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Musopticon?

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  1. Chrome, the original, not that Specforce thing. Decent fps, too bad the writing lacks balls. ARRRRRR
  2. I hope it's patched to at least 1.0005, that eliminates most fps problems and all bugs in singleplayer. Hmm, what else...well, as a starting tip, it's worthwhile to whack all brown wooden crates(you'll find some in a cellar in Rookie village for starters) and all small supply kits which look like small blue and grey lunchboxes. There's usuallyboth around wherever humanoid things gather. I mean, not just humans, but all human-like things. Another thing, armor degradation is something that is either a blessing or a curse. The good thing is that enemies have armor values as well and continuous fire and especially explosives will destroy it fast, the bad one is that yours gets broken pretty easily as well and later on that means severe penalty to resistances. At the start the armors won't last anything anyway. Unfortunately, the vanilla game doesn't have a repair feature with traders, that was introduced in mods and went along to Clear Sky. You might want to find a repair mod eventually. See if the degradation bothers you. This is a bit of a spoiler, but there's a decent armor in one of the attics of the Rookie Village. You'll have to jump over from another roof to get to it, but if the Garbage(next area) hates you, the suit is there to blunt the edge somewhat. I didn't use it in the vanilla game, but do pick it with total conversions(no one seems to want to mod it out), since the start is a bit of a dreg without it.
  3. As my native pal so deftly put; good luck and godspeed. This is definitely something that can die at the fall of a leaf, but I hope you perservere. And honestly, no super mutants please. And try not to rip everything from Fallout, ok? We'd like to see your own game and not some empty homage.
  4. Comparisons with ME or GoW aren't just down to using the same engine. Not to mention, GoW has a graphic team about the size of the whole AP dev squadron, naturally anything will pale in terms of amount of effects and sheer quality. Then again at least in AP the characters won't look like giant dwarves and the palette has other colors than brown green and black red. I'm sure it'll rise to the occasion. For instance, Jade Empire did it well enough with older tech.
  5. I think it's fantastic. If you aren't familiar with the Amiga or Genesis KB...well, in a nutshell it's Heroes of M&M in a persistent world. Without any city-building or defending of targets. You'll have a initial starting home city, where you can sell stuff and have a recruit pool, but there won't ever be a any unit upgrades, with one exception through your skill tree, or buying a recruitment center or hiring heroes
  6. I hate the Facebook notes meme. I hate it with passion unbridled. Though coming up with those 25 points was fun, nevertheless.
  7. King's Bounty:The Legend is an incredibly addicting game. It's six in the morning here, so I just might have to stop. Zzzzzzzz...
  8. Totally. So is The League of Extraordinary Gentlemen.
  9. The grind is optional, so it has never bothered me, I guess. Around the second chapter they start dropping repelling artifacts, so the drowner swarm syndrome is largely cleared by then as well. I agree that completionists will have to face tons of grinding, but the monsters hunt quests are not what makes the game. Not to mention, hardest difficulty makes the only worthwhile hunts, the named trophy hunts, into a minigame of sorts, since you actually need to prepare for each monster and its cronies with the right alchemy, instead of "lol igni spam". I might just be too used to grind to notice how much it detracts from an otherwise cool game thanks to the Gothic series. Now, that's a whole new level of grind there. Exhibits one and two - you have to clear every single animal in both games from their initial areas in order to stand a chance in the next chapter. Unless you are a major stealth freak and know every glitchy ledge area where orcs can't reach you. Then again, the areas actually stay empty. The Witcher respawns the monsters in a couple of hours and it's only saving grace in that regard is that combat areas are clearly labeled as such and can be avoided to an extent. Paying attention to monster behaviour, are they nocturnal or not and where they inhabit, and moving in and near roads and paths avoids a ton of boring combat. Sorry, but I don't get it why our tastes are so different when it comes to Witcher, Pop. I acknowledge the game's problems, but like I can ignore the large amounts of grind Freelancer, for instance, or having to clickatize myself through the soppy soppy every time I play the first chapter in BG2, I mostly phase out the sewer trips or the horrendous swamp parts in Witcher.
  10. Valve didn't make Portal, they just merged the Narbacular Drop team and integrated the game idea into their overall world. Sort of.
