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Everything posted by Amentep
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Tutorial/party selection possible bug?
Amentep replied to Trojusc1's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Are you unable to put them in your party? With the same issue the characters are bouncing back even when you get them in the selection circle? If you're trying to use your experienced characters you are choosing from the experienced tab? -
Tutorial/party selection possible bug?
Amentep replied to Trojusc1's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
AFAIK dragging should work, but you have to be exact on getting the face on the circle or it'll bounce back (the same when you start putting characters at locations). -
Banished a blessing
Amentep replied to Schoonertorrent's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Weird, usually it will let you add a card from the 'box' when you don't have enough cards on hand to make a legitimate deck. Not sure why it wouldn't do that (but I'm relatively new to the game) -
Updating
Amentep replied to Coexist's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Moved to technical support (I thought I did that last night, but must have missed something) and closed in favor of existing threads in this forum. -
Unable to update
Amentep replied to Astartoss's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I suspect that the update is temporarily pulled until the 1.6.1 build that will address a number of game ending and bugs (like the losing cards one). The new build release should be imminent so I think the update ability will return. -
https://forums.obsidian.net/topic/90701-lost-cards-from-morgiv-the-enshrouded-post-here/ You may wish to post pfid's & card lists to the thread started by Stormbringer instead of thus one so they're all in one place. Also important he mentions that he can't see party grouping so if you have more than one version of a character he needs to know which one lost the card.
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Updating
Amentep replied to Coexist's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I suspect they disabled the update pending 1.6.1 release. I know they said they had something planed for those with daily gold in this post - https://forums.obsidian.net/topic/90608-game-wont-start-after-patch-to-116/?p=1867438 -
game won't start after patch to 1.1.6
Amentep replied to Sir Real's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Ah, I see what you're saying; I think they clarified that in this thread the fix was done being rolled into more fixes but if you don't read this thread, you could be confused. With the post the fix will roll out tomorrow, hopefully the issue will be taken care of. -
game won't start after patch to 1.1.6
Amentep replied to Sir Real's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The text for 'best answer' doesn't say it's fixed. In fact it specifically says it's not fixed yet, they'll update us when it is fixed and the reason it's listed as answered so that it'll appear at the top of the thread. -
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use the shredder on the map. etc. efficient use of resources. am cutting your problems in half. HA! Good Fun! Iirc, the ID map was cloth...not sure that will shred well.
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AFAIK, the definition of bisexuality is that one is attracted to both genders; my understanding is a practicioner of serial monogamy would still be 'bisexual' if their partners include men and women but in series. I suppose someone who started with hetero/homosexual relationships exclusively then switched to the opposite exclusively could be argued to have 'found' their sexuality in their lives and self described as their final relationship type. A strong argument, however, could be made they are bisexual and found a preference in one relationship type vs the other. Arguing the 'why' of their 'choice' of partners is irrelevant, though - if any of it could be considered relevant.
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Maybe I'm misreading this, but I'd be wary of making a correlation between a heterosexual or homosexual person discovering they were bisexual and proof that heterosexuality or homosexuality could be 'cured'.
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game won't start after patch to 1.1.6
Amentep replied to Sir Real's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I don't think the build is out yet. Mind you I'm new to this stuff, but I don't see any update available yet, SPLOTR -
My memory is that Discovery is set to tell a serial story with this charter as the protagonist. The next series may focus on a different character and so onm
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Moved a giant metal desk that used to be a computer desk but had become a junk container out of my house. Sadly, however, the junk is still there. So that's probably my next few days too. Hope I don't trip and kill myself at night on crap in the floor. "It's so sad...he slipped on the Icewind Dale map and hit his head on his shredder..."
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I quite liked Suicide Squad in the theaters. Looking forward to the extended cut.
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And to be fair in the books, Hargrid can and does still do magic (his broken wand is held in his umbrella) he's legally got issues if caught. But the implication of FANTASTIC BEASTS is that the Obscurus is related to kids suppressing their magic and/or being open to creating an Obscurus within themselves due to lack of training. It also lies a heavy implication as to why magical societies find magic schools such a necessity.
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So, yeah, it was absolutely meant to be the first in a trilogy of games. Yes it was totally sold on the idea that it was going to be a trilogy. Which makes its transition from heroic pulp sci-fi swashbuckling adventure to horrors-of-war military campaign war story so mystifying. I can't help but wonder if the real difference in the games as we see them was down to the change in lead writer (Drew Karpyshyn to Mac Walters) Honestly while I thought the end of ME3 was a let down on multiple levels, the thing that made the second and especially the third less replayable for me was that tonal shift, not the daftness of the immediate end. I played ME1 (including the Mako stuff) multiple times, 2 and 3...not so much.
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Probably would have helped if I quoted the original post I was replying to in order for there to be context there...but maybe its not needed after all.
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Is there a problem using 6 sided dice in pen and paper games?
Amentep replied to slopesandsam's topic in Pen-and-Paper Gaming
My thought is that the dice chosen is typically used to represent the chance of success the designers want something to have and the more numbers the more nuance you can have. Lets say you want a check to have a base 60% chance to fail. 60% of 6 is 3.6; so to represent 60% with a 6 sided dice you either have to go with 3/6 (50% chance) or 4/6 (67%) chance. If you went with ten sided dice you could make 6/10 your score and achieve a 60% base fail rate. If you go with a 20 sided dice, you can now start looking at half-percentages on one die (excepting .5). So 65% would be 13. Note some systems used to use direct percentile dice (two ten sided dice, 0 - 9) allowing the player to roll the tens and ones slots on a percentage up to 100% or up from 00% (depending on how you agreed to set your rolls). This of course leads to the obvious problem of arguing over which dice was the 10s slot... Original D&D stats were derived from 3d6 (3 six sided dice, or 1 six sided dice rolled 3 times). So STR, CON, DEX, INT, WIS, CHA ranged from 3-18 ± racial stats with very little means of raising stats. You used to also need a full battery of dice - d4, d6, d8, d12, d20, percentile dice and rarely a 100 sided die. And in the early days use could use chits for non-standard dice roles like 1d3 or 1d5...anyhow d20 system kind of standardized things to d4, d6, d8, d12, d20 and thanks to the open gaming license, a lot of systems revised their core rules to be more d20 friendly as I understand it. -
The obvious answer is going to Andromeda means they don't have to detangle the end of the original series.