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Everything posted by Musopticon?
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Ninja Gaiden 2 Sigma for the PS3 officially announced!
Musopticon? replied to Meshugger's topic in Computer and Console
Yes, I've seen how it is on Master. I wouldn't dare. -
I know. But "times they are a-chaaanngggiiing!" Anyhow.
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Bob Dylan - Times they are a-changing Yes, I'm sentimental.
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Watchmen. Dude, dude. I'll need like a week to get my thoughts right over this, but when all is said and done, I hope mr Moore gets to see it. Some tribute.
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Ninja Gaiden 2 Sigma for the PS3 officially announced!
Musopticon? replied to Meshugger's topic in Computer and Console
I hated the freaking army warehouse, worst part of NGB. NG2 had a "nice" rehash of what made that level fail with the almost as annoying Submit or Die chapter: Landmines, bazookadudes with landmines, bazookadudes with landmines aided by dudes with grenade launchers, etc. Not to mention the battle at the dockside in the jungle level, urhg. -
Elaborate, please. Was it better because the zombies were "nonstandard" or because it was, in your view, just better written? In my opinion Legend fell flat after Smith found the other survivors. Decent premise, but the execution left me wanting more, especially since I love the original book by Matheson. Funny anecdote though, before I read the last page of this thread, I had just picked 5 alltime favourite movies of mine in a Facebook app. Funnily enough; Lawrence of Arabia and 28 Days were both there.
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Support for queer mods!
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Ninja Gaiden 2 Sigma for the PS3 officially announced!
Musopticon? replied to Meshugger's topic in Computer and Console
Yeah, just like Sigma 1 was a tweaked NG Black. *wishes for NG 2 Black* THough with Itagaki leaving the team probably wishes to do something different once again. I heard the guy could be a right yutz when in development. He's also the idiot to blame for the set-piece kind of world, a mission pipe if you like, we had in NG 2 instead of the relatively open world of NG Black. I think Black is still the superior game, it's fighting system made more sense(everything is breakable or has a counter no matter how freaking massive a blow*) freeroaming was supported somewhat and you had a hub which gave the world a consistent feel. On the other hand though, NG 2 has a lot more varied and deeper weapons, infinitely more interesting enemies, tons of "ooh" and "aah" parts, better autosaves by far, better soundtrack, somewhat more interesting locales** and other small things. *except the red dragon monsters **I mean, c'mon...an army warehouse vs a burning ninja castle? -
Yeah, NX3 has definitely been considered at least(cf. Urquhart in a recent interview), but that "Character Pipeline" detail makes me think of an entirely new venture.
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I thought the second one was a really good shooter in its time and still a decent and funny romp with lots of metahumor nowadays. The problem with both was that a lot of players just didn't find the bullet time mechanic interesting enough to finish the games or rate them very high. As shooters go, the amount and quality of writing was certainly up the bar and even over it. I mean, the contemporaries of Max Payne 1, Gunman et al, certainly played around with very different hooks. This is where I disagree with many reviewers, the bullet time didn't get boring for me since I didn't see the basic essentials of shooter gameplay, point and shoot, reloading and cover, to be any different even though you were gliding mid-air in suppressed time. In that regard the game got boring just as fast, or not at all, as any fps or third person shooter in the market.
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In reference to boss fights lasting a life time: First they explained it with how freaking doped up the boss gangsters were, like the leader of the Ragna Rock joint("The blood of angels, gaaa"), but towards the end the endless stream of bullet sponge g-men was starting to be a bit less droll. I liked that they dropped with the m4 pretty rapidly though.
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*throws a pigeon* Empyrium - Blue mists of night
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Beta Satan - Pray the Gay Away
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Okay, that's 4 days of just about nothing but Beyond the Sword on Warlord. I think I might do some studying right about now. BA thesis deadline in two weeks and all.
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Gone the way of flight simulators and turn-based fantasy strategy, unfortunately.
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Basileos or Archelaos, from the top of my head. I've always liked Demarch, myself, or marquis, for a nice princely apellation. And as for Albion, there's an even older celtic name, but I'm not so sure which right now - might have been Brython.
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I thought SWAT 4 was a really good attempt at non-lethal takedown and tactics simulation, granted there aren't many.
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Sheesh, I'm cringing at the quotes a bit too much to even try the quiz, I'd just answer middle-of-the-road until I come upon a tactical question and duly end up being a rogue, as always. Anyways, down with the fourth edition, hail Pathfinder!
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I've just about run through yet another pair of shoes myself, suffice it to say I'm a walker. The bus fares here are really cheap, two euros for a ticket that lasts any amount of travel in the Tampere region for one hour is not a huge weight on anyone's wallet, but I tend to stick to my two legs since I hate scheduling my day according to the transportation times. Right now I'm 183 cm and 76 kg, but I really should get some excercize. A good friend of mine just broke a life time habit of bad eating and terrible workout and I'm a bit envious of how fast he's gotten into shape again.
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Installed Civ IV and Beyond the Sword after a looong hiatus and now I can't find the darned tutorial anymore. I thought there'd be a section for the new features, notably espionage and corps, but I guess they decided to stick to Civilopedia. Works fine in Vista 32bit, by the way.
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Well, I don't get watching soccer myself, I never understood why watching something instead of doing it yourself was supposed to be fun.
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Also, best melee weapon ever.
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If you could, say, acquire the game, it would still be interesting to wade through. I don't know what your views of Baker are, but there's some brilliantly atmospheric spots and it feels a bit lookinglassian at parts, with you spending time in a mansion and trying tackle various nonterrestial threats, like a rip in reality bridging a ruined nether region(which isn't any kind of hell, for once) with the 1910 Ireland or the black sheep of the family returning to haunt the area with his sea raiders. Unfortunately, the pacing and action was too slow for some and it didn't sell much. The first part, for instance, has you only using a scrying stone to find your way around the mansion and the first few weapons both fire and load slow, it's more of a action-adventure to be honest. Later on the investigator acquires enough of an arsenal both magical and mundane, but I was reminded of System Shock 2 in terms of how the game is paced. Far less depth in its mechanics though.
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Yes, Rise of the Runelords it is! We got together a group to try the adventure path and I'm making a Varisian scoundrel as extravagantly as I can! Some of the writing seems a little stupid and the maps are, as always, totally unheeding to laws of nature and geography, but the area of Varisia seems fresh, with very feint Pyrenees tone that I find intriguing. The campaign also has had mr Logue(Mist of Mwangi) writing for it, so am anxious. I read about the ogre redux, among other creature remakes, he did for Pathfinder especially and the whole "humanity's backwater ancestors" idea with strong hints of The Hills Have Eyes(monstrous clans of inbred retards lying in wait for booty and booty) is brilliantly sick. "Yousa got purdy lips, hurr" Also, apparently the faction business won't play too much into this adventure, other than political powers having a feud over the region, so it'll be more down-to-earth. And under-the-ogre, hur hur hur.
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Could someone actually count the provinces on the maps in ETW? I'm interested in hearing about mod potential, heh. IIRC, Rome had an absolute maximum limit of 199 provinces(+sea, which was one province), but you could circumvent the limit by merging unneeded provinces(such as all desert areas which didn't see any habitation in that period) into one big province spread out over the map in various locations and freeing province space for more interesting places. Then if you were to hide the province's city in an unreachable place, the AI would ignore the deserts entirely. In fact, in Rome and Medieval 2, the sea actually had a "capital", an invisible and unconquerable one, but still a capital. ^_^ Yeah, for r'lyeh.