Everything posted by Gorth
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SW: The Old Republic - Episode VI (The Old Menace)
Isn't that the very definition of "marriage"??? I'm a slightly similar situation most days, because of time zones, but I *do* have the option of playing Saturday and Sunday mornings, which is where I mostly do flashpoints and weeklies that has heroics in them. Most work days, if I show up in section x, there will be between 1 and 3 people (myself included), so no chance of doing the Aurora Cannon for example. On a Saturday morning, there may be 20 there, takes no time to organise a group for it. I could have sworn my screenshot showed both Yeah, went a bit overboard with the accuracty. The story behind it is the random number demon that dogs my every attempt at reverse engineering. Doing a batch of 5, no success. Doing another, all failed. after a total of 25 failed attempt, I set 5 companions to craft them for a total of another 25. Of course it now succeeds on the second out of the 25, so I was stuck with an inventory full of mid level accuracy augments. I added a number of mk5 (or was it mk6) augment slots and added the augments rather than just wasting a lot of them (mailing a bunch to some other alt) As said, not going to do much about it before reaching level 55. Got close to 300 basic coms (270 or so) for buying a few armour pieces with 69 mods and then I'll see what I come up with after whatever distrubution Bioware put into those and then get the relics/implants/ear pieces etc. I noticed (when equipping my dps commando) that the vendor armour is somewhat frugal on accuracy, which is why I still made a least some of those augments for level 55. Of course, if I was obsessed enough, I could probably start adding up all the numbers beforehand in a spreadsheet, but frankly, I'm too lazy. Augments I don't need gets handed down to my Sniper who is approaching level 50. @Hassat: Nice character. Social X, huh... not much for doing stuff alone???
- SW: The Old Republic - Episode VI (The Old Menace)
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SW: The Old Republic - Episode VI (The Old Menace)
66 gear and a splattering of low level blue augments. Relics, ear piece and implants way overdue for upgrade (were state of the art around level 27 or so). I do have a dozen purple level 55 augments and kits in my storage bay, 1 for each slot (mix of cunning, accuracy, power and critical). Just need that last level (then I can also use some of those basic coms she has accumulated to buy 69 mods). @Hassat: Yeah, some of their designs really look like... not sure what really. I wouldn't want to be caught dead in it. The Kuat uniform was nice though, actually bought that one off the market. Edit: Didn't take a picture of my Sith Warrior as that one is a bit embarrassing at the moment. I just bought some nice gear for him off the GTN (purple something vindicator etc.). Problem is just, while purple level 50 stuff, some of it was tank gear and some dps. I play him as dps, but hasn't bothered replacing the mods in the chest piece yet. Besides, he wears the bounty hunter mask and look more silly than funny, but it was the only thing I had that covered his face under the hood without removing the hood entirely.
- SW: The Old Republic - Episode VI (The Old Menace)
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Happy Holidays @Obsidian
Happy Holidays Obsidian [begging]How about some seasonal/topical stick men drawings from MCA?[/begging]
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SW: The Old Republic - Episode VI (The Old Menace)
For a gunslinger (in my experience), alacrity and surge are the dump stats. Your skill tree should provide some critical bonuses, so it's not a priority (although it doesn't hurt to have some extra). Damage (cunning/power) and accuracy is where it's at. Don't forget augments as you reach higher levels . In case anyone wonders why you would want accuracy to be higher than 100%, it's because it starts negating enemies innate resistances and dodge/evade abilities. The "ranged" tab on your character sheet is the one that matters Hmm... isn't it time for a bit of a fashion show again. I think I'll try taking a shot of my gunslinger (and character sheet) when I get home.
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SW: The Old Republic - Episode VI (The Old Menace)
94.84%... that's not good How much accuracy do you have in your gear??? Edit: Just saw. You have effectively none. No wonder you can't hit the side of a barn Edit2: I would recommend a good gear review and checking of your mods (armour, mod and enhancement). Priority something like Cunning, Power, Accuracy and then down the line critical and maybe a bit of surge, but less important. Edit3: looks almost like you are wearing healer gear
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SW: The Old Republic - Episode VI (The Old Menace)
What are his stats? I.e. damage, hit percentage, critical percentage etc.? You shouldn't really be missing a lot unless your accuracy is way lower than 100%. I made it my aim (pun unintended) for my gunslinger to keep it at 100-103% and only then start boosting other things, crits and crit multiplier. My smuggler girl was devastating from level 30 something and onwards, occasionally carrying a flashpoint or two (especially after getting both the little shield and the big shield, sorry don't remember what those skills are called, one protects yourself and the other gives damage reduction to everyone within a radius). I have an assassin character, but never really got around to play him, stuck at level 20. But if he's anything like my smuggler, I learned that melee tanks are invaluable companions and Bowdaar became my regular sidekick ever since. I wonder if you have tried gearing up Khem Val with state of the art gear and let him do the tanking while your assassin backstabs things to death?
