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Musopticon?

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  1. Edit: roffle. and no, none of those are actual choices, I just thought the edit was funny. Edit2:wait, there actually was choice like that. the game just made you appear a huge perv afterwards, iirc. I mean, Ilyasviel is like 21, but a loli is a loli.
  2. As far as I understood, it's like comparing Timberlake's sold albums with Gareth Gates' sold albums. I mean, we are talking about huge numbers here, but there's an obvious gap.
  3. Oh, right. Those teal women with tentacles coming out of their heads, right? I just bundle it up with everything else bizarre crap internet regularly spews at me. If you like it, fine, it's still weird internet crap. As for Missions appeal, heck, she's loli with huge boobs(and tentacles, zomg). This, if it is a suprise, should be a realisation of something vital to you.
  4. Now that you have established that there won't be spoken VO for the new dialogues, due to obvious reasons, you'll probably understand why K2 had nothing near the amount of BG 2 in dialogue. Imagine voicing every line of dialogue in, till exempel, the Aerie romance and then animating the whole thing. Heh, get the idea? That said, good luck. Hope your team members share your ambition, otherwise it's destined to fail. Mark my words on this, devotion is admirable, but for every mod project that succeeds or even gets an internal alpha out, there's a fifty more that die in the start steps. Either it's the end of the creative rush or, sadly this is more probable, they just "found something better to do". Keep at it, and keep your friends at it, we'll be here to gladly play it if you succeed.
  5. I don't know if it's possible to win against the wigger throng. It's a like a massive seething avalanche of fugly mainstream. I mean, I'd like to help, but I feel like dodging and keeping running.
  6. It's ugly, it plays like Max Payne without the badass story, but precision aim is godly...oh so godly.
  7. *puff* *puff* Yes, zat is a tidbit I'd like to share in as well. *poofff*
  8. You admitted to being a hippie!

    Hey, everyone, a hippie!

    *points and laughs*

  9. I shall reserve judgment till I actually play it. I have no doubt that it will be good but it is still just an expansion. The idea is, Cant has actually played the through the story, if you are not up to date with forum happenings, he was in QA for MotB. So give him some slack.
  10. No, they threw in the oc to appease IE-fanfolk. Seriously, I read a quote recently that had some top guy on Bioware explaining that they had an incredible backlash from their old demographic for not including a single player campaign "worthy of their previous games", so Bioware, in their infinite wisdom, had some of the team spend a couple of months cobbling the oc together. Voila, we have the crappiest crpg story ever.
  11. That is just utter bull****. They made an icon into a grimy gear of a corporate machine. I can't just take this any differently. I don't care for marketing or associative assets, this is just complete bogus suittalk. What kind of publisher rewards by taking away an identity? What kind of ****ing reward is loosing your individuality as a developing unit? I hope 2K Games at least makes a ****load of dough so "2K Boston" can keep making unique titles, instead of becoming a license product sweatshop.
  12. That is like the best part of the entire game, besides the hospital. Of course, the levels before and right after that are pretty annoying, since it's just a case of constant ascend and avoiding Pyramid Head, but the actual prison is awesome. I was scared witless in the hanging gallows and some of the ambients in that place are torture. Though it wasn't nearly as unnerving as the freaking nurses you met before. Don't fret though, after you pass the prison, it gets gradually less scary, until the very end. Of course, if you hate hate hate the Pryamid Head, you might not want to continue after the short trip to Toluca Lake. Personally, that rowing part was just as unnerving as the actual game levels, the lake was just eerie and you constantly waited something to attack or some encounter to happen. I kept expecting the dead steamship to pass by or something equally cool. Shame really, although if they were going for that silence before the storm thing, they totally succeeded. I'm still playing Shivering Isles, just entered the Mazken stronghold to kill some orderites and test out the level 13 Madness Longsword(damage health ftw). I sort of missed the whole Dawnfang/Duskfang thing, which annoys me now as I love the whole soulfeeding idea and the weapon would probably have been pretty powerful. Especially because now, since I can beat everything with just using my fists, I could have spammed hand to hand for strength multipliers and finished with the 'Fang. Total powergaming, but it's pretty much the norm, unless you wish to metagame yourself to oblivion(rofl) by keeping a low level. You could outfight anyone in this expansion no matter how lousy a fighter you are, since Bethesda nerfed enemy attack reach and rate(you can fish them for attacks and constantly beat their face, without ever getting hit), as long as you avoided enemy attacks as to not stagger or take status effects. Some enemies also do immense damage rates, way worse than the soppy daedra of vanilla Oblivion. Skinned hounds, mature baliwogs and scalons can keep a constant barrage of good damage up, unlike some stupid Daedroth whose only good attack is defeated by fire resistance or ridiculous dremora who fail to block-stagger strategy constantly. Heh, I don't know if I've ever played the system so much in a crpg before. Maybe FF 8 gets somewhat near with the nigh-constant character planning and status effect mixing. The game needed that to keep itself interesting though, as every battle was actually just a linear repeat sequence of Shiva/Doomtrain/Eden/Aura+Lionheart-animations.
  13. You've made my day. Actually, you've made my last two days, the time I've spent listening to the albums Thimar and Barzakh by Mr Brahem. Absolutely spellbinding work. I love how it's not fake exotice with "omg we gots ethnic instruments over a crappy synth track!111", but the real deal. A native playing native music. And he plays so well. What's not to love?
  14. kor is sensitive when it coms to his periods lolz!
  15. *lets the contents simmer and then puffs* Indeed it is.
  16. The reflex boosting makes the game too easy overall. If it would be just the Max Payne-bullet time which only about halves enemy movement speed(even less in Max Payne 2) I wouldn't compain, but it makes everything so slow that you make take about a dozen headshots and just keep runnin back and forth in a level, spamming the ability until everyone is dead.
  17. Anouar Brahem - Waqt
  18. I thought HL 2 was more scary. Mostly because some of the enemies were damn ominous the first time. I was incredibly unnnerved by fast zombies and all the organic machines. Then I realised how powerful Combine Standard Issue Pulse Rifle actually is. FEAR had so much better action though. Some mods remedied that thing for HL 2 later on.
  19. *puff* Quite so.
  20. I'd advocate that, but I fear there might be a culling on the side as well...
  21. I never managed to find the expansions for NWN 1, so my mod playing capabilities were severely limited. That said, I still played them a year ago. I never got started with the Paladin mod, I probably should have, but the discs are rather dead by now.
  22. Well, there's an achievement for playing Gears of War online for over 1000 hours. I think it was something like "go out for a while" or "get a life". Go brag to the fora with that!
  23. That's direct translation of one of the jokes in the game. The others are a bit too tied to the language or just stupid.
  24. Man, I thought it was me for a moment. Guess I was crossing wires with you.
  25. Anouar Brahem - Hulmu Rabia
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