
Silverbarr
Members-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Silverbarr
-
I must admit to being slightly disappointed in OE not having any devs comment on the topics or give updates as much as other Kickstarter developers have. But alas, maybe it's just a busy and hectic time trying to implement the numerous changes. Still, it would be nice to feel a bit more interactivity since the games I've seen succeed utilised the fan-base to really improve the games.
-
Discussion: the PoE beta xp system
Silverbarr replied to IndiraLightfoot's topic in Backer Beta Discussion
Ha, the rewards are so lacklustre it makes me feel nauseous when I see what's in the bag -
Do you want experience from combat?
Silverbarr replied to DnaCowboy's topic in Backer Beta Discussion
Not sure if it's been said yet, but what about a bounty board offering quest experience for creatures slain in the wild, etc. It would be a do-able, and worthwhile resolution to not gaining XP from combat surely? -
Pretty disappointed, this launches in December?
Silverbarr replied to khermann's topic in Backer Beta Discussion
I'm actually getting quite frustrated, really love the theory behind the Cipher class and have been trying to play one in the BB. He gets into melee and if he ends up with any aggro ends up annihilated! For a class that seems to be melee-orientated with an emphasis on mentalist abilities it's incredibly disappointing. Any casters or ranged characters that I want to initiate combat with - like in many encounters of IE games, end up having the enemy bee-line (in some cases teleporting directly onto them) and being annihilated. The recovery system feels slow and sluggish, the health/stamina system just doesn't make the game play any better and in fact feels detrimental. Abilities having random colours associated with them unlike abilities/spells in the IE games which definitely felt clearer in whether they were beneficial (aka buffs, etc.) or damaging. With too many AoE abilities/spells which affect everyone, these abilities should be powerful if they affect everyone and not your everyday common abilities and spells. Now I'm a true lover of IE games, and have played them multiple times but I'm sadly finding this BB to be increasingly frustrating in in a lot of cases just not as fun as the potential should allow. -
Second impressions thread! [Build 278 version]
Silverbarr replied to Tartantyco's topic in Backer Beta Discussion
So, to summarise in a basic fashion. Being able to kite is not a legit strategy, but being able to play more effectively with naked characters is? -
Second impressions thread! [Build 278 version]
Silverbarr replied to Tartantyco's topic in Backer Beta Discussion
Wish I knew how you came to that, as I'm having a hell of a time on just normal =/ -
Second impressions thread! [Build 278 version]
Silverbarr replied to Tartantyco's topic in Backer Beta Discussion
On normal, one word accounts for my experience: Frustration. The improvements are great, but combat has some major issues. Many recounted before in this thread and numerous others: Beetle speed, recovery times, number of enemies in certain encounters, etc. Was really impressed to see the patch and the number of fixes, but playing on any difficulty other than easy appears to be un-fun and incredibly frustrating. -
The Insane Beta Battles @ Crossing
Silverbarr replied to swordofthesith's topic in Backer Beta Discussion
Even on normal the BB is ridiculous, managed to get to the Queen Spider and now I've permanently lost 2 characters.... Yup, completely gone, and can't even afford 2 adventurers to replace them. Balance is insane, the spiders seem to consistently miss my Paladin main character, but every other character is getting completely annihilated before they are able to utilise their abilities. In fact the Priest is incredibly frustrating as he doesn't even seem to perform the abilities when needed due to the recovery time, and the stamina healing is pointless as the damage from 10+ spiders is impossible to deal with. Strangely the beetles are a whole other issue where even killing small groups is a huge frustration. Glad to see the patch resolve a number of issues I was having, but I can only see myself playing the BB on Easy mode, otherwise it's not fun at all and just completely full of frustration. -
Thanks OE, looking forward to trying out this BB patch and seeing how the improvements feel.
- 77 replies
-
- Backer Beta
- Patch
-
(and 2 more)
Tagged with:
-
A different view on the whole XP controversy
Silverbarr replied to archangel979's topic in Backer Beta Discussion
Everything the OP wrote was writen a bazillion times in all those kill-xp threads. Probably true, but at least it is surmised fairly accurately for people to read instead of a mess of argumentative comments from the same group of folk -
A different view on the whole XP controversy
Silverbarr replied to archangel979's topic in Backer Beta Discussion
Good representation of what is occurring, I don't see an issue with this thread at all. In fact Mayama, you're post is probably the most useless in here so far. -
Pretty disappointed, this launches in December?
