-
Posts
368 -
Joined
-
Last visited
Everything posted by TheChris92
-
In Saints Row 5, the Leader of the Saints gains the infinite power of Zeus and becomes a physics-defying-immortal-super-saiyan-space-wizard, set on course across galaxies, making **** jokes, banging chicks & dudes, making wrong from rights, selling franchise rights for theme parks on the planets he, or she, conquers. In the end, despite the seemingly bad and inappropriate activities they involve themselves in they are branded as inspirations for coming generations to behold as they make their big fat mark on every galaxy they mess up. It's a fascinating tale of love, loss and the kinship of brotherhood... and firing lasers out of your ass while gliding across space.
-
Feargus seems to be onboard with lots of things -- I hope his interest for a New Vegas sequel or just another Fallout in general is still sound. Gonna assume that the Star Wars RPG he was thinking about ain't happening now. So sad.
- 25 replies
-
Dragon Age: Inquisition vs. The Witcher 3: Wild Hunt
TheChris92 replied to ktchong's topic in Computer and Console
Y u gotta be like dat, girlfriend.- 256 replies
-
- Dragon Age
- The Witcher
-
(and 2 more)
Tagged with:
-
Dragon Age: Inquisition vs. The Witcher 3: Wild Hunt
TheChris92 replied to ktchong's topic in Computer and Console
How should I know anything? Given the fact that the internet is diametrically opposed to any sense of quality control -- you could just as well be a little girl from Thailand for all I know. Nevertheless, my post was phrased with a distinct taste of irony and wit.- 256 replies
-
- 1
-
-
- Dragon Age
- The Witcher
-
(and 2 more)
Tagged with:
-
It looks like those terrible tacky armor designs from DA2 is returning too -- That along with the questionable design choices, like weapon restricting all classes, because their idea of balancing and making each of them unique (lolwut), is to remove content as opposed to adding content to provide a neat balance of customization between each. Finally, there are the healing spells being partially prevented for use in combat, where you can barely use them... Not really encouraging.
-
Dragon Age: Inquisition vs. The Witcher 3: Wild Hunt
TheChris92 replied to ktchong's topic in Computer and Console
I'm sure you're a beautiful person on the inside, Voloswag.- 256 replies
-
- Dragon Age
- The Witcher
-
(and 2 more)
Tagged with:
-
Dragon Age: Inquisition vs. The Witcher 3: Wild Hunt
TheChris92 replied to ktchong's topic in Computer and Console
Well, I definitely didn't enjoy playing as Geralt that's for sure. Not really because of his gender, mind you.- 256 replies
-
- Dragon Age
- The Witcher
-
(and 2 more)
Tagged with:
-
Best ending was turning off the [insert platform of choice here] and go outside for a bit.
-
No Rainbow Road in the new Mario Kart? You know, everyone's favorite track of all time.
-
Preparing for some hacko-slasho-button-o-masho action then.
-
Brilliant duet
-
I personally like Shin Megami Tensei: Digital Devil Saga more than Nocturne. Same combat, but with some unique distinct gameplay features exclusively to the former, while Devil Saga had a better and darker story with some heavy emphasis on mature philosophical topics. Plus I generally enjoyed the Persona series more than the main games. If you had a Vita then I'd suggest checking out Golden for sure.
-
Yes, it's the Singularity ending, also known as the eco-friendly ending, where you activate an ancient Tevinter artifact that turns everybody into player-sexuals.
-
An upgraded edition with even more extra content called Golden? Anyway, I'd argue both games have enough pros and cons to outweigh each other to the point where I can't say which game is better. 3 had a better story and the development of acquiantance to friends between the main characters felt somewhat more authentic and consistent. 4 had an excellent cast though, where I felt there wasn't a single character who was out of place, or annoying, and even some really fascinating and well written ones like Naoto or Kanji. Golden is in my Top Super-Star-Tag-Team-Best-Games-of-All-Time though since it packed more content and Persona 3 FES lacked the proper gameplay upgrades of the Portable version, the female route, whereas Portable didn't have the superior story presentation and epilogue from FES. Also, Persona 2 is an excellent game, despite its more.. "whacky" premise of Space Hitler -- The-Infinite-Gravity-Defying-Son-of-Zeus, aliens such. Ignoring that it was an incredible game like most of the Megami Tensei franchise. Anyway, I think it's cool he did the reference to Persona. It can only be positive knowing Laidlaw has gamed some good JRPG titles with love stories subtlety integrated into it.
