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TheChris92

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Everything posted by TheChris92

  1. Technically 3, or 4 (if you wanna count Ground Zeroes).
  2. I haven't seen that scene yet, so I'm gonna keep a look out for that one.
  3. The major difference is that you aren't playing a Qunari of the Qun, but someone who was born outside of it. Sten says that women do not fight, in a conversation with a female warden, because their duties do not adhere to fighting (male ony) and is confused as to why women would want to be men. I suppose you could view this as the Qunari living in denial over women's inability to fight, but if that's the case then Sten wouldn't have changed his mind or viewpoint at all during the game, and the Arishok would certainly not recognize a female Hawke in DA2. It's more or less just dedicated bias towards the Qun that places Female Qunari in roles such as, merchants or farmers. I think it is meant to be taken as such; Their abilities to fight wouldn't mark them as 'female' by Qunari standards, it's basically the overall point of the conversations with Sten. There were some stupid backpedaling in regards to the functions of the Ben-Hassrath, which I did find quite jarring. Sten is actually shocked and confused a woman would want to be a man; why would this be if the Qun acknowledges that a fighting woman - who is seen as male per Iron Bull - would exist in the Qun, if rarely? Its clear this is something he's never heard of, much less experienced. I agree with Gromnir; its a distinct retcon to the Qun's roles as set up in DAO. Not that I care - for all we know the Qun leaders took Sten's report on the Warden and/or female companions and decided that maybe some women could be men in the 10 years since the Warden ended the blight. As I understood it, he was talking about the Qunari player character, at first, who isn't really a Qunari at all, she's of the race but not the belief. So it doesn't count for the player character. In regards to the Qunari -- Sten will call the Warden a "warrior" regardless of class, because the PC is a leader and proves she has the skill to build an army -- This relates to howgender becomes superficial if they've proven worthy to serve, or honour, the Qun; It also reflects on why they'd convert outsiders, regardless gender and race into the Qun. Women of the Qun most likely aren't trained as "soldiers" or "fighters" and such. Sten questions why a woman fights. The original intent of Sten's line was his inability to understand why a woman "fights". He will ask that of a mage or a warrior as well. His question isnt why a woman is a soldier, but why a woman is taking up arms and fighting at all. He goes on to mention that woman are priests and bakers and such. It only, really, starts to become contradictory with the Ben-Hassrath, where women are clearly used as spies, so that's the part where BioWare had to backpedeal, this is true. They had to go in and say the Ben-Hassrath, are spies, not to be confused with scotus however, these are a different variant of spies simply because they're priests, and because they're priests it's OK that shes a woman, and typically they try to take non-violent measures etc. I get the feeling that this is what both of you have been talking about, in which case I'd agree. It's not like I'm completely disagreeing with him.
  4. The major difference is that you aren't playing a Qunari of the Qun, but someone who was born outside of it. Sten says that women do not fight, in a conversation with a female warden, because their duties do not adhere to fighting (male ony) and is confused as to why women would want to be men. I suppose you could view this as the Qunari living in denial over women's inability to fight, but if that's the case then Sten wouldn't have changed his mind or viewpoint at all during the game, and the Arishok would certainly not recognize a female Hawke in DA2. It's more or less just dedicated bias towards the Qun that places Female Qunari in roles such as, merchants or farmers. I think it is meant to be taken as such; Their abilities to fight wouldn't mark them as 'female' by Qunari standards, it's basically the overall point of the conversations with Sten. There were some stupid backpedaling in regards to the functions of the Ben-Hassrath, which I did find quite jarring. In terms of consistency, my major gripe in that department are mostly tied around dead characters coming back to life in rather questionable fashions. Not necessarily wholly disagreeing in regards to it being a bit wonky, especially considering the 'explanation' for why you don't see many female Qunari outside of Pal Vollen. But it's not like BioWare is alone in this department.
