omgFIREBALLS
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It's a threat in the sense that it can lead to kith finding out the gods are fabricated, which is why the Leaden Key try to sabotage animancy everywhere, but common people oppose it because they're scared of what the soul dabbling might lead to (or think it has led to - Waidwen's Legacy). Still, you can find out yourself at Teir Evron that the gods themselves don't oppose it, or at least I remember the Galawain/Abydon/Magran trio not opposing it. More importantly though, I don't know that PoE paladins necessarily follow gods to begin with. They're just zealously devoted to a cause or ideal.
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In PoE1 I've played caster heavy parties and melee heavy parties before ultimately discovering a very tanky setup that outlasts, outlasts, outlasts, and that's now my favorite. I'm looking forward to experimenting with multiclass combos to create something similar in PoE2. Hopefully there will not be two of a kind in it.
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Seems a bit too evil to hide a code somewhere in a 25 minute video. Nevertheless, I expect when we only need a few more, some of us will be going through it with a magnifying glass. ^^
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I like your civil tone combined with a Belkar avatar I'm a huge fan of paladins, so that's what I recommend. You'll have a strong single target heal through Lay on Hands and a handful of great exhortations. At higher levels they do good AoE damage, and already at a low level they'll provide a zealous aura. I recommend Zealous Endurance; Zealous Focus doesn't stack with your priest's Blessing and Zealous Charge is IMO more for advanced kite playstyles. There are also two shields that only paladins can use, that provide another defensive aura (called Herald; +5 to all defenses). Plus they have great defenses themselves. I am not. at. all. a fan of the monk concept so I can't comment on monk vs. paladin. BTW, you might experiment with using your priest more for buffs than healing. Especially against the Valewood bounty, Prayer Against Fear (1) will do wonders, as the drakes will spam frighten your party. Other than Prayer Against X spells I'm very fond of Blessing (1), Dire Blessing (3), Devotions for the Faithful (4) and Crowns for the Faithful (6). An ounce of prevention...
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For starters, attributes have linear scaling, pretty much like third edition D&D. There are some dialogue/interaction options that are available if you have high attributes. Typically conversation is about int/per/res but might can sometimes be used for threatening people. Dex and con see limited use, but more in scripted interactions. The two important parts to note are that there's no interaction penalty for having super low stats. They will still take your threats seriously with 3 might, if there was no might requirement to begin with for the threat. Secondly, no matter how you distribute your stats, you'll gain just as much to your saving throws. Take out of con for might? Lose fortitude in con, gain it again in might. Take out of both con and might for perception and dexterity? Your fortitude will tank but your reflex will skyrocket. As far as defenses go it's just about which ones you want. There isn't a stat distribution that gives you more defenses than another (assuming you actually spend all your points), with the one exception being that resolve gives/costs you deflection as well as will. So the "defensivest" build has max resolve, but I assure you we don't go around maxing resolve on all our characters. I guess you've already seen some 3 resolve ones posted
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AFAIK the only one you can't kill is Lady Webb. Other than that, enjoy your genocide. Also for people looking to loot House Doemenel. It's a rich tradition in my playthroughs to antagonize them (Verzano, Nefre, probably another I forgot). You don't even need to be the aggressor. First you intrude on the burglars. I mean sure, you had no business in that house, but they attacked you for it - way over the top - so it was self-defense. Then you found an interesting note which you brought to their employer, and he demanded you steal for him. You refused, and for that he and his family attacked you. After that they will send assassins after you, and you will lose even more reputation for having the audacity to kill them instead of dying as intended.
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Since this seems to have turned into the questionnaire feedback thread... For Aufra we need another option. Yes, I gave her the placebo potion, and told her it would guarantee her child would not be born hollow. Yes, I gave her the potion, but warned her it would not do anything. I gave her the potion and didn't correct her about her ideas. I just nodded stoically or something. That doesn't really amount to guaranteeing her anything. Or perhaps the first option needs to be reworded as I'm not sure you can give her a more reassuring answer.
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Obsidian saw us lose interest in figuring out what the codes are for so they instead made us focus on figuring out what the codes are to begin with. A cunning ploy, but we are not deceived!
