metadigital
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Cool, I had to go searching for the info -- I saw it on tv a couple of years ago. I can't for the life of me remember who the Scottish monarch was, though: I thought it was Mary but she was executed in 1587 -- which was too early, wasn't it?
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I think Tolkein was creating a story to implement the old Anglo Saxon language.
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Yeah, you're forgetting a more recent invasion, in 1066. Lots of outrageous French language from those naughty Normans.
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About Revan or the KotOR movie sentiment? :D <{POST_SNAPBACK}> You missed my last post <{POST_SNAPBACK}> No, I ignored it to make a joke. I don't see why my good friend Rosbjerg's argument is any less valid than yours. I mean, it may deminish your memory of your K1 game, but you could argue the same with Deus Ex:IW, where you character from the first game has been hijacked from the narrative and you have to play someone else. Put it this way, you have been sent in a time machine back to just after Revan was captured and magically infused into Revan's mind -- but the transfer wasn't perfect and you haven't quite got full access to Revan's memory, or indeed yours prior to the transfer. (Both are restored before the end of the game.) You can play the game over and over again, changing as much or as little as you like. The fact that Revan destroys the Star Forge whether LS or DS is not historically significant oir unusual. How important to you why the Trojans let the Greeks Horse in through the city gates? Were they bribed or tricked? It doesn't stop the PC you play from being yours and doing precisely what you want Revan to do, whilst Revan is your to do with what you will ...
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Star Wars will continue beyond episode III
metadigital replied to Eddo36's topic in Star Wars: General Discussion
While I would like to discourage such conversations as they tend to reduce the conversation and all the participants to the lowest theme possible (which is ultimately clich -
Star Wars will continue beyond episode III
metadigital replied to Eddo36's topic in Star Wars: General Discussion
Why? Would playing a different gender somehow make me less secure in mine? (And Thank you for insinuating otherwise; I'll leave aside your obvious bigotry in assuming I'm male.) I tend to have characters based on people I know and admire, not just me. I think it is a lot stranger to assume that everyone in the universe is male, and that is better. I much prefer female company over males: they tend to have a wider and wiser selection of conversation topics. :cool: Or that you have such a limited imagination that something that is common in the real world is beyond your limits. Very strange. -
But there was no predefinition. A man is what he does, not the sum of his memories. (Or something like that: Kwato from Total Recall.) You had as much choice as with any character in any RPG; the same as the Exile: you could choose Dark or Light or anywhere in between. (In fact I think there were more choices in K1.) I don't follow your argument. (Perhaps if you stopped zipping around making cute one-liners on fifteen different threads and thought about a couple for a longer time you might make some more sense? ) Revan was your PC to do with what you wanted. Save the Republic or destroy it. Just kill Malak on the way, please.
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Star Wars will continue beyond episode III
metadigital replied to Eddo36's topic in Star Wars: General Discussion
Well, much as I'd like to prevent you from having your world shattered, the game exists in the real world and as such other people play it and have female characters (like me -- the same as in BG and NwN). Hey, you have your all-male cast: I prefer an all-female cast: viva la difference. Just don't start propping up your views with specious arguments like "women can't do what men do", because it just isn't true. -
Yes..why shouldn't I have..I think it was silly...at that point my character seemed not to be mine anymore..especially because he\she was getting her memory back I didn't like it one bit... IMHO,people <{POST_SNAPBACK}> Baley, two words: Role Play. I think you are confusing the term, much the way Bruce Willis acts: he doesn't play different characters, he plays Bruce Willis in a new story. :D
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FYI: Third person is what you are referring to as "4th person" and First Person is what you are referring to as "3rd Person". I think you're referring to the isometric view when you speak about "4th Person", like the view you get in the Civilization / Total War games. You can change from isometric to third person view in NwN. I actually prefer a "God view". I think the way forward is to have an unlimited zoom, so you can start at planet level then zoom all the way down to the blood gushing from a knife wound on your arm. (Of course there should be hotkeys mapped to favourite magnifications.)