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Things that now sound evil
...and then there are nice woody words and awful tinny words! http://youtu.be/-gwXJsWHupg
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Kickstarter disappointments
Shadowrun Returns was already mentioned... Only other game released so far, which I backed, was Expeditions Conquistador and I quite enjoyed that one (not a perfect game, but I was happy with it). So not much data to base my experiences on. 2 backed games released so far. One I liked, the other one... was found wanting (I seriously hated the lack of a real save game feature).
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SW: The Old Republic - Episode VI (The Old Menace)
Did my first complete run of the Oricon daily/weekly. Sure was a lot easier doing it as a group with 3 guild mates (compared to when I unlocked them soloing it). Nice armour, but at this point in time... a bit pointless? I would expect most people would have better gear when they make it to that point. Maybe that's just my imagination. Speaking of armours found an alternative use for my coms after gearing up a few companions. Since I got the respec button on my skill tree, I guess I could start building a second armour set, geared for DPS rather than tanking. At least it would feel less wasteful than just having them sitting in your account and hitting the limit. Decided to try this "Gree" thing. Last time it was around, I didn't have any toons of level 50 (or even close). Picked up the mission and this morning, spending 20 minutes before heading to work, made my way to Ilum. That was a bit of a surprise. Last time I was on Ilum, there was a total of 3 people on the imp side there. Me, a fellow guild member who helped me kill a certain ghost and a random stranger. This time, this instance had close to 60 people all gathered on the platform on the western shelf, throwing music probes, party bombs and massive snowball fights. It looked for all the world like a crazy party in an open air night club Picked up the various types of missions and will have a look at them when I get home from work. I need to work on my snowball skills, only got 3 parcels so far
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Terror fail
I wouldn't mind admitting that this kind of backfiring makes me anything but unhappy. About the same warm and fuzzy feeling I get when drunk drivers hit a road tree instead of a family on the footpath. Some misery is indeed entirely of peoples own making and better themselves than innocent victims.
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Things that now sound evil
Social Media (one of the most asocial inventions ever) Smart Phones (no, it doesn't make you smarter, it was just some smart guy who came up with the idea and now sell it to people) Virtual Intelligence (virtually everywhere and either not very intelligent or too smart for its own good) Next Gen (sooo last year) Individual (when somebody wants to lump you together with the 7 billion other "individuals" for easier classification) Pro-active (when somebody wants to lead you around by the nose while making you think you are not being led around by the nose). That was just a handful from top of my head.
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SW: The Old Republic - Episode VI (The Old Menace)
I would probably agree on the guild ship thing. I really don't see the point and would think those developer resources much better invested elsewhere. I think I mentioned once in a previous thread (or thought about mentioning it, who knows?), the game has so many "empty" areas that could be get new purposes. If they actually have spare developer capacity for creating new assets, why not populate some of those areas with something, either event or quest related. Or just silly vanity stuff where designers can add things to show off a bit, where it wouldn't make sense elsewhere in the game. Guild ships is high on the do not need list @the edit: Ok, that's lazy. If fast travel vanguard vessel doesn't cut it... Completely unrelated, finished the short Oricon story line for both my trooper and bounty hunter. Didn't do the heroics yet though. Shouldn't be a problem for my bounty hunter as his guild members do them regularly. Since commendation bought tank gear in general sucks (or rather, the enhancement mods in tank gear sucks, the rest is ok, so I ripped out the good bits and used), I started spending my basic coms on buying gear for my companions. Mako currently getting agent/operative gear (got most of the major pieces for her, jacket, pants and off hand blade, with boots, gloves and head gear coming up next) and Torian might get some DPS gear eventually. Blizz inherited most of my hand me downs when I upgraded my own equipment. Edit: Yeah, a dedicated LFG channel would be very, very nice.
