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Everything posted by Musopticon?
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Mists of Mwangi is next then perhaps some non-Society PF.
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The little time we had will always stay with me.
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I continue to hear arguments for Gears that sound remarkably similar to what haters say every time there's a new Halo game and co-opers eat it up: "average", "no style and unoriginal", "childish design that misses only titillation". And you can't do much else than shrug when finding out that next to none of the critics have tried co-op campaign or multiplayer. It's a bit of a drag, guys. Try GoW or Halo 3 with a couple beverages of your choice and play with someone who you used to spend countless hours with e.g killing time(or Battletoads) on SNES or at the arcade hall and enjoyment is guaranteed. Sure, none of these games are particularly brainy, but far more visceral and tactical than their supposed real-life equivalents such as bowling or watching hockey(snort). GoW 2 to, in particular, also sports some interesting design that harkens back to the same over the top Jurassic and primordial vision that games like Turok and even Shadow of the Colossus had in their time. A fascination with the grand and ancient, but not in the Bruckheimerish cheap sense of epic military wankfest, but in the sense that there's plenty of these things that go bump in the night and fascination with what Lovecraft might have found had he worked as a mining engineer. Epic Games reveals an unsated longing for civilizations in the deep, and for pleistoscenic horrors that we have either forgotten or are too afraid of ourselves to hush the children with.
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Thanks for spoiling it, thanks a lot. Well, ****.
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This one!
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Played through the Society scenario titled "Black Waters" with a good group. Had great fun and have to laud the writers for their quest and encounter design. And I didn't get my Taldorian Ranger killed even though the average monster had 30+ hp and enough ac to survive being pincushioned. Well done guys!
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I don't get how you people can play these games the nth time and still find those things to be funny. It's like taking Jan Jansen on board because you think he's funny. Boggles the mind. I'll be leaving for uni tomorrow and am knee-deep in school work, so it's a week without gaming for me.
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Word. At the Skorge fight currently. Sadly I'll be away a couple of weeks and won't see the rest until then.
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Guardian is awesome, so is the single-player mode. We are at the first beast barge now and it's been hella fun. Love the mortar, love the levels, especially love the new monsters. The game has tons more personality now.
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What's your opinion on Alpha Protocol?
Musopticon? replied to pcrk2's topic in Alpha Protocol: General Discussion
Well, can't please them all. -
Led Zeppelin - Black Dog
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Cliver Barker's Undying at least, 2001 material IIRC. Brilliant game. Chronicles of Riddick too, as was already pointd out. And Severance:Blade of Darkness! Yeah, it's a 3rd person action game, but it's godly and the bow zoom is an inclusive feature! Heretic 2 and Rune are good as well. Oh, and play the Legacy of Kain games, they should work decent.
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It wouldn't be the first time. Trust me. On nerd social life, I came back from a loooong students and lecturers social outing which I hosted. Sleep nao.
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It's girls' night out. They've been at it for 6 hours now. I'm supposed to go pick the missus up around 4 in the morning, which is two hours away. Bloody hell, I've been up ever since the election results rolled in. Need moar sleep!
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Less cheese, more original content, please!
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Because he, correct me if am wrong about this, wants to finish it perchance? I'm slogging through Bloading Lines, I mean Bloodtimes, I mean...that vampire game. Currently in Chinatown, the absolute worst hub. It's kind of like the game director told them to go wild with ethnic stereotyping and entirely the wrong influences. The backyard of Kue-jin is like some colonialistic backdrop for a kungfu movie seen through manga glasses. It's still not bad, for instance the quests are generally good, just that after Downtown and Hollywood...well, I'll get back to the game. Started Beyond Good and Evil, currently in the mines. The laptop's integrated graphics card hates the game. Severance is bloody good and bloody hard. Forge of Xshatra got to hard I had to restart. Also have an inkling of playing some Icewind Dale...
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In a September 2006 speech to the Family Research Council's "Values Voters Summit", Musgrave warned the audience that "the future is grim unless we do what we need to do to win this battle" and that "as we face the issues that we are facing today, I don
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*plays Neil Young* Yeah, this is great news! Worth waking up this early, worth bearing the awful Finnish news coverage on the subject. God bless and godspeed, America. Hope you get back on your feet.
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You know, other than football(we watch anime and movies and of course the elections now), that's pretty much the format that never gets stale. I mean, no complaints from either of us.
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Did my first teaching(in an academic subject) for two classes aged 15-17, on Religious reformation in the 16th century and on Second World War post-Barbarossa. That was...difficult and different. They are certainly a handful, but much less than say, teaching young fire fighters about knots and first aid. And I've done that, a lot. I should do a quick transparency on Absolutism and perhaps on Louis XIV and Baroque, but I'll leave that for next morning. Bloody hell, I could become a teacher. I actually have it in me.
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On Diablo 3, they're still contemplating respawns. One of the ideas that has been thrown around was that at least surface areas with habitation and roads and such, unlike say corrupted woodland, would stay empty of monsters and open for travel once cleared. Dungeons are another matter entirely.
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I remember being 12 when I saw the drooling clown episode. Laughed till I dropped. I'll never get clownfobia. Then again, no one else ever gets my claustrophobia.
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I actually prefer it if an rts does away with base building and most of resource control and concentrates on warfare, tactics, etc. The Ground Control games, particularly the first one, are great examples of this. Almost zero resource control, every unit has a use and wrong decisions are costly yet repairable with skillful gaming. Though, I think the Myth games were likely the best example of tactical rts gameplay done excellent, the command point idea was brilliant and the awesome setting helped. Best thing, there was little microing involved and armies could be managed and entire formations controlled with swiftness and ease, usually resulting in very brutal and decisive victories, if you "got" the system. That's actually been a problem in the genre so far, the games aren't exactly intuitive. Here's hoping WH40K: Dawn of War 2 will fix it. I love the ideas they've presented so far.