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There appears to be a dearth of discussion on suggestions for character development and inventory picks. I'll start one on Merisiel here. Other characters should get their own guides. Please feel free to add suggestions/comments for Merisiel to this thread. I'm not going to type out all the details here; I'll just link to this excellent document instead. General Notes Merisiel (Meri) is the rogue of the party. Because her primary power requires that she is alone at a location to use, you'll want her to be alone as much as possible. Because of this, she doesn't work so well with Lem or
Ok folks, time for some more fun. Yes, I'm procrastinating. Today's character: Lini, one of my favorites! General Notes Lini starts out as a very weak character, probably the weakest except for Lem. She can be a pain to nurse through the lower levels. However, once she gets going, she really becomes a superstar. Her primary ability is to have an animal companion help her on any check. Yes, you read that right. That animal companion can be upgraded to add 1d4+4 to ANYTHING. This means that Lini is the most versatile location-closer around, and can handle her own quite well. Furthermore,
Time to do another character. This time, I'm going to split the guide over a few posts, instead of having one long unwieldy post. As always, please feel free to post suggestions, and I'll add them to the guide. General Notes Harsk is the ranger of the party, and wins all of the team player awards. He tends not to shower himself in glory, and likes being left alone for the most part. His most important ability is to snipe in on other character's combats, and will often end up dumping almost his whole hand to do so. His personal explore rate tends to be somewhat low, because he's already us