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metadigital

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Everything posted by metadigital

  1. Here is what the erudite poster should have said: I volunteer to proof the dialogue for spelling and grammar. (Rather than sit back on my arse and criticize.) Fortunately the team need not worry about offending the ignorant person with a denial. BTW, if I can help with proofing, I'd be happy to.
  2. The truth is any story would have been better than the one we got. Yeah, okay the confrontation in the cave was good. Having a dilemma to solve was a sound concept; unfortunately the implementation was very poor. Why would such an important insight into the player be wasted: this crucial psychoogical probe into the audience is not even mentioned later on; it should have had repurcussions throughout the last half of the story. Even -- and at least -- affecting the Jedi Conclave confrontation.
  3. Kreia was not evil. She was not Sith, nor was she Jedi. She was neutral and wanted to destroy the Force. Neutralize it. She had no time for the extremes of Jedi or Sith, they were both wrong. They were both being controlled by The Force. She was not evil. Kreia will be regarded as the Last Great Prophet when the new, Anti-Force League makes its attack to destroy the despotic Force and all the FS sheep who unknowingly do its bidding.
  4. Your opinion is noted, but in no way more valid than mine. I like to explore other peoples thoughts, and I carry this out in the virtual world by exploring every possiblity and analyzing it. That's how kooky I am; if you just want to live an unexplored life, then that is your perogative. I am driven to know what is happenning and why. You just explore your own little backyard and be content.
  5. Naw, it's just clumsy. The phrase "first draft" comes to mind. There needed to be a lot here: I didn't like the limited dialogue options, I certainly hated the fact that no matter what I said or did the result was the same, and I was more than a little disapointed that no other character defining parts of the game (e.g. discussion with Atton upon leaving Pergasus; discussion with Atris; resolution of the dilemma at the Korriban cave; not to mention every conversation with the Jedi Masters). It just wsa totally vapid.
  6. I would have like more dialogue options; I found myself continually saying (interior monolgue, of course) "But I wouldn't say any of those things!", which resulted in the failure for me to suspend disbelief in the story. I concur with you as well. The sub plots were non-existent: Mandalore tags along because why? Oh, we never find out and there is no logical reason. Ok. Again, the end was just clumsy and rushed. And not just technically, the narrative went nowhere. The game could have ended at any point after the Confrontation with the Jedi Council at Dantooine -- there was no narrative to impel the PC onwards. Strewth, Atris even says that Kreia could have destroyed the Force all along, and will do so whether the Exile goes to M5 or not. So why, exactly have we spent 20 hours running about like a decapitated chicken? I partially agree. ... Determining the past with dialogue options is actually one of the better ideas I can think of. The problem is that this is not done very well in TSL. You simply don't get large portions of the game's story unless you have high Influence with your companions. And here is the really bad part: if you roleplay certain kinds of characters (e.g. a fully LS Jedi) and you roleplay them without metagaming for Influence, you will miss out on a lot. There is no option to be persuasive while sticking to your ideals; you have to say what the characters want to hear (even if it contradicts your character's personality) or you might not know what's going on. (Aside: Personally, I am growing very, very tired of "I have a dark past, but you don't know that" and, more specifically, "In the past, thousands have died due to my actions, but you don't know that either." PS:T, KotOR, TSL... enough is enough. Think of something new.) And that is the real problem. ... I agree with you here. The ending was simply not of the same quality as the rest of the game. The cut bits and pieces... well, for one thing it is not absolutely clear what they intended and for another, perhaps there was more that simply wasn't included. Also, it might be that they realized killing everyone off was not the best of ideas. A lot is missing from this game and while it is not bad, it is far from being great. Too bad... it had potential. <{POST_SNAPBACK}> The ending has just not been worked on enough to create closure. It just needs more time, whether that is because Obsidian ran out of time or didn't schedule time to work on the ending is irrelevant. It is bad. Needs more work.