Silverbarr replied to khermann's topic in Backer Beta Discussion
I'll do a write up later, but been playing quite a bit the past couple of nights and I must admit the game is growing on me massively. The combat is becoming more similar to what I remember IE being 'like'. Still far too many bugs - which is an issue with creating this 'demo' rip of the full game. But, definitely starting to feel more and more like I was hoping. Just need a few more days to check it out - luckily the weekend is here! -
Right, because clicking the diplomacy dialogue option is tough business. Boy howdie fellers if you thought dem dere lock pickins was easy just wait till they gotsta click option #3 for their EXP that'll learn em. Ha, this made me giggle good point actually.
-
Sadly, it isn't as much fun. I don't understand what was so incorrect with the IE games? They worked perfectly in my opinion, and I played every possible way through the series multiple times - and to be fair, I don't chase the tail when it comes to someone else getting something I don't get. Hell, the world would suck if everything would have to be completely equal. By your logic there should be no way to fail a quest, or choose different options as it may lead to differences down the line. It's not my job to come up with a solution, but seeing as previous RPG systems which continually thrive due to offering what most people here seem to want, seems common sense to use a known and revered system.
-
I disagree fundementally with the need to do this. Why must different playstyles reward the same amount of experience? Who cares? the developers do. many players do. those who wish for more replay-ability do. nevertheless, if that is your pov, we understand the impasse. you do not see inherent value in players choosing different approaches but getting same/similar xp value. the developers disagree wholeheartedly with you and thus they have chosen a method that guarantees equal xp to all players regardless o' how they solve a quest. why should kill ogre get xp, but trick ogre get nothing? why should a character who specializes in unlocking every chest get loot AND more xp than a person who don't have a dedicated lockpicker? etc. you don't have a problem with the disparity. thus ends common ground and we will make no headway. thankfully, obsidian sees value in balance xp awards. lump sums is how old pnp did it. you is still being rewarded for killing stuff by getting your xp award, but you feel slighted 'cause sneaky and diplomats is getting same lump sum? why? so, given that obsidian is making game and has stated innumerable times they don't want fail builds or superior builds that gain excess xp, answer the challenge: "we pose this challenge every time this Stoopid debate reappears and we never get an answer: "provide an alternative system that is as simple and straightforward to implement as task/quest only xp that will will guarantee that regardless of an individual purchaser's style o' gameplay, they will get as much xp as a fighty, diplomatic, sneaky or whatever else kinda player." HA! Good Fun! @Azrael Ultima I think I found your strawmen. In case you're having trouble connecting the dots Gromnir, see all those highlighted words, no one but you is saying that. I do realize that by acting like someone is it makes it much easier for you to argue against what they are actually saying. But no one but you is saying that people who what kill xp feel cheated that sneaky and diplomatic characters would get the same amount. No one but you is saying that skill use in dialogue shouldn't be rewarded by xp. There are just many of us who would also like to be rewarded with xp for participating in the most frequent component of the game. Combat. fine, then balance it. if you don't want sneaky and diplomats cheated, answer our challenge. still no takers HA! Good Fun! Your fallacy is that you think you are being cheated for playing the game a particular way. No one is cheating you Gromnir. You can play the game however you want. If you want to be sneaky then be sneaky. If you want to be diplomatic then be diplomatic. If you want to kill everything that lives, then be a mass murderer. If you want to be all of those things as much as possible and don't care if your character is role-playing or being consitent. Then do that too. You can be free to choose however you want to play the game in an enjoyable way as long as each particular way of playing it is rewarded enough to make the playstyle fun. The playstyles don't need to be equal at all. As long as skills checks are rewarded and good xp is given both for the murder solution and the sneaky/diplomatic solution the everything is fine. If a player wants to horribly abuse the xp system by metagaming, well then that's their choice. As a designer I would be happy that I can give that playstyle, which I have trouble relating to, an enjoyable way to play the game. If case you should say that it is impossible to satisfy all these playstyles without being game breaking, I will simply point you in the direction of BG/BG2. In that game some amount of combat was necessary, but if you chose to solve a quest in a diplomatic or sneaky way nothing required you to go back and kill everything just to have enough xp to move forward. You could choose to if you wanted to. I want to play a game with choice. That to me is much more important than balance. That was how the IE games worked and what initally intrigued me so much about Pillars of Eternity. Unfortunatly, many of the systems, if not significantly altered, simply do not support that principal. This is unfortunate as it was stated the game was to be a spiritual successor to the IE games. This post sums up how I feel, seems like a major amount of people also.