  5. I think you're making a big deal out of nothing. Bioware is coming across as tolerant of the LGBT community in their writing? *gasp* They have consistently pushed a socially progressive agenda, it's not new. If it bothers you, there are plenty of games out there that avoid social issues. drowsy and bioware is both silly. drowsy is silly for making a big deal over nothing. bioware is silly 'cause they is trying to fix a seeming inconsistency between sten comments from da:o regarding female roles in qunari society, and subsequent dragon age content that makes apparent that females is able to fight. enough people complain over the years about sten comments that bioware felt need to explain? either shoulda' stuck with original qunari perspective we got via sten, or shoulda' simple ignored the inconsistency they created rather than giving a silly in-game explanation-- let geeky fans come up with a resolution beyond the scope o' the game. regardless, is silly... drowsy and bioware. HA! Good Fun! He doesn't say that Qunari women can't fight he just says that they "don't fight" because their role in the Qun adheres to being priest, artisans and farmers. There are also Qunari, who are born outside of the Qun, and thus they have no obligation that prevents them from picking up a sword. That's basically your character if a Qunari is picked.
  6. You schizophrenic now too, Voloswag? I can never read you sometimes. Also, yuh-huh!
  7. Metal Gear Solid 1-3 & Peace Walker Metal Gear Solid 2 probably had the most solid soundtrack out of them all next to 3 It generally consisted of neat blues, jazzy tunes that neat fit with that eerie atmosphere of the Big Shell. - - Tanker Incident (Alert Phase -- Best Alert Phase) - Debriefing - - - _____________________________________________________________________________ Silent Hill Series, specifically 1-4 (Akira Yamaoka) -- Yamaoka is a master and he made the soundtrack as great as it was - - - - - ____________________________________________________________________________________ Persona series - Shoji Meguro is one of a kind; Blending everything from rock to jazz, hip-hop tunes, blues and even J-pop and still manages to capture almost any raw emotion of the youthful spirit that is series -- Ultimately resulting in an excellent soundtrack. Always. - - Master of Tartarus - - - I'll Face Myself - You in Wonderland - - - - The Battle For Everyone's Souls ________________________________________________________________________ The Longest Journey & Dreamfall -- Simon Poole & other composers created the themes for these great adventure games - - - Don't Just Say ________________________________________________________________________ Hitman series -- Jesper Kyd is excellent and I remember his tracks for Blood Money the most - - - ________________________________________________________________________ Psychonauts -- Peter McConnell's blues-sounding guitar accords of Camp Whispering Rock was sold me Along with anything else about this game. At times, it reminded me a bit of the Sly Cooper soundtrack which was neat. - - - ________________________________________________________________________ Knights of the Old Republic 2 -- It was one of the first western-RPGs I got into at the time since I was a fan of Star Wars It felt so unlike John Williams, so unlike Star Wars, there was a neat atmosphere to it, and yet.. it still sounded like Star Wars - - (This was one was my favorite due to the atmosphere it creates for the abandoned mining facility - Love it) - - _____________________________________________________________________________________ BioShock series -- The first game had some very memorable ones it was also the stronger of them all -- Best atmosphere - - - _____________________________________________________________________________________ Kingdom Hearts series -- This franchise has pretty much sold it with its music - - - - - (ak.a. best Disney World in all the games) - (KH2 version) ____________________________________________________________________ Sly Cooper series -- Specifically the second game - Paris - - - - ___________________________________________________________________ The Witcher 2 -- The game had a neat soundtrack going for it with that Eastern European feel to it - - - __________________________________________________________________ Valkyria Chronicles - - - - (Love this one) - And the list just goes on -- Lots of good game music out there for certain..
  8. Inquisition -- Might be one of my favorite BioWare games. Better than any of the Mass Effect games for certain. A bit of GAIMES of THRONES on the side too.
  9. My Bloody Valentine - Sometimes https://www.youtube.com/watch?v=t0dJqlvOSq4#t=97 <3
  10. Enslaved: Odyssey to the West -- IT's a game I have wanted to play, Ninja Theory seems like a solid developer aside from that Donte May Cry atrocity, Heavenly Sword is great, so here's Enslaved. It rings of promise, from grumpy Andy Serkis to a neat post apocalyptic setting, to decent combat, but then... there's the obnoxious Uncharted climbing mechanics, where the most obnoxious bug, right at the start of the game's chapter 2 prevents you from proceeding because Monkey-boy can't seem to grasp the conveniently lit prompt-jumping point -- thus you find yourself awkwardly climbing up and down a steel pipe, not being able to back or onward. I want to like this game but screw these obnoxious climbing mechanics that actually quite literally ruins the game.