  7. I guess the marketing report will result in someone being fired, somewhere. I wonder if it will actually result in a better game creation methodology ... (Bounce Nielsen, that's funny! j/k)
  8. There have been many; Should Revan have an official gender (<{POST_SNAPBACK}>) springs to mind. The only reason to clamp down hard on this sort of post is to indicate the complete opposition it: sexism is far too insidious and prevalent for us to say "oh, he didn't mean any harm"; you wouldn't let a four year old play with matches and burn down someone else's house, would you? A lot of the posters are too young, or just plain haven't a clue that their views are quite sexist: simply because they are devoid of empathy and direct experience. Others are more malevolent and are acting with intent. <_<
  9. An "arms race" is exactly that. Someone invents a better weapon, someone else invents a better shield. Ad infinitum. It is reasonable to conclude that any shield from the KotOR period is antiquated and easily countered by the contemporary weapons.
  10. Maybe the old dude fell on mother earth? :D
  11. You'd be male, right? It is a totally different ball of wax to tell a joke about someone when they are in a position of power over you, than the reverse. Women are not treated equally, and the initial post was really insulting and obviously puerile. It sounded like a comment made by someone who had just been dumped by their girlfriend, and the only reason I didn't say that in my response was that I am not convinced the poster has ever had a girlfriend.
  12. I can just copy the files from the \dynamicallyloaded\ to the \english\ folder again. Yeah, might as well start afresh, I was only at Cairo. Also I was playing a male to see if there was a romance option with the pilot, but I prefer playing Alyx. :D
  13. you'll just have to -- how did George Walker put it to the Senate? -- submit a "supplemental capital expenditure requisition" ... or words to that effect.
  14. I didn't understand the comic at all. What's the point of Anya? She's a thief, but has to help the Mayor from being assassinated? Why? What if he burnt a busload of babies and Breeze is out for revenge? She didn't seem to worried about the other four guys that Breeze killed, or is it okay in her morality to let the redshirts die? Stupid concept. I wanna play Breeze, she seems much cooler.
  15. Ships are probably regarded as female because most sailors were traditionally male, and they were dealing with something they had to treat with respect and never knew how she would react under duress, e.g. in a storm. What is interesting is that the germanic languages do refer to the Earth as a female (mother nature). This probably harks back the ancient Mother Earth Godess.
  16. I have periods where I wake early in the morning every day too. This causes me to become tired earlier and thus I'll tend to go to bed earlier as well in these periods. But I find the early waking leads to the early turning in, and not the other way around, as in these circumstances I'll wake early even if I went to bed rather late. <{POST_SNAPBACK}> Yes, for this reason if you want to adjust your sleeping pattern you need to get up earlier first. Is this why if I don't get up when I intended, I tend to sleep a LOT longer? <{POST_SNAPBACK}> Yes. I have. Well, almost. There was 20 meters between each soldier, but otherwise the conditions were pretty much the same. I did have some space to move, but I couldn't, as we were supposed to stay in cover, guarding the road behind us... " That being the case, I was also more or less resting my head on my rifle. I have no idea how long I slept either, as I didn't have a watch, but it was a bit darker when I woke up, and all the trucks that had been passing and loading/unloading supplies on the road were long gone (though I could still hear them off in the distance). I think that may qualify as the weirdest sleep I've had. Being in the army really messed with my sleep, as I could never adjust to getting up at 6am and going to bed at 11pm. I was tired for half the day or more despite the fact that I slept more (not to mention alot more regularly) during those 10 months than I did before or since. (And bright light in the morning didn't help either...) Have you ever been on a train or a bus, in an uncomfortable seat which can't be adjusted, and you're dead tired? It's noisy as hell, and alot of people around you, but your eyelids fall shut and you drift off a little, until your head slumps forward and you wake up and awkwardly jerk back upright. And then it happens again and again. Those situations are the worst. <{POST_SNAPBACK}> Yes. The bright light needs to be applied for a couple fo minutes to be effective: a quick flash will just dazzle you (probably just enough to allow your brain to sneak back to slumberland " ). I have slept in the most awkward positions, waking with dead arms, legs, cricks in my back or legs. That