Everything posted by metadigital
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I miss my childhood
Whatever (questionable) use this topic had to begin with, it is certain that it does not retain any of it now.
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Video Card.
While there are enough people out there with AGP motherboards, the companies will make video cards for them. What's next is dual video cards (and dual video chips on one card, in pairs to make quad). That requires PCI-E, but even so PCI-E 8x bus is amply sufficient: the PCI-E 16x channel isn't even being utilized enough to warant it (at the moment): it is just future tech, so far. Dual/quad video card power is ONLY an advantage on larger resolutions. There is NO benefit for 800x600, say, the card(s) would just idle (and be throttled by the CPU). The monitor needs to be displaying something like the new widescreen WSXGA (1680x1024, or 1024 progressive) and WUXGA (1920 x 1200, or 1200 progressive).
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What are you playing now....
No.
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The Big E3 List: 2006 Edition
Children? Parents of children? Game-players?
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The Big E3 List: 2006 Edition
38 days 01 hours 02 minutes 30 seconds until E3 2006 (w00t)
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Post your desktop!
no, he goes grey and the temples and his face looks slightly older. <{POST_SNAPBACK}> Must be less of a brawler, now, then. No more reversing the revolution of the Earth to reverse time. "
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What are you playing now....
Do you mean Metal Gear 2: Solid Snake for MSX or Metal Gear Solid 2: Sons of Liberty for PS2 and PC? <{POST_SNAPBACK}> Yes. It was a bundle for
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What are you playing now....
I might pick this game up, now: what's the patched game like? Any bugs, still?
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Scaling.
Scamps are surprisingly tough little bastards ...
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I miss my childhood
@Topic: I just wish I was the age when summer holidays went on for years ... man, that was the life. Everytime I turn around now it's Christmas ...
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Scaling.
I am not going to argue that with you, because I don't think your central premise is wrong (that the enemies "level better" than the PC, on average, and the only way to balace this is with magical items). The level system seems to me to be a hang-over, or some sort of "RPG attribute": a players' expectation. That said, I didn't start playing and think "Right, the level system is broken, how can I fix it?"; I just played it, recognised the way it worked and thought about how to maximise my PC attributes (as I do with all games). In point of fact this is not a particularly new mechanism: I've encountered it several times before (wasn't Wizardry like this?).
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Movies You Have Seen Lately
Irony! I like it too, but you do realise that you are condemning Bill Murray's weatherman to a prolonged stay in limbo, by watching his performance over and over again!
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Some people
Everyone is missing the real moral of this story: don't buy fries from McD after 9pm!
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Post your desktop!
But ... Superman goes bald?
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Let
plant fibre + [recycled plastic] = Hemp Plastic Hmmm. Sounds like a finite resource to me. Still, any recycling is better than none. Hemp is a try wonder product, too. Most of British navy was made of hemp (sails, ropes, etc: that and the oak beams). Also, there are several hundred varieties of cannabis sativa, most of which have zero cannabinoids (read: psychoactive components) and all the industrial benefits, such as:
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Which Web Browser do you use?
Other. I use Firefox for browsing, IE for web mail, Opera for cache-keeping (static stuff that I like to refer back to).
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Neverwinter nights
(Did the note still say ?)
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I miss my childhood
I thought you hated consoles like myself? <{POST_SNAPBACK}> Why do you think Kaftan hates you? "
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NWN2 interview & new screenshots
You want a picture of a drop-down context-sensitive menu? (Hint: right-click with your mouse now ... anywhere ...)
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Condemned Criminal Origins
I take it this won't be PG on general release ...
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World of Starcraft
And now, the end is near ...
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SECRETS UNVEILED: THE ADDICTION OF EVERQUEST II
I couldn't possibly say. "
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Scaling.
It's a tough call, though. Bethesda obviously prioritized wanderlust above over-achievement in their design phase, and Oblivion is the result. By that I mean the ability to play in the sandbox, to go and do any quest at any time is a fundamental design decision that was taken before a line of code was written. The scaling isn't perfect, but what is? I can see the people on the fringes gnashing their teeth because it wasn't quite enough like Dungeon Seige for them to bemoan Oblivion as a clickfest in that image, too. I think the simplest way to fix/play the game best is to level up a lot less often than the PC is eligible: after a plot point, say, and only ever one level at a time. A lot of the complaints are players who have worked out how to metagame (even by accident) and are complaining that they can ... like a fat kid suing the cookie company for making the baking products too tasty!
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Scaling.
Imagine everything is backwards. Minor in skills you use all the time and major in skills you hardly ever use. :D That way you level up really slowly, but maximise your levels. Another way is to do what I am doing which is to level up when you feel things are getting easy. Although breaking a couple of gates and making yourself a couple of vampiric weapons will have the same effect. <{POST_SNAPBACK}> OR level up when you complete a goal, rather than as soon as one of your primary attibutes clicks over and the PC is eligible. Think of it as a brake: a disincentive to level fast, so that the system is working to help the player enjoy the gameplay, rather than obsessively and compulsively ticking over a little number on the stat screen.
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Neverwinter nights
My rat had a septim.