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metadigital

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Everything posted by metadigital

  1. They have just finished the MOO Matrix Online, though, so they are familar with the concept.
  2. The problem with AoD was the attrocious controls. I managed to get to the asylum stage and then get through all the way until the wolf-thing (and my word there were a lot of times I nearly gave up along the way: I resolved to finish the game for sheer bloodimindedness). The controls for the guy fighting the wolf thing were so bad that I uninstalled the game immediately. That was the final straw. I could handle the invisible obstacles as you hung underneath the cliff overhang and tried to clib to safety above before Lara's strength failed. I could handle that stupid ghost bit (even though the feedback was nil). But I wasn't going to mash my keyboard just to finish a game. Apparently it was just as bad on the console as well. Utter tripe. <_<
  3. I think you have to talk to him about it before you go and kill it, otherwise it doesn't trigger the Captain's response.
  4. I think you are more kindred with Albert Camus than Sigmund Freud ... Good sketches Kyla.
  5. That's exactly what I ws goiung to say, or else he's just been squirted in the face with a toy water pistol and is about to react ... Good stuff!
  6. Yep, no argument from me with Kreia as a deep and interesting character; nor about the combat in both games and its relative importance to the RPG (broadly speaking). What let the game down was the (surpirse!) unfinished parts. It only takes a few negative results to discourage you from trying new things. And the strict linearity of the narrative was very disapointing. There really is no point in playing after the , as all of the events are strictly in order and invariable -- regardless of your alignment and choices. So, yes! more deep characters; but, no -- don't forget the bread for the sandwich: make the game mechanics sound and have multiple paths and (severe) consequences for different choices.
  7. thanks for the link <{POST_SNAPBACK}> FYI... you will need to remove TuTu to use BG2. <{POST_SNAPBACK}> I don't have BG1, anyway, but thanks for the headsup.
  8. It doesn't sound like an RPG. It sounds like a button-mashing FPS.
  9. So you answered my question; you watched the film and haven't read the book.
  10. Cranial = Neural I/F Skeletal = Thermal Masking. I know last time I was playing, when it was first released, I ened up clearing out neural i/f for cloak after the half-way mark.
  11. In that case use a different emoticon! ≠ sarcasm
  12. Not since 3rd edition ... <{POST_SNAPBACK}> Showing my age, then. :D
  13. Sam Neil or John Carpenter? Carpenter has some good stuff: I still like The Thing.
  14. I was just trying to get you interested in playing again (well, at least I got you to get the manual out! ) -- the questions were rhetorical. " Having said that, I took Hacking (never did see the point of Bot Domination) -- but I didn't think I could be invisible to people and Bots at the same time; I'd better check that!
  15. Baley, you remind me of a perticular episode of Friends, when Chandler and Joey accidentally got free Cable pr0n and the effect it had on their reality ... "Did you see that?" "Yes, I did: that pizza delivery girl didn't take all her clothes off after dropping off the pizza!" etc
  16. Thrity-something post-Friends comedy drama involving two couples and two singles and their trials and tribulations and intercourse.
  17. "Can we survive a nuclear attack?" "Ja Mein Fuhr- er, Yes mein president."
  18. Yep, I could watch Angelina Jolee cooking.
  19. ... Do I want to be invisible to people of bots? ... Should I take Hacking or Bot Domination? " Hehe.)
  20. Dr Strangelove
  21. The Matrix: Path of Neo (PS2, Xbox and PC)
  22. Sounds like the plot to "In the Mouth of Madness". (Funny, I was sure that was called Into the Mind of Madness.)
  23. Um... No. Most people use virtual keyboards and screens while a few others can jack in. <{POST_SNAPBACK}> I had my tongue firmly in my cheek. I am always wary of settings so far in the future, as it is really, really difficult to predict the society, even if you get the technology right. (It's the little things, like there was a guy who woke from a coma in the nineties that he entered in the early eighties: he was asked what surprised him the most ... remote controls. When he lost consciousness there were few remote controls anywhere, and those that were around -- e.g. on VHS tape recorders -- were attached with a wire. Remeber having to get up to change the channel on the tv?) Anyway, Arthur C. Clarke wrote a seminal work on technology called Profiles of the Future, which was very interesting and is still a good read. I don't have my copy anymore, so I don't know what slated for the latter half of this millennium, except I think we have some solar flares and build the Ark that gets invaded by the Wyrrn, and then that is used by the Cybermen to invade the Vogons after the Sontarans are defeated on Earth and the Doctor returns from setting Davros and the Daleks back a few generations. Oh, wait a moment, that's a different universe. :D
  24. That did the trick -- all working as expected.
  25. Oh... mods. I haven't installed any mods, other than the texture pack. But the european version, as you have, store the .dds files and stuff in a different subfolder, as I mentioned earlier. Try and copy all the stuff from dynamicallyloaded (man, I wish I could remember the exact folder) to dynloaded(?)/english. Note: Copy, not cut. Might mess stuff up otherwise. There should be a thread about this on some DE2 forum though, where it's explained better. <{POST_SNAPBACK}> mods = texture packs. cp C:\...\Deus Ex - Invisible War\Content\DX2\Textures\DynamicallyLoaded\. C:\...\Deus Ex - Invisible War\Content\DX2\Textures\DynamicallyLoaded\English
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