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Little differences from original
metadigital replied to Padmi Skydrunkard's topic in Star Wars: General Discussion
Ok Baley, I think you've made yourself abundantly clear on the topic of which KotOR game you prefer. The Influence concept, as Lauch said above, was a terrific idea that went nowhere. (Incidentally, Padmi, I expect the interactions were in the Ebon Hawk in order to keep them simple, no need to have multiple backgrounds etc.) I found the side quests much more engaging in K1; remember killing the Trandoshans and the secret (ssshh!) assassin guild? Bland? They were incidental NPCs, and they were fleshed out. I can't think of too many in K2 apart from a couple of Mandalorians on Dxun, and they were very close to the critical path of the narrative. I don't need to remind you that just because you don't role play a certain way doesn't mean it should be hampered. And the reason males are lecherous in the game is because they are (for the most part) lecherous in reality. Although, I would like to have seen some different interactions, too. -
Star Wars will continue beyond episode III
metadigital replied to Eddo36's topic in Star Wars: General Discussion
This merely highlights your lack of imagination and in no way places an artificial gender barrier. Women can't destroy millions of people? Are you mad? If I were in the habit of making sweeping generalizations I would say that, when push comes to shove, a woman will be more callous than a mere male any day -- especially if something important is at stake, like her loved ones. You really need to widen your social interaction to include some women -- it will do you good. -
What Would You Change In Kotor?
metadigital replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
The only thing I found wanting, before I played KotOR2, was size. I would have been happy to run around the KotOR universe as Revan if there were more quests in it -- even being stuck on level 20. -
Exactly, there is a je ne s'ais quoi above and beyond pixel shading; otherwise a text adventure would never get off the ground. And besides, the graphics in Deus Ex are sufficient to carry the story: I still feel virtiginous on a precipice like the edge of the top of a building. No, what we need is an immersive story with characters that seem to breath and bleed and cry.
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It certainly had the desired effect (one of them, anyway) of making the character revelant to galactic history. Instead of being "the one who will stop Revan" we become Revan. I liked it. That said, I wouldn't like to see it again. I am over amnesia. Build an engaing story, even if you have to have multiple start points to involve different people, like Bioware's new Dragon Age.
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Nuts. Graphics are not primary. I just played Deus Ex again, and even though the game requires DirectX 7.a and 64MB RAM / 8MB VRAM, it still makes for a better game than KotOR2.
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Sure, just like the Australian outback must be the best place in the world: billions of flies can't be wrong. Popularity is no indication of quality. The two metrics do not have a strong association. I never said it was a bad game/franchise (even if it is a bit long in the tooth), I said I didn't find it engaging after hours of repetitive tail-chasing. It's not so much an RPG as an interactive graphic novel. You have your views, and I am happy for you to enjoy your love-in with the other millions who like the game.
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Star Maps Or Jedi Masters
metadigital replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
I disagree. The Jedi Masters didn't tell us anything. Sure they had a lot to say, but none of it was consistent -- either with some central plot, or with each other. Vrook and Kavar flat out contradict each other almost every time they speak. At least there was some point to the Star Maps, they were beacons heralding the next, secret bit. Also you couldn't destroy the Star Maps completely because they repair themselves. And I liked the fact that the planets were out-of-control automatic gardeners: oops left the tap on for 20 000 years so looks like we've got km high trees ... ) -
The glorious Scottish Empire (1695-1706): [url="http://www.absoluteastronomy.com/encyclopedia/D/Da/Dari
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Yes..exactly..here's a Review One of my favourite adventure games <{POST_SNAPBACK}> Ah, Baley, I thought you had a few moments too long for sleep. Thanks for the info: I think I will just squeeze it onto my system: Final Grade: A System Requirements: Windows 95 or higher Pentium 90 MHz CPU 16 MB RAM 16 bit SVGA graphics card with 2 MB video memory HD with 175 MB available 4x CD-Rom drive Microsoft compatible mouse Windows supported sound card Here is the real universe: Reality; I'm stuck in some weird place where smart people are ridiculed for being different ...
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Baley, without me downloading the game, what sort is it? It sounds like a text adventure, like Infocom did a couple of, in the eighties: Suspect, The Witness, Leather Godesses of Phobos -- oh, hang on that wasn't one!
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Then you have your own idiom; if you convince enough people that can be standard English. Oh no! I will be lost reading another dictionary... ... Thanks for the link -- i love this sort of stuff! I checked amour, it comes from the old French "armeure", to wit: 1297, "mail, defensive covering worn in combat," from O.Fr. armeure, from L. armatura "arms, equipment," from arma "arms, gear." The word might have died with jousting if not for late 19c. transference to metal-shielded machinery beginning with U.S. Civil War ironclads (first attested in this sense in an 1855 report from the U.S. Congressional Committee on Naval Affairs). Obviously a US English work, too, as there was no mention of "armour". I guess you might have a point with the US coining (or re-coining) the word for the warships; I would assume that either there is an accepted practice for taking words from French into English, or more probably, the word already existed in UK English from its original meaning.
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Try turning the movies off in the configuration dialogue, before you start the game. You can always turn them back on again, and -- worst case -- you can play the game without them.