Thank god I'm playing with a controller. Hope you are using the DSfix mod. I think it has an .ini file for keymapping. Yeah, the game does not explain its mechanics. While this is very frustraing on the one side, it is also satisfying if you find out what this mechanics do ingame. I really love the exploration in the game. It's so thrilling when you enter a new area.
Dark Souls. Thank god there is a graphic mod. Otherwise it would be the worst port ever. The respawn mechanic is kinda lame and using a bow feels like cheating so far, but I really like exploring the castle and the minimalistic tone of the story.
Other stretch goals I would like to see are some kind of origin stories for each class and having an ingame codex/lore/readable books. I wouldn't name some big goals because in the end the people will be dissapointed if they are not achieved and they will feel that something is missing in the final product.
Origin stories? You mean like Arcanum, or like Dragon Age?
Dragon Age.
I could be a flashback and instead of gaining XP and loot you would determine some unique perks/traits.
Stretch goals were all fine to me. If Obsidian wants to make an expansion pack, then they should do another Kickstarter. I will give them my money again. There are only two more stretch goals I'm interested in: origin stories for all classes and bringing Mr. Ziets back to this project.
Played Rage last week. It is so boring I don't know if I'm gonna finish the game. Also started with the latest world event in Anno 2070. Actually it is quiet challenging unlike the previous world events.
I want to see both. DLC and Expansion Packs. I think both can coexist and complement one another. But right now I haven't seen a publisher doing it right. While DLCs should take place during the main campaign like in FNV, Expansion Packs should be some kind of expanded epiloge like Thron of Baal or Mask of the Betrayer.