thanks dude. i have fond memories of the original TR & was thinking of buying TR:A.
none of the TR games that followed it ever managed to capture what was good about the original: great atmosphere and fun gameplay. looks like TR:A didn't either.
Stay clear of it at all cost
Seriously, they might as well have called the game "Ledge Climber, now with 40% Boss Battles", since you spent what felt at least half the time climbing sideways on ledges, watching nothing but cliff faces and then getting your (cute little) butt handed to you in ridiculous boss battles. It's like trying to adapt a game made for a different audience to some kind of short attentionspan audience. Gone are the large levels of exploration and secret finding, panoramic views and little jingles when finding that little remote area with an extra pack of ammo. Instead you a series of narrow, linear of hallways where you have to get to the other end without killing yourself and then fight a boss. Like some Galaxy Invader game... They even sffrf "Interactive Cutscenes", I mean WTH? Press "U" key, Press "Left" key, sheesh it made my eyes moist with sorrow, seeing how badly treated the game was. Definitely not aimed at those who loved the exploration and discovery aspect of the original.