  11. Meh, Shadowrun is a mix of everything where nothing works. Now, a Cyberpunk game, that's where its at.
  12. You know, I'd call the 50's thing in Fallout and Bioshock art deco, the statues, the metropolis-skyline with a zeppelin, the mix of chrome and teak and marble in architecture, etc. Great style, which is fairly well known, but meshes too well with our notions of a modern city with it's skyscrapers, the NY look, that we tend to ignore it. Anyways, Pop art and similar stuff is currently in about two game franchises, one of which can't decide whether it's retro scifi or post-apoc and another that took a Randian utopia with it's own style and showed you its underbelly, I can't say it's "shared by a lot games", steampunk or not. I agree that there's shared elements, but I honestly can't call Crimson Skies or Bioshock steampunk. Some filtered look isn't enough, there has to be consistent steampunk in the setting backstory and in the fluff as well. I mean, look at Rise of Legends. The Vinci are the steampunk incarnate. They quickly embraced Industrial Revolution, but didn't play around with spinning jennys, but huge freaking killer bots. I can't call Bioshock steampunk since the devs never went for the look or the idea. To you, steampunk is valves and the over-the-top gadgetry look, to me it's a very definite genre. A question back, would you call the second Burton Batman steampunk? Edit: Awesome pic
  13. I'm failing uni by the minute. Social life has never been this good and I'm having tons of ways to waste time in a grand manner, but in reality I don't have a research question for my BA thesis work ready yet and the study field is very much applied linguistics and web-based sociolinguistics and code-switching so I can't arse my way out of this by narrowly escaping a slipping deadline via feverishly rambling something about post-Victorian occult having its roots in both the inflow of foreign influences via Imperialism and inbred seething esoterism in the back of every good anglo-saxon gentleman bend over by society, instead I actually have to research, well in advance. And I have that one course work, in British 18th to 19th century literature, hanging and hanging. As it happens, it's the only thing stopping me from taking a maturity test once and if the thesis gets a "yay" instead of a resounding "nay".
  14. It's a champloo of different European styles, mostly former East Bloc, but with a wealth of other stuff thrown in. Trust me, I know it's not spot on Estonian. I have relatives there, I visit now and then. I'm just reminded of Eesti beaches and old villages, like say near Saaremaa, when I play the original campaign. And the starting metro station and with it's surroundings feels like Tallinn to me. But I guess you know it better, being a native. And you have a pretty different notion of what's "Eastern" than me if you distance Czech from that. Edit: Now that I think about it, they had a pretty wild idea of East Europe. Episode 2 feels like it's on the Alps, the end of regular game City 17 is suddenly a lot more Western than before and they can't decide whether to have their warning signs, news papers, notices etc in a random Slavic language or American English.
  15. I haven't played the second one, but Crimson Skies one had that "what if nobody invented missiles or mach engines and everybody was an air pirate in the 50's"-look, right? Well, I honestly don't know. I'd hesitate to call it steampunk, since there's nothing anachronistic in the technical aspects, but I know what you mean. It's the same thing as with Silent Storm's panzerkleins looking like old fighter ****pits and submarines or Overlord's dwarves having steam elevators, flamethrowers and really sophisticated(or not, going by minion death by burning -count) blast furnaces - there's elements in the look and the themes, but like Star Wars isn't scifi, but space opera, Crimson Skies fits into a different thematic genre than steampunk titles. Honestly, I know most people won't agree with me since steampunk is often labeled under the nifty catchphrase "what if history took another direction?", but that's a whole different can of worms. I'd call that superordinate genre of anachronistic history and fiction. Stuff like Card's Alvin books or Superman:The Red Son. And you have to consider that there's various kinds of punk. Cyberpunk(very much what-if there), steampunk, newtonian punk(clockworks and ****), gothic punk and vernepunk(lol, hypercorrection right there) etc. Being called "steampunk" sorta requires that steam-aspect. No cars, but tons of railroads and steamers, robots based on boilers on legs, people being comfortable in smithing aprons while sitting in an automaton ****pit. And the ultimate question, is Syberia 'punkish enough to be a new 'punk, or how are the genre wankers supposed to fix their minds around Soviet automata, mammoths, hot reporters and mobile phones all existing together in a seamless thematic background without reality going "snap"?! I won't kill you for calling anything anything, otherwise I'd have to torch my local book store for having New Jedi Order in the scifi section. I just don't agree. Edit: ****er spaniel, So****e Arukidasu, yep. This forum filter hates both me, Hachikuro and cute dogs. ****ake shrooms!
