invisible.

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shadow flame is the best spell period.


Atsura, the intelligent Psychopath of my dreams.  I like my elves grumpy and my godlike fishy!


And my Rekke romancable!

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I was really happy that the game included extra unique spells. It's a great quest reward for a wizard character. I think I ended up using Ninagauth's Teachings 99% of the time though. 

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shadow flame is the best spell period.

 

It really isn't.  The Vaporous Grimoire is generally the best for 90% of the game thanks to the extra casts.  Concussive Missiles is better than Shadow Flame too, unless you're playing on the lower difficulties.

Edited by Sanctuary

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I loved using Snakeskin Grimoire just for the coolness factor of having snakes for hands.

 

Made sense for an Ixamitl wizard, too.

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If you start the fight with Vaporous, and burn off low level defense buffs (say 1 lvl 1 2 3 4) and then swapped to a different grimoire, would you be at full spells?  Like, is the bonus cast the first, or last spell?

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The bonus spell is last. So when you use 2 of the three available spells and then switch you won’t have any spell left on that level with the other spellbook

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There really need to be more of these. Unique, unlearnable spells are one of the few motivators for regular grimoire swapping. 
 

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Concelhaut's Crushng Doom is bugged right now, it doesn't benefit from Power level, if this is fixed I think it can be a very good CC/damage spell.

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Arkemyr's Brilliant Departure seems like it would be a nice escape.   I also wonder if there's anyway to make a build around the snake weapons that would be viable.  

 

Nice list anyhow, wonder if there will be more with the expansions.

As it turned out, the game a whole bunch of things giving invisibility. Wael's scepter, for example, gives 25% chance on crit become invisible.

 

The Eye of Wael was nerfed in current beta patch to 10% chance for invisibility on crits. I'm playing helwalker/assasin right now. It was cool combo with swift flurry and dance of death to stack high acc for frequent crits and get additional attacks on crits and chance for invisibilty (to trigger assassin's bonus for stealth attacks) + random afliction and ilussion's spell from Wael's scepter and bouncing damage from Aloth's scepter dual wielding with Wael's. It wasn't OP build, but after nerf. Now it's just dual wielding ranged shadowdancer and swift flurry in current beta patch works only with melee weapons so no point in that upgrade, Aloth's scepter don't hit additional targets. Only afliction from both scepters and ivisibilty from Wael's works but rarely.

 

Those poison spells looks interestings. I wonder what spells was nerfed in beta patch.


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Since there's no complete list of unique spells I thought about actualizing this thread:

 

Weathered Grimoire

lvl 1 - Arcane Assault

 

Jernaugh's Careful Calamities

lvl 6 - Jernaugh's Equalizing Burst

 

Zandethus' Dragon-Scaled Grimoire

lvl 7 - Zandethus' Draconic Fury

 

Bekarna's Celestial Grimoire

lvl 6 - Arkemyr's Brilliant Departure

lvl 7 - Bekarna's Midnight Daydream

Edited by Kaylon
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I just recently wondered if Arcane Assault was there all along - or if it's a new addition to the game. Because I never noticed it in the Weathered Grimoire before. :)


Deadfire Community Patch: Nexus Mods

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wow, I've only ever recruited wizards from pubs or as companions (fassina or aloth), so I've never noticed arcane assault before. It can't be completely new - the upgrade to "Called to his bidding, the ancient instruments of death" gives you an extra animated weapon that has arcane assault as its unique ability. I just thought it was an ability unique to chanter (ironically, given its role in poe1).

not to be self-aggrandizing but i thought my list was pretty complete (aside from arcane assault).

there's also

Maura's Infested Grimoire

lvl 7, conjuration - Maura's Grasping Tentacle

 

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