  11. The Immortal Physics Defying Wizard Rico Rodriguez is back!
  12. Considering that they made the statement that "FarCry 4 will run the same on PC and consoles on Ultra", yes I believe that's to be expected. At the very least we can hold hope since Farcry doesn't have a crowd generator. Ubisoft is really trying hard to be the worst company of this year, guess that's why Jade jumped ship. Thought you meant the character called "Jade" for a second there, which I suppose works just as well, actually.
  13. If they are adding those heists already then I might get back into it.
  14. " I don't believe in scores because I don't believe a complex opinion can be represented numerically. You like numbers? How about four, as in fourk you! Do you really need someone in authority giving you a simple "yea" or "nay" before you buy anything? Why don't you roll over so they can stamp on the other side of your face?" ~ Yahtzee Croshaw In regards to a Mailbag Showdown special he made a while back, I can safely thsay that I agree with him here that retroactively, scores are meaningless as they can't summarize something as compound as telling whether a game is fun/worth it/great etc. I feel I've seen too many times before where eve the supposed perfect score still aligns with something that isn't entirely "perfect" or is held back by bitter issues such as say story, but where one reviewer might have felt that that gameplay was so intriguing that it basically sold the game on tis own. People tend to find differnet aspects of games more elaborate or fun than others. Shadow of Mordor, for instance, is a game I feel sells itself alone on its incredibly fun and intuitive gameplay, despite the fact that it isn't really unique or groundbreaking, aside from the introduction of the Nemesis system. So far I'm sold on Inquisition -- Speaking of Yahtzee, I'm looking forward to his review of this game as well.
  15. So this is what Shepard meant with "gonna go punch that mountain into space".
  16. They are both portrayed by Hugo Weaving if that's what you mean. Duh! Well yeah, duh, but your comment didn't seem to imply any prior knowledge so there.. :S
  17. They are both portrayed by Hugo Weaving if that's what you mean.
  18. Dragons Dogma had the best Dragon boss battles -- There's nothing more epic than climbing unto a dragon, hacking away at it, as it violently tries to shake you off, even leaping into the air, occasionally, with you still hanging on.
  19. Shadow of Mordor -- Alongside Stick of Truth, this might be my favorite game of the year so far -- The orcs all have entertaining personalities, and goals, thanks to the very intriguing concept of the Nemesis system. It makes the game constantly feel alive and fresh all the time while sure; There'll inevitably be repeating lines of dialogue between the different orcs but there are lot of them, enough to grant variety at least. The combat is quite literally a card-board cut out of Arkham, which is not surprising considering the publisher being Warner -- the controls are laid out exactly the same as the Arkham games too. You use the left bumber to throw knifes in combat (essentially being batarangs), and press the circle button to utilize your ghostly powers to stun the enemy, or whatever key it is for PC and Xbox.. But that's okay though, because the combat of the Arkham games are excellent and it's actually implemented quite well into SoM that makes it feel natural and intuitive, along with the occasionally jarring climbing mechanics of Asssasins Creed; The climbing have the same sensitivty problems of that franchise, haven't been sloppily carried over here as well.. It involves Talion basically doing what you didn't want him to do, like glombing an enemy you didn't want him to do, because you pressed the button commands in a wrong order -- In a somewhat similar fashion to say.. Splincter Cell Conviction, the problem lies in how most of the same buttons are set to various commands thus making the mechanics end up being a bit of a cluster**** at times.. Although, Morder, with the nemesis system alone. Is. So. Much. Fun.
  20. Skyrim + Oblivion In Oblivion, portals show up everywhere, we need to close it. DA:I is about that, closing up portals that will show up everywhere In Skyrim we kill dragons everywhere Dragon Age have lost it's originality, a rip off from many popular games So I guess Skyrim & Oblivion is then a rip-off of Warcraft? Demons rushing out of portals all over the world, killing dragons etc? And the inspiration goes on and on.. In retrospect, I'd say Inquisition looks more like Dragon's Dogma to me, which I don't consider a bad thing. That game's combat was actually fun and the boss battles were incredibly enjoyable and engaging.
  21. Such starking choices from BioWare -- Will you pick A or B? I suppose it's true though -- The more things change they more they stay the same. Pick either side that both consist of saturday morning cartoon villains who are stupidly evil for the sake alone of "someone has to be".
  22. I made an exception for Wind Waker because it doesn't get any better than that -- But nah, gonna pass on Majora's. Already got the original version on the Wii.
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