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Found 13 results

  1. I would like to make a build of Elric of Melnibone from Michael Moor****'s books for RP and PoTD upscaled solo with Berath Blessings (not neccesary Megabosses). It will be nice if you can share your thoughts to make a fun build. I would appreciate if you would detail everything about the race, stats, equipment, skills, abilities, etc. You can see some information about him at this link: https://outskirtsbattledomewiki.com/index.php/fictions/5337-character-profile-elric-of-melnibone As you can see, he has a lot of powers that fits differents classes and is difficult to make a bui
  2. [totally new to these forums so I apologize in advance if I'm missing any conventions about sharing builds or in the wrong forum with this post ] Out of the night when the full moon is bright comes the Watcher known as Zorro! The Huana huddle together in the center of their village, parents putting on brave faces as they hold whimpering children close. Cloaked figures with swords drawn advance on all sides, wicked intent written on their faces in the dim torchlight. Vailian mercenaries, Rauatai soldiers, Crookspur thugs - whoever they are, they mean to do evil on this night. But ju
  3. Hello. I'm a new user and I looked around the forum, tried the search feature, googled around, and found no answers to my questions... hope I am asking in the right place, if not, I apologise in advance. Here goes. Is there a roleplaying community? PoE world seems almost perfect, almost ideal for a roleplaying community, one to exchange stories in writing and over IM. I was looking for a forum, for a Discord server, found nothing, no trace of it, no such need expressed. Am I alone? Is there a community like that? If not, can we start somehow, is there need out there like I feel? I saw
  4. Does it have any function? I started thinking about this in the Walking Request thread, and thought it deserved its own topic. Mainly in cities (Would Guards warn you to sheath your weapons if you have them out, etc.)
  5. You set your character background at character creation, but there's also the first conversation with Callisca. What you say ends up in your biography. Some people in the game will react to this - I'm not going to list those in this thread. Some backgrounds hide professions you wouldn't expect there. Now you can choose something you like the most without restarting. Maybe I should update the wiki. Aristocrat (all except The Living Lands) Artist (Old Valia) Clergyman (Aedyr) Colonist (Aedyr, Old Valia, The Living Lands) Dissident (Aedyr, Ixami
  6. I'm not going to bother with spoilers tags since this is a spoiler forum so just assume I wreck every single detail of every possible ending. In the last few scenes of the main story arc I found myself agreeing with Thaos' motivations, albeit not necessarily his methods. I convinced Aloth to take up the mantle of the leaden key after Thaos' death and I agreed with him in his conversation options during the final face off. I was really disappointed that there didn't seem to be any opportunity to be convinced that freeing Woedica is the right idea. I might have been able to be persua
  7. I'm playing a morally-ambiguous rogue, correcting wrongs where profitable and punishing douchebaggery where affordable. I've barely set foot inside Defiance Bay and there's already been a few cases where the more lucrative course of action was at odds with my own morals, but made the most sense in light of character. Some of it involved the deaths of NPCs that I didn't want to see dead (spoiler: like Moedred because I..uh..my character, wanted to loot his office) and the resulting inner conflict has only made the game more interesting. Anyone got stories like that? Does your character
  8. Good day all, new kid on the block, huge fan of CRPGs even though havent played that in retrospect. Really looking forward to this game My question, has probably been answered before, but I was wondering how much depth would in game party companions would have ie. personnality, romance, random opinions, hate talk, etc. This part was one of my favourites from BG2, I'd love how Minsc, Edwin or Viconia would just randomly spew hilarious stuff (especially Minsc). Thx!
  9. In old IE games when you wanted to create a character with whom you could really role-play your way out of situations and unlock special dialogue options that made the story deeper you just had to pump charisma up. That of course gave you a weaker character in many situations as for many classes charisma was a dump stat. So basically some roles were more appropriate to become a role-playing character and this in some way forced you into making certain choices if you wanted to role-play. Now in PoE, because the focus has been put on giving us the chance to have all kinds of viable chara
  10. Imagine this: You're walking down the road when, suddenly, bandits spring out of the bushes! They say "We're going to kill you and take your stuff!" They refuse any further conversation than this. They automatically know where you are so there's no avoiding the encounter with stealth. Invisible walls form a sphere around you so there's no escape until all the bandits are dead. You fight to the death, collect the loot and XP from the bandits, then the game otherwise continues as if that encounter had never happened. My opinion is that this has absolutely no place in a roleplaying game
  11. Hey guys, you might know me from the Project Eternity forums. My first few threads were a bit of good-natured trolling, but I would hope that since then I've proven that I'm very interested in discussing games on a deep and serious level. Like many of you my gaming background includes playing classic RPGs by great developers like BIS and Obsidian, and I've played more recent RPGs as well in addition to other genres of games. In an age of blockbuster titles with huge budgets, it's remarkable what Obsidian (and several other studios including inXile) has achieved via Kickstarter, and I believe t
  12. I was reading this post by Nordicus and it got me thinking: Rather than have a static cap for players using a free trial, wouldn't it make more sense to have the trial level cap linked to what you'd been doing? I don't have any idea of what would be in your game or what the technology would be, but from the player perspective the aim is to have them actually doing stuff, and stuff which makes life more interesting and fun for paying players. If you tweak it right then you will have the free players both improving the in-game experience for the paying punters, and building their com
  13. Not sure if this has been really addressed before in here, if it has please link to the thread and close this. In many Bioware games, and, indeed, RPGs in general, when rpesented with choices/options in conversation or for resolving quests, the "good" choice is almost always the choice that nets the biggest/best rewards. I dislike seeing this dynamic, and I hope that this game addresses that. Just because the "evil" way can be the quick and dirty, doesn't mean it should quantifiably net less reward for the duration of a campaign. Example: Do a quest to retrieve a clan's legendary sword for
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