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Amentep

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Everything posted by Amentep

  1. I'm a fan of Mr. Darwin. Ooo, clever. Carry on then.
  2. They don't mention the erection is painful and can lead to sterility? Seems a point you'd want to make before people descend on Brazil looking to induce priapism in themselves. Also, Brazil has social colonies of spiders that build colony webs above the streets (either permanently or for mating purposes). Which can lead to it raining spiders in town.
  3. My dad plants tomatoes and gives me some of the extras - they always taste better than anything you find in the store (to be more specific, they actually *have* a taste, which most store bought tomatoes don't have).
  4. Nope, not released a motive yet. Or any other details of how they might have known each other or if it was random or anything.
  5. Its the occupational hazard of being an inveterate avatar changer.
  6. 10 years? That's unpossible!
  7. One of the arguments against romance is that - how it has been implemented so far - is that you don't have a very interesting companion UNLESS you pursue the romance. Therefore for many people this isn't a "well I won't use the feature so its development is a neutral issue" to "this feature could actively nerf joinable companions" Facing death on a daily basis might lead the party to actually want to get some rest instead of copulate. To be honest this is one of those things that is going to be HIGHLY dependent on the PC and NPCs and the situation IMO. You used the word "immersive", therefore I have a mild hate of you now.
  8. I wonder this as well. I'd have to assume you'll have regions of relative "safety" (more rest zones than spots) with smaller areas of... "unrest," (I couldn't resist), and other regions of relative danger (or otherwise-preventing-extended-rest factors) in which the majority of the area will not allow resting, and only small spots will allow it. I highly doubt it'll be just little dots throughout the entirety of the traversable map. I am anticipating more official info on this, in general, though. I figure there will have to be some kind of visual indication. Were already being forced to go to specific areas just to rest, I cant imagine the design would also force us to press the rest button every 10 feet until we get lucky and find the sweet spot. I imagine it'll be on the map, but they could also do it by having it be a "vacant" camp site already visually or have floating test when you hit the area "this looks like a good area to rest if you want to".
  9. I was under the impression that Isabela will come to the same revelation in the romance with the right dialogue choices regardless of whether its a friendship romance or a rivalry romance?
  10. Well, they've arrested two people for the murder of the person found dead on campus.
  11. To be fair, women dressing sexy in the real world usually aren't going into battle with their broad axe against people with magic, swords, etc. either. I think - to some degree - fashion gets skewed in role playing games because everyone runs around in their armor at all times whether it makes sense or not (grocery buying IN FULL MAIL! visit the theater IN FULL MAIL! etc).
  12. I don't mind random encounters, I'm not sure I'd think respawning enemies (just because of resting, as opposed to "replenished ecology" kind of respawns after significant layers of time". Now, ultimately as its a game I only care that their solution is balanced for the game and not cumbersome. But I do wonder if the better solution would be to make repeated rest some sort of law of diminishing returns (so many rest periods in so much time causes the effects to minimize, add a "over-rested" status, exponentially increase likelihood of encounters while resting with each rest, etc) than to limit rest areas.
  13. "Yes." "Well that wasn't very nice, was it?" "I, uh, I guess not." "D'you go around stabbing every random berk you meet?" "...I should really get going." "Ohh, you're too good to kill me now, is it? Mister 'I went and beat the game already and came back all uber and junk' thinks I'm not worth his time to just stab and corpse loot. Oh I get it now, now that 3 gold is a fraction of your net worth you can't be bothered with rolling me in an alley and stuffing my still-warm corpse through a sewer grate..."
  14. It does but it is a creation of my imagination, as are all of you, the Earth, the universe, etc. The entire multiverse, including these boards, every person I have ever "met" or heard of, every solid, liquid, and gas, heck the very concept of solids, liquids, and gasses, they were all created by my imagination as a self contained universe. This is my own private playground, or my own private hell. Outside of me, there is nothing, or everything, or a completely different concept that cannot be defined by nothing, everything, or anything. I'll never know, because this self contained universe is all I'll ever know. Reminds me of the gag in philosophy class; my professor relayed the story of a colleague's revelation. The colleague, while having sex with his wife, suddenly stopped and exclaimed to her, "I just realized, I am all that exist and everything outside of me is a creation of my imagination. So I am god, and I'm not having sex with you, I'm masturbating!"
  15. Second time through - dialogue may randomly start with "Haven't we met before?" "? I though you were dead" "Of &%$* here they come again..." etc.
  16. Ebay + lots of money?
  17. lol Maybe we'll get more information on the poor fellow today.
  18. Would make us all feel better if he was!
  19. Chrono Trigger's replayability was in the alternate endings you could find by searching in the second game for areas you could fight Lavos before the endgame. Dragon's Dogma has a free class change system that takes (usually) a few run throughs to max out all the classes so New Level + allowed you to replay the other classes. Or if you just wanted to run around and try stuff in the open world. There were a few new quests (of the "Kill X [important monsters] variety) but nothing that changed the game content. Neither of those games seem to fit what PE is doing, so again I don't think New Game + is a viable option; this game seems to be built around the replayability being in trying different classes and different skills and different choices.
  20. Hmmm, they found a dead body at work today. Homicide they're saying, but not much more because its an open investigation. Its an open campus so very possible the person has no connection to the ol' place of business.
  21. I don't think the problem is - to me at least - too many quests in Athkatla, but too many quests triggered the minute you walk into a place by people who chase you down and force you into a dialogue screen. If I'm on an urgent mission to save Imoen and I've taken up an urgent mission from Nalia to tell me of an urgent mission to save the DeArnise stronghold that she'll give me money (towards my goal) why do I want to be stopped by a runner to tell Minsc that there's an urgent mission in Umar Hills? At some point there are just too many things that trigger because you walk into a room, IMO.
  22. Platonic was a poor word choice on my part since it - in a modern context - has multiple meanings; what I meant was character interactions that aren't based on love & sex at all (see Merriam-Webster's definition 2b of Platonic; of, relating to, or being a relationship marked by the absence of romance or sex)
  23. Level scaling in another can of worms entirely. Most players here are not fans for this type of game; the developers seem to be of the opinion of minimal level scaling within very narrow ranges on the critical path only. I'd argue that level scaling shouldn't be inherent to New Game+ - Chrono Trigger worked fine without it.
  24. If it has interesting, responsive character interactions that are entirely platonic, I'm not sure how you've lost anything. Romantic relationships are part of the human story; I think artificially including or excluding them is a mistake - like making a painting without the color blue for no clear reason beyond not liking the color blue. That said its entirely possible to create a story that is still well done without romantic relationships, just like its possible to make a painting without the color blue. The difference is between understanding how to use your tools and having a solid plan or just being arbitrary.
  25. I love New Game+ for the right game; this game doesn't seem to fit the mold (less actiony, low leveled party).
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