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I was going to say something like that too, but felt like we were drifting off topic. However, I keep coming back to this topic and trying to find something from the AD&D games that I miss in PoE and I always come up empty. So while I don't think PoE is perfect, the improvements lie not in nostalgia ^^
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I'm guessing you meant Engwithans and not Glanfathans, in which case you are right: https://pillarsofeternity.gamepedia.com/Engwithans#Technology
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Waiting around to detect traps and secrets because in AD&D games it's a pulsing check whereas PoE just does it all the time, and at a greater radius if in search mode. Traps are more of an annoyance on my 50th rerun of BG2, even though I know where they will be, than they were the first time I played either White March expansion.
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As far as I understand it, it won't immediately transfer the buff but it will transfer the choice. That means that at some point during Deadfire, this choice will have some consequence and maybe lead you to gaining the buff again. That however doesn't mean that making a different choice in PoE1 won't also lead to getting a buff, albeit a different one. It was explained something like this with regards to Gift from the Machine (gained by hacking the animancy machine in the graveyard area).
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Because it functions well with pumped "conversation" stats, so usually tanks that can dump might and dex for int and resolve while keeping perception high enough that I can buff it up if I really need it. I don't subscribe to con being a dump stat for anyone. I always play full merc so there are lots of ways I can vary the party even if the Watcher tends to be a paladin or fighter.
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Well 'scuse me. I just had to seize the opportunity to get involved without needing to know how words in Swahili in year 3,829 (according to the Leipzig experts on the language cooperating with psychics, all of whom are dead and whose journals I have to steal) will translate to ancient Egypt hieroglyphs and then be interpreted by a drunk Viking etching them down as runes on a stone that is briefly dipped into an active volcano, after which the Sacred Snail will stare at it and make unrelated noises that will be recorded, the sound waves translated to colors, after which a lifetime blind and deaf person is asked to convert them to factual drawings of aliens and lastly some Obsidian employee deciding those look like CAPTCHA codes and would make an engaging puzzle. So, yeah. I don't do ARG's much but I've seen more far-fetched things than that die being relevant. I also know very little about ciphers and it's clear to me that we already have professionals handling that approach. So while we are seemingly just lining up locks that we constantly lack the key for, I'll use my imagination to think of other solutions
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Do d20's at least follow the rule of d6, where the sum of opposing sides is always 7? Obviously always 21 in this case. Could narrow the numbers down if so, but I think the other single digit we can see is a 6 or an 8, and considering we can see both 13 and 15 this doesn't seem to apply. Google "orange d20" to pursue this obviously very meaningful clue!
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If I were to pull numbers from that die it would be whatever is on top, at least over 20 13 14. You can see more numbers than those (12, 15, 16? among others), if not clearly then by aligning your own d20 like that. But whoever has one, do align it like that and tell us what number is on top. Or wait for Ethics Gradient to do detective work on it. Then we throw that number at MaxQuest and wait a few hours for him to perform some magic beyond our mortal understanding and maybe come up with a solution.
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You make it sound like we've made progress
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Okay, this is pretty serious. Looking at the beginning of the video, it seems to me Katrina is in fact "drawing" with the wrong end of the pen. Now I'm no artist (nor do I pretend to be, cough) so perhaps this wrong end also has some function that I don't know about. However, it's way more entertaining to assume it doesn't so that we have a conspiracy on our hands. Also, confirmation bias mode is engaged so don't bother arguing against me unless you want some quality ad hominem attacks. If Obsidian is willing to lie to us about this, what is really beyond them? Can we trust them about anything? April 3rd, but which year? Are those birds birds or birbs, hmm? I, not omgFIREBALLS but the guy posting this, am a noob who copy pastes posts instead of quoting them. Forgive me, I'm so hyped about trying hundreds of multiclass combination parties and there just is no outlet for another six weeks.
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Dwarves request
omgFIREBALLS replied to Augusto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Deadfire needs more birbs and more bearbs! I support this cause. -
Traditionally plural in English is created by adding an s. One warrior, two warriors. There are some exceptions however, such as sheep. I also feel eoten should be an exception. To me it sounds better to say one eoten, two eoten, rather than two eotens. My opinion, of course, is objective truth. I'm merely giving y'all a rare opportunity to openly agree with such a fantastic being as yours truly.