-
Everything feels way too fast
Silverbarr replied to BobbinThreadbare's topic in Backer Beta Discussion
I agree, to an extent. I find the combat has a more Arcanum feel, which isn't quite the gameplay I prefer as it felt more hectic than BG series. I remember at the beginning of the Divinity: OS beta that the combat also felt incomplete and more hectic. So I do have some hope that the combat in PoEt will improve quite a lot over the coming months. Turn-based gameplay seems to be doing incredibly well these days, but I still hold out in hope that the BG-feel will come into the combat over time. Perhaps I'm being naive? -
Update #70: New Year Project Update
Silverbarr replied to BAdler's topic in Pillars of Eternity: Announcements & News
Fantastic update! Looking forward to hearing more, and preferably seeing some more gameplay- 491 replies
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Kickstart Backer Badge
Silverbarr replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You don't have the PE Backer Badge yet. Have you completed the Pledge Management process? I don't seem to have my PE badge either, yet I've completed the pledge management process. Should I submit a ticket? Also having issues with add ons, and sadly have had no recent replies to my previous ticket (unless everyone has just come back to work today in your billing department) Any information would be appreciated! -
New Kickstarter incoming
Silverbarr replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Damn Farscape was bloody excellent! Cyberpunk would be cool though, especially if taken down the William Gibson vein. -
Corrected and motion for carnivorous flora is thirded and the motion is passed. Ironmaws, blood thorns, razor vine: interesting plants in Planescape. This is actually a fantastic idea, can even imagine a whole area, or interconnected areas dealing with such a threat. In fact Wasteland 2 beta has the Agricultural Centre where carnivorous flora have a great role, and is definitely terrifyingly awesome. Make this happen Obsidian, and make them 'intelligent' flora!
-
Kickstart Backer Badge
Silverbarr replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There was an error with the pricing while I was 'ordering' more add-ons, so not sure if my account has me registered as a PE backer as of yet? Any information would be appreciated. Regards. -
New Kickstarter incoming
Silverbarr replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
While I can understand people wanting a 3D-based game, the work that they put into the design of this games tools would be wasted. Whereas staying within this 'Infinity Engine' style means that they would be able to do more with the game while having all the tools prepared and ready. Though I wouldn't be averse to 3D at all, certainly would prefer some more of these beautifully hand-drawn backgrounds. -
More wilderness areas being fleshed out, given more background life, more mysteries, more lore. Bring this world to life, much like the Forgotten Realms were brought to life by the numerous authors, content creators, etc. Make sure the enemies are characterised perfectly, as an example I will always, and I mean always, recall Irenicus due to the great mysteries behind him throughout the game and the voice talent sure as hell didn't harm any matters - David Warner is just had a brilliant idea of portraying the character. I'd love to pledge more just for the fact that the team seems to love Pillars of Eternity, so make sure to let them show it!
-
That is correct. Characters created in the Adventurers Hall by the player will lack banter and individual quests. By this alone, if I chose to bring an adventurer from the Hall with me it just couldn't encompass my whole party and I would only allow myself to even think of having 2 max. within my party. I must admit, the Hall is a damn brilliant idea for those that wish to bring another character of their own into the world - hopefully the modding tools will allow ease of ability to integrate banters with these custom characters.
-
Will the music include harp?
Silverbarr replied to Sheikh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Harp would be awesome, but please, allow me to bring Kvothe into this world with the most perfect of instruments for the bard-like, the lute!