-
Posts
6388 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Forums
Blogs
Everything posted by Amentep
-
Most companies sell their digital comics at cheaper prices than the physical.
-
Wouldn't that be more like "if you don't pre-order you don't get some bonus fighting moves that aren't necessary for the game but only exist as a fun pre-order incentive"? I don't see this as any different from, say, the pre-orders getting equipment bundles for FONV that gave you different starting equipment. Nice, but it certainly wasn't necessary to complete the game. I seriously doubt its necessary to flip out and throw some Street Fighter II moves to complete REMEMBER ME.
-
Weirdly, I take no pride in buying or not buying games. I just buy the games that interest me and don't buy the ones that don't.
-
I just finished the first two trades of IDW's Popeye series which is awesome. Its a great distillation of the E. C. Segar comic character, the Fleisher cartoon character and a few other popular elements rolled into a great comic. Now working through the first trade of Axe Cop...
-
A, B, C, D, F, IP, I, W, WF, WM, K, S, U, V are the approved grades here.
-
I don't really disagree; Booker seems to hold onto the idea that the Vox are going to give him an airship like its a floatation device in a storm.
-
I have to finish getting Modesty Blaise - really liked the series I've read so far.
-
Got the expansion for DRAGON'S DOGMA - Dark Arisen yesterday. Managed to mess with some of the new stuff in character creation (new hair!). Then went to Bitterblack Isle. Met some difficult but not impossible monsters, but one I couldn't even damage and another killed me twice before I killed it (rather a novelty for me at this point in the game and definitely a reminder that I can't be as cavalier in the new labyrinth as I'd become playing the regular game). Some of the game changes are also nice to see like the inventory additions.
-
As Orogun mentions Its not odd - as I understand it Elizabeth can only open alternate worlds if she existed - however briefly - in two different realities at the same time. Other reality hoppers never get the ability to manipulate the tears and I think this is the reason. Realistically, though, there should be an infinite number of Elizabeths who exist but never have the power to open tears because their Booker never tried to stop the deal. Elizabeth indicates that she once thought she was calling into being worlds she wants to have happen (which is part of why she breaks down at one point). More likely her ability allows her to pick the timelines that she wants; ie one in which a deal was made and has the guns. They don't ever really "know" the deal is on - even when Booker takes the deal he doesn't really know if Fitzroy will renege on it or not. I'm not sure the story actually plays out as if they're in the PRIME universe. If they were in the prime universe the Vox would never have their weapons so it actually couldn't play out the way the game does. What they do get is a succession of worlds that gives them the outcomes they sought - even if ultimately I think they might not have wanted those outcomes if they realized what they were asking for. I think they stop caring because they realize by the time things get rolling good that they're not going to be able to get what they want by going back to the original universe. By the time they get the gunmaker, there's no way for them to actually get the guns (the Vox have them IIRC). I think this is a problem with their plan to design the game with an illusion of choice. There doesn't appear to be real diverging paths or choices (which makes the fact that they give you a choice but the game won't progress unless you make the choice that furthers the game narrative all the more frustrating). If there was a shooter that really needed branching paths for the story, this one was it, IMO.
-
-
And that strategy worked so well with Aliens: Colonial Marines...
-
Although the Chechen's clearly win in the manly beard sweepstakes too, so its not all buff bods.
-
There was one whether you were better in math and science or music and art... ...well I did 5 years of music in HS and was in Calculus in my last year as well as a second year chemistry (and would have been in an art class too if I'd been able to swing it). So really the answer was "yes" to both.
-
High end graphics are killing the games industry
Amentep replied to Bokishi's topic in Computer and Console
The thing is, you have to pretty much win a lawsuit just to open the books of a movie company. Because they do this type of accounting across the board it is much more preferable for them to settle a lawsuit for an undisclosed sum rather than risk multiple film productions having proof handed to them on a silver platter. In that sense, the courts hands are tied. Unless a defendant is willing to eschew a large settlement, spend a lot of money to win a trial the actual profits of the movie companies are going to remain hidden. -
Neutral Good Human Sorcerer (5th Level) Ability Scores: Strength- 12 Dexterity- 11 Constitution- 13 Intelligence- 14 Wisdom- 13 Charisma- 13 Nope, I don't really have a preferred class. I've always created a character specific to the campaign rather than relying on an "old fave".
-
I thought that the Vox Populi being as bad as the Founders was part of the point of the story. Because, in essence the Founders create the Vox Populi by their own actions; they are - from the story's perspective - a dark mirror of the other. (I'd argue that the themes ultimately aren't racism and discrimination - the theme is about how the past creates you. Comstock, Fitzroy, DeWitt, the Luteces are all trapped by their past. The question of the game is, can Elizabeth - in being freed from her literal cage, free the others from their historical cage? Can the past be changed (or metaphorically, can one escape ones own past?)) At least that's how I saw it. I think the idea, with respect to your spoiler is I enjoyed the game. Mostly for the novel setting and the "look". I thought the story was okay but not great. Can't really speak to the shooter stuff that much because its not really my style of game, ultimately.