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SW: The Old Republic - Episode VI (The Old Menace)
Double post, yay (rather than editing the previous one with unrelated stuff). I think we managed to act like a bunch of jerks towards some poor healer over the weekend. To be fair, he started it though, but we sure rammed the message home. Together with two guild members, one being a new level 50 (other tank and me being 55), who we wanted to help level up and gain as much xp as possible, queued on GF. Being 3 tanks, we needed a healer and got one. Problem is just, he had no interest in other than rushing through Directive 7 as fast as possible skipping all combat and bonuses. Needless to say, he was upset that we kept picking fights and got snarky about it. In the end, we had enough and in the big courtyard we charged in 3 different directions pulling and insane amount of mobs and eventually wiped. Instant disconnect from healer. Healer companion filled in the open spot and everything went more or less smoothly from there. A shame you can't advertise your "intent" in GF, to avoid that kinds of mismatches of interests. Ran into a strange bug in Directive 7 too (after healer had quit). When you confront 3 droids and one of them has an "immunity" thing, after killing 2 of the bots, he didn't drop the immunity... ever. We kept bashing away for 15 minutes and he didn't lose a single HP. Time to try some tricks. First, level 50 guy and I ran to other end of map, like several 100 meters away and remaining tank (assassin) did the force cloak/invisibility thing. Guess what, robot had GPS and ran all the way across to map to pick a fight with level 50 guy and me. Only option left was to deliberately die. Find big mob, aggro, don't hit back and die. After that, repeating the fight, everything went smoothly. We sure were nervous though when remaining bot had the immunity thing up the second time around, but at least it timed out this time. Edit: Our "rookie" level 50 guy leveled up to 51 in the process of killing Mentor
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SW: The Old Republic - Episode VI (The Old Menace)
Actually, the tooltip on that is confusing. It adds +3% crit chance (if you get all three tiers) to ALL crafting. So regardless if you're crafting gear that can augment slots, or things like mods, it increases your crit chance. This has been confirmed by devs a long time back. It does nothing for Mission or gathering skills though. Ah bit of googling gave some funny results. Apparently it confused the Bioware guys too on the official forums and they gave two official and contradicting answers One guy later showed up and confirmed that the above is indeed correct and he would correct the wrong colleagues post. I feel less bad about being confused I think I'll invest in that one for the remaining toons I got that has crafting skills (some of them only have gathering/mission skills, so no point really). @Raithe: Mailbox and GTN was amongst the first things I used the legacy thing for IIRC, checking out the global unlock perks. Personal perks had the 5 second companion return time as the first thing purchased for my main toons (my main guy was about level 20 something and had 40 or so inventory slots at the time, a single inventory unlock beating the above by a few days).
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SW: The Old Republic - Episode VI (The Old Menace)
Yeah, got those for characters who progressed beyond simple experimenting with character concepts. Also the one that reduces wait time to 5 seconds when sending companions off to sell trash is a must. Made the mistake on my first two characters to invest in the one which adds 2% critical chance to crafting, not reading the fine print (only increases the chance slightly for an augment result for augmentable stuff). Oh, and those who made it past level 30 something also got the portable droid and mailbox, because messy inventory starts becoming a problem and I'm such a pack rat picking up everything, even if it's grey items worth 5 credits.
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SW: The Old Republic - Episode VI (The Old Menace)
I have entire storage bays (as in not just one tab, but several tabs) on several companions just stacked with gifts and gift fragments, gathered while pumping up their crew skill levels (gifts often being the "rich" choice). Time to sort through them and extract the useful ones. I did indeed have my main characters droid in mind (who has the +5 cybertech critical sensor)
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SW: The Old Republic - Episode VI (The Old Menace)
Just curiosity... has anyone tried to max out their ship droids affection? I don't think there are any "hidden" achievements, as they are all in plain sight on the achievements list. But it struck me the other day that the droid(s) may become more useful if their crit chance improve on gathering and mission missions. Currently cornering the market in companion gifts that they like (cultural artifact and faction memorabilia).
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Kerry's Israeli/Palestinian peace talks
IIRC, the violence, such as it is, in Algeria is mostly a conflict between the state and radical islamists, mostly based in the south (which just so happens to share borders with Mali, who also has their share of very similar problems on their side of the border)?
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What you did today
Nice loot... I mean car My first car was an old Mitsubishi Celeste. It was already old when I bought it and it ran 6km per liter. Probably needed a complete engine overhaul, but I loved the old thing. It had nice leather seats too. Edit: Mine was silver instead of black, but otherwise a good match:
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Good Old Games
Worth mentioning that they are also free for (a very) limited time, so no excuse not click a few buttons and add them to your GOG account if you don't already have them. Even if you have the steam or boxed edition. Edit: Yeah, just repeating information from previous page in case people are too lazy to click the previous page button.
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India criminalizes gay sex
...and these people invented the Kama Sutra. How the might have fallen.
- Spell components in dnd video games?
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SW: The Old Republic - Episode VI (The Old Menace)
Let me guess, you can still "romance" somebody as a jedi and break every rule you professed to uphold on Tython? I never could find a truly consistent system in the DS/LS thing. Sometimes it looks like a choice between being passionate and logical (like Kirk and Spock), at other times it seems like a choice between "the easy way" and "the hard way" and lastly sometimes as a choice between helping little old ladies crossing the street versus drowning kittens while cackling gleefully. Yeah, showing Skadge the airlock would be high on my to-do list. At least "Gault" can be funny sometimes (even if his presence in your team felt way too contrived in its justification). Edit: Mako and Blizz sort of made up for a lot of it though