-
I'm of two minds when it comes to defined characters versus self made ones: On the one hand pre defined characters such as Geralt have an existing personality and far more depth, we know that he is a noirish stoic individual that could step right out of a Chandler or Hammett novel, and we usually know his responses and what are reasonable choices to make on his behalf. Thus the narrative can be tailored to him and appear far more personal and impactful. However the player may not like the character as Messr's 92 and X attest, and maybe want more of their own preferable personality or traits stamped upon them. Or they may not want to play certain demographics, such as a mutated and reviled ugly freak, a male, a caucasian, a heterosexual or what have you. They may simply not like his voice actor. On the other hand there are games like Skyrim where one can create almost any character, dress them how they wish, create any backstory they wish and build a head cannon for that individual. However most of this is never acknowledged in the game, and could be done without the game even existing. Also ocassionally the story goes in a direction that your character would simply never explore, and that is when a dissonant feeling of "BUT THOU MUST" arises, and control of the character and game is taken out of your hands for the sake of the narrative and the developers story. This is especially true if a writer does not understand believable human motivations and their writing struggles to grasp basic logic or maintain internal consistency. A happy medium ground for me would be something like Torment, where one can create and mold the Nameless One as one wishes, but there are certain personal fundamentals that one cannot change. Add to this recognition of the physical side of the character, such as Omen Deng displays in Alpha Protocol when first meeting Mr Thornton, and you begin to get a game that has a narrative and a clear goal, but is substantially influenced by the protagonists choices and approach. All told the characters i've really liked have by and large been pre-defined, such as Geralt, the Avatar of Britannia, the characters of Betrayal at Krondor, the Exile, Michael Thornton etcetera. Usually the characters i've created in games have been a touch unacknowledged, had no real personality, and were not half as fleshed out as the companions. When i've finished the game or faced a choice and wondered what my character would do, i've often been stumped as they're just too nebulous and haven't really had a chance to define themselves, or are offered choices that are simply not logical, attractive or conisistent with their personality. This is especially true in save the world, get the mcguffin or deus ex machina plots, while deeply personal stories are naturally much better. I suppose one could offer choices that attracted the majority of players, whom are usually depressingly unimaginative, and create the usual prototype of a human male or female (interchangable really,) with a beautiful physical model, whom is a bad arse and yet cares deeply for their family and will react violently if they are threatened, whom uses the childish "wit" that is called snarky, is always politically correct, chaotic good and is dressed in impractical spiky armour with massively oversized weapons. However this will leech originality and any kind of individuality from the game and punish anybody whom wishes to make a more distinctive, realistic or unusual character. It's a rather labyrinthine business to be sure. The idea wasn't to diminish the concept of pre-determined protagonists. I play a lot of JRPGs with those anyway. But it was simply to point out that I loathe everything about Geralt of Rivia. That's all. The Courier in New Vegas had tid bits of backstory added in but aside from that she/he was free reign and not blatantly blank-slated to the point where the character feels a bit hollow and transparent to me. I also enjoy playing The Exile, in KOTOR2, whose character is fleshed out in somewhat similar manner to that of Geralt, and it's up to the player to determine what kind of person this character has become, disregarding the kinda person he/she was.
-
A sequel to Witcher 3 could just as well be a game with a new protagonist which is something they'd actually said they might do. Witcher 3, however, is the last game with Geralt and thank goodness for that. I'd like a game in the Witcher-verse where I get to design, and fill out the blanks of my character, instead of being forced into the role of bellends like Geralt.
-
He gets cool points for that Persona reference.
-
Radiohead -- Pyramid Song https://www.youtube.com/watch?v=zbKQPqs-cqc
-
New Vegas ... well more like modding it than actually playing.. Gonna take a while.
-
Shadow Realms? (You've Been Chosen)
TheChris92 replied to ShadySands's topic in Computer and Console
You lost me at "multiplayer game".- 47 replies
-
- Youve been chosen
- Bioware
-
(and 1 more)
Tagged with:
-
I did? Lol, whoops.
-
Rise of the Planet of the Tomb Raider Machines releasing exclusively on The Boner.
-
RIP, you wonderful man (Fisher King, One Hour Photo, Aladdin, Good Will Hunting & Insomnia) One of his best moments as an Award Show Host -- "The man sitting at that table - The table that looks like the Last Supper staged by Armani".
-
Writing in cRPG's -- a case study (Mass Effect)
TheChris92 replied to PrimeJunta's topic in Computer and Console
You just did. Ken Levine at least is a very good writer of the video game class, but you do really have to compare like with like. He has played to his strengths from movie/ TV experience and writes straight linear stories, he doesn't have to weld multiple decisions into a coherent whole- and even with the linearity his story endings have tended to be somewhat underwhelming or off kilter, except maybe Thief. And derivative of one another too, of course. Bioware's only real problem with ME was the lack of a coherent plan, or not sticking to the plan. Plus, as I always say, ME2 did not do the set up job that was required and left far too much for ME3 to do, leading to the dei ex machina. Since that cat is out of the bag, can someone do an analysis of the TLoU? I haven't played it (probly never will) but i'm interested to hear opinions of whether if it is as good as they say or if it just like Bioshock Infinite (overhyped) I would gladly oblige to write up something later today.