-
I have never seen so much pretentious hogwash written about a computer game (games journalists = contradiction in terms) as I have about Bioshock Infinite. According to the online hivemind it was like John Paul Satre meets The Seven Samurai. I watched a live feed and it looks like a very average steampunk-ish FPS. WTF? While I liked Bioshock Infinite, I can't say that its story is terribly compelling. They telegraphed the "twists", IMO, and the primary thing I think that catches one is the somewhat novel setting (which isn't steampunk) and its use of old-style-feeling pseudo-Americana. The shooter aspect of it is serviceable but the maps aren't terribly interesting (not sure on how it plays tactically as I had it on a lower difficulty setting - my reflexes just aren't what they used to be). To me its a case of style over substance and probably how much you like it will tie into how much you like its style.
-
Which one? You can find Corto Maltese English editions on ebay. From what I can tell, Sous le signe du Capricorne, La maison doree de Samarkand, and Mu (and possibly one other) have as yet not been translated (completely) into English. The other question I'd have is, as an uninitiated person, which story would be the best to start with?
-
Drowsy I am concerned that your understanding of the conflict in Chechnya, Beslan and the USA involvement is incorrect Can you explain why you think the USA funded the Checknyan extremists in any respect? And more: Not to mention open propaganda support (TIME magazine covers and all). The first one is, I believe, from The Crescent International Magazine, the second appears to be from The Middle East Quarterly. I'm not terribly familiar with either, so can't say what kind of sources they (or, the authors articles) are / have
-
Update #50: So... Project Eternity!
Amentep replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
And Sawyer does not like Baldur's Gate 2, he strongly dislikes it. Actually that's not logically true; what he says it that there was not much he did like about it. That doesn't mean that there was a lot he didn't like about it. He actually only mentions disliking 3 things - he could be neutral to the remainder. Now - even supposing that he does indeed dislike much of how BGII did things - since the game he's making is supposed to be partially inspired by games that include BG I don't believe that he's going to ignore BGII in that. I think what he'll do is see what expectations fans of BG might have and find ways to address that in ways he thinks are better design. The three things he mentions not liking are relatively easy to avoid when creating the story and characters, I think. Don't make the plot about saving someone, don't cluster so many quests in singular locations that npcs actually interrupt each other giving you quests and don't weigh some joinable NPCs with much more reactivity than others. Boom all of his concerns addressed and without - necessarily - saying the game can't be "like" BGII (of course, maybe this is a problem of your "like" BGII being vastly different from my ""like" BGII) However, by your argument standards saying "there is some room for minor improvement" means you're admitting to not like it too... It depends. I don't like shooters that much, but if I was to make one I'd try to make the best one I could. And I'd address the things I don't generally like about shooters without compromising what I think would be the best shooter that we could make. Because that would be my job. BUT I'd also say that PE never promised a "Baldur's Gate 2 style game". They promised "an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment" and a game that "will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.". Which as I mentioned earlier is not - to me at least - equivilent to BG2 + IWD + PST = BG2. I don't remember that - do you have a link? I remember him saying that he wanted to do a game like BG and IWD and PST - I think all the Obs people did. But I don't remember him saying that he wanted to do a game that specifically was exactly (or nearly) like Baldur's Gate. Not saying it didn't happen - I never read all the interviews and press and things so could have missed it, but it'd certainly elucidate your feelings on the issue. I'm not trolling, you are just pissed off that I am pointing out that the lead designer strongly dislikes the Baldur's Gate series. Abnd you keep on nagging me about that too. Must suck to live in denial. I'm not pissed off not sure how I gave you that impression. I just think you're willfully misconstruing what Swayer actually said to fit a preconceived notion that PE is violating some rather arbitrary standards you've created. I accept I might be wrong in this, which is why I ask questions, and try to present how I'm seeing your argument so that we might - if not agree - understand each other. Now, PE may come along and suck and it may suck for all the reasons you're worried about. But - and perhaps I'm being over optimistic - at this point in time I'm not seeing the same concerns you are; nor am I seeing the same disregard for Baldur's Gate that you do (and, conversely, I don't feel as strongly that PE should be as devoted to recreating the BGII experience as you seem to). And that's okay.- 248 replies
-
- 2
-
-
- project eternity
- update
-
(and 2 more)
Tagged with:
-
I might go back and pick up the DKs since Cornell left and the time jump(?) to see if it lives up to the potential I saw in the title.
-
Update #50: So... Project Eternity!
Amentep replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
What makes you think that disliking aspects of something translates to hating something? There are precious few - arguably no - games, books, or movies that are flawless; ergo there are precious few examples of these things that are immune to criticism. I loved BGII. That doesn't mean I think its perfect. But under your logic, if I were to state my opinion that it was short sighted of Bioware to give Nalia a repeated banter line about "How are we helping the less fortunate?" that triggers while you're completing her primary quest means that suddenly I have a raging hate for BGII which isn't further from the truth. Unfortunately, I have to conclude you've decided to troll these forums since you're not actually discussing anything anymore (something I know you can and have done in the past about your concerns of the direction of this project).- 248 replies
-
- project eternity
- update
-
(and 2 more)
Tagged with:
-
Anyone who takes a poll or survey that involves self-selecting votes through the internet seriously is deluding themselves that there is statistical value or meaning in what is being "said".
-
Yeah it looks to be a fairly dumb fun film.
-
Another series that is only spottily available here (unless you import and can read French).