feeling when you nod off sitting in a bus, that period of somnia: that is your body clock. If you sit it out (it might take half an hour or more) then it has passed -- probably a neurochemical reation. I have also noticed that at times when I am in peak physical condition, I need less sleep and I sleep a lot lighter, often waking breifly when I cycle through stage 1. I slept on a ski trip on the carpeted floor of an vacant office (it is a long story). The floor was so cold that the four of us guys had to huddle together to share body warmth or we would have died from hypothermia. (I had planned earlier in the night to stay out drinking until morning; unfortunately I got too drunk and the nightclub closed way before morning.) This awkward sleeping arrangement lasted probably one sleep cycle, because we all decided anything was better than it: so we took turns huddling over the electric hand drier in the public toilet instead, until the shop opened for breakfast. I used to regularly fall asleep after lunch at work, and I couldn't control it. I though tI might have a mild, specific form of narcolepsy. I decided, since I could control it with diet, that it was down to me eating a big lunch ending with a chocolate bar and the subsequent blood used to digest it being taken from my brain, which coincided with the afternoon dip in biorythm. If I managed to fight it and stay awake, I was fine half-an-hour later. I would also recommend keeping a sleep diary. It does take a bit of effort to start one "I never remember my dreams", etc. Just have a pen and pad next to the bed. When you wake up, try not to move; just try to remember what you were just dreaming about. after a couple of days you'll be able to remember more and more. Just quickly write it down -- even if you think you'll rmember it, because you won't remember the detail. I did this for a while. It is a very good way to understand what is bothering you. Your dreams are full of what is annoying you, making you happy, whatever is uppermost in your life. I gave up after a few months, because my dreams had become very boring, after I had addressed all the issues that surfaced in them initially.
  17. I agree. The ancient greeks, shortly after meeting the Ancient Egyptians who had developed sculpture and masonry to a high art, borrowed from them to create lifelike sculpture in about 600BCE. The period didn't last very long, though, before the next phase of Greek art, which involved the exageration of the human form in subtle ways, by disecting the body vertically and horizonally; typically the right side was flatfooted and arm static, whilst the left side was bent to give the impression of movement. As for the lower half of the statue, it would be rotated so that the legs were at an angle to the torso. This all added depth to the sculpture, to make it look alive. It was exagerated further, to accentuate these horizontal and vertical halves, by, for example, removing the coccyx from the middle of the buttocks, which had the effect of emphasizing the break between the two vertical halves, same with the deeper than real furrow in the ribcage. Likewise the waist was thin and was easily recognised as separating the top from the bottom. And when you look at the statue, all of this is subconscious detail that adds to the general impression that the figure is just in the middle of doing whatever has been captured by the sculpturer. So, the next advancement in technology will not necessarily making graphics with the same resolution as the human face, but some way to fool the eye (a trompe l'oeil) into thinking it is seeing a real person, as on a tv. After all, we have no trouble believing a talking head is a real person on a tv, and the resolution is less than 640x480.
  18. Ah, at last an expert has seen this. Thank you Darth333 !
  19. Or the Taiwanese aren't Chinese ... "
  20. I know they arbitrarily decide whether to turn the aircon on or not, in the cinemas in the UK. I am not sure who has the final say, though, whether it is the gaggle of sixteen-year-olds at the ticket and refreshments counters ...
  21. The mods can also access it for you, too. Maybe you could retrieve some of the arguments and delete some of the spam / off-topic nonsense that presumably closed it?
  22. Everything is better in Italy. That's the rule.
  23. GL wishes he had written a script half as good as Spider-Man in dealing with love. (He really ought to get someone to write the dialogue, at least.) It is a common theme in the vast majority of films, from Harrison Ford in "Air Force One", to Harrison Ford in "Indiana Jones and the Last Crusade" (guess which film handles it better). It is the ultimate moral dilemma, the good of the many blanced with the good of the few nearest and dearest. The ultimate sacrifice is something that can be solved with bravery; a dilemma is always going to have some bad consequences.

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