What i am saying is that in fact in the motivation rows, the "why should i care" rows, you could place a null value, since no change of the surrounding context would ocurr, meaning that for x+0 you can put 1, 2, 3, 10000 but the result will always be Zero, so you very well can put Zero and get on with your life. If everyone wins something everyone stays in the same relative position, with the problem that you have to fight hard and spend time and resources to do it, while the others gain it automatically. So while your character gains a level, you in fact lost resources and time while not getting a real benefit in relation to the other parts of the gameworld, just status quo.
<{POST_SNAPBACK}>
No.
Zero-sum