  16. I don't know about Will, but for me it was the first time ever playing a messiah in a East-European dystopic scifi setting. The athmosphere was strong exactly because you were traveling through those regular farmhouses, beaches and rundown canals, it hooked me in because it could practically be Estonia or Latvia in 15-20 years, should some aliens decide to invade. Playing the main game was very much like a road trip through a local countryside twisted by that extraterrestial intrusion for me. Funnily enough, Valve relied more on the roadside picnic methaphor than a certain rival dev studio ever. Anyways, it's sad that they practically cut 40% game by alpha. I really wanted to see stuff like that level with the drained seabed, zipping with the sand buggy between beached hulks of tankers and other craft and also see the original idea for Nova Prospekt(taking a train to the wasteland) and Lost Coast as a stop between Little Odessa and Lighthouse. Well, that dev time span was already horrendous anyway.
  17. I want to able to add Wolvers to my character.
  18. I really think the whole steampunk concept is overrated and except for a small vocal spliter group of the gaming community would not sell well enough for a publisher today to invest in. All they would do is look at sales of arcanium (last AAA steampunk game IIRC) and be turned off from investing millions in such a project. Bioshock says otherwise. All I'm saying is a lot can be done with a steampunk setting. Its severely underused so there's a lot of originality left in it. It also tends to have a lot of style. Never played BS but 'steampunk' was not the impression I got from the screenshots. But I certainly may be wrong. Honestly, steampunk is a label that gets thrown around pretty randomly. As a genre, it's about having anachronistic technology in an older world. Usually Victorian, since the genre has it's beginnings in Gormenghast and Verne. That said, Bioshock would certainly qualify with the anachronistic technology aspect, but the look and themes of Rapture aren't anything like steampunk. Arcanum is steampunk, Thief 2 is steampunk, even Wild Wild West is steampunk, but Bioshock has lots of pipes and valves and a somewhat Nautilean look in its architecture, but that's about it.
  19. And the Comb...Replica are grown in vats. Count two to two.
  20. Apparently, the boat was entering shallows just then. I know, I know, not even nigh-plausible.
  21. Shadow of Chernobyl with Oblivion Lost and Panoramic mod. I'm at the bar and trying hard not to buy a nato rifle, since I know ammo for it won't drop till two story missions are past.
  22. Uh, forgot your earlier post. Carry on.
  23. Paizo's PFS module The Hydra's Fang Incident had the Pathfinders(a lodge of treasure hunters and general Indiana types) try to find a missing pirate captain and his ship and deal with some lost relics. Naturally every factions had their own stake in the matter, but as usual all Pathfinders decided to group hug and stick together for the most part. Anyways, as it goes with dirty shore towns and pirates, finding Darziel's ship the Hydra's Fang included boarding a large rowing vessel we graciously accepted after greasing the local guardsmen. And naturally enough we had a couple of nasty encounters while on the craft and navigating the bays and tide pools of the natural waterfront. The first of these encounters started with our second ranger, Vasco noticing two dark shapes swiftly swimming towards our vessel, only to meet our readied party targeting all their bows and crossbows on them. Unfortunately, Sahuagin are water-based creatures and, despite the waterfront being dumped full of waste thanks to the highly-refined early-Renaissance notion of enviromental preservation in Golarion, being subaquatic, they naturally decided to even the odds by trying to dip the boat. At this point a chorus of "****s" met the gm, since everyone knows what will happen to a cleric in field plate, a barbarian in chainmail and everyone else wearing studded leather and armored kilts(yay for 1+ armor class, nay for rising the category from light to medium)) while being faced with a sudden Swim check. Everyone else except the daring Vasco, who dexterously run along the boat while it tripped, took a dip in the green jelly of the bay. And it was about then that a certain person faced with gm-duties started to grin, chuckled at the collected angry faces and told them he had changed the water from "deep" to "chest-high" after getting enough of full-party deaths. Everyone sighed, started puking out the oily goo and taking shots at the fishmen.
  24. Man, 80 years of speculative fiction and fantasy and everyone is still redoing the "dirty urban megalopolis with scoundrels"-motif. One, two and one, two, three, four...Gormenghast, Llankhmar, Ankh-Morpork, City, Absalon...
  25. A minor one. The blood effects were accidentally disabled and so the update simply fixes that. Could you please a link on where to get it? I can't seem to abled to find it via google. Here you go! http://www.thewitcher.com/community/en/news/678.html That patch is only for the US retail version. The European version and the downloaded patch version don't have that snag. CDProjekt Red used to state that there would be no patches for the "final edition". Hope that statement holds out. Obviously, anyone clicking that link would be aware that it's for the US only, but I had to comment since your post in the light of Lare's nick was so funny.
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