Did anyone else notice that the voice-over from the Fort Locke soldier:
"... Now, we'll be taking your tail as a prize." versus "... Now, you've gone and changed our minds." (11:19 into the video).
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Btw, I prefer to have accurate animations for each attack, with pauses: this is not a real-time combat simulation FPS, it is a turn-based game. (I'll have it on overhead view, anyway.)