Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

21 Excellent

About Silverbarr

  • Rank
    (1) Prestidigitator


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  1. I must admit to being slightly disappointed in OE not having any devs comment on the topics or give updates as much as other Kickstarter developers have. But alas, maybe it's just a busy and hectic time trying to implement the numerous changes. Still, it would be nice to feel a bit more interactivity since the games I've seen succeed utilised the fan-base to really improve the games.
  2. Ha, the rewards are so lacklustre it makes me feel nauseous when I see what's in the bag
  3. Not sure if it's been said yet, but what about a bounty board offering quest experience for creatures slain in the wild, etc. It would be a do-able, and worthwhile resolution to not gaining XP from combat surely?
  4. I'm actually getting quite frustrated, really love the theory behind the Cipher class and have been trying to play one in the BB. He gets into melee and if he ends up with any aggro ends up annihilated! For a class that seems to be melee-orientated with an emphasis on mentalist abilities it's incredibly disappointing. Any casters or ranged characters that I want to initiate combat with - like in many encounters of IE games, end up having the enemy bee-line (in some cases teleporting directly onto them) and being annihilated. The recovery system feels slow and sluggish, the health/stami
  5. So, to summarise in a basic fashion. Being able to kite is not a legit strategy, but being able to play more effectively with naked characters is?
  6. Wish I knew how you came to that, as I'm having a hell of a time on just normal =/
  7. On normal, one word accounts for my experience: Frustration. The improvements are great, but combat has some major issues. Many recounted before in this thread and numerous others: Beetle speed, recovery times, number of enemies in certain encounters, etc. Was really impressed to see the patch and the number of fixes, but playing on any difficulty other than easy appears to be un-fun and incredibly frustrating.
  8. Even on normal the BB is ridiculous, managed to get to the Queen Spider and now I've permanently lost 2 characters.... Yup, completely gone, and can't even afford 2 adventurers to replace them. Balance is insane, the spiders seem to consistently miss my Paladin main character, but every other character is getting completely annihilated before they are able to utilise their abilities. In fact the Priest is incredibly frustrating as he doesn't even seem to perform the abilities when needed due to the recovery time, and the stamina healing is pointless as the damage from 10+ spiders is imposs
  9. Thanks OE, looking forward to trying out this BB patch and seeing how the improvements feel.
  10. Everything the OP wrote was writen a bazillion times in all those kill-xp threads. Probably true, but at least it is surmised fairly accurately for people to read instead of a mess of argumentative comments from the same group of folk
  11. Good representation of what is occurring, I don't see an issue with this thread at all. In fact Mayama, you're post is probably the most useless in here so far.
  12. I'll do a write up later, but been playing quite a bit the past couple of nights and I must admit the game is growing on me massively. The combat is becoming more similar to what I remember IE being 'like'. Still far too many bugs - which is an issue with creating this 'demo' rip of the full game. But, definitely starting to feel more and more like I was hoping. Just need a few more days to check it out - luckily the weekend is here!
  13. Right, because clicking the diplomacy dialogue option is tough business. Boy howdie fellers if you thought dem dere lock pickins was easy just wait till they gotsta click option #3 for their EXP that'll learn em. Ha, this made me giggle good point actually.
  14. Sadly, it isn't as much fun. I don't understand what was so incorrect with the IE games? They worked perfectly in my opinion, and I played every possible way through the series multiple times - and to be fair, I don't chase the tail when it comes to someone else getting something I don't get. Hell, the world would suck if everything would have to be completely equal. By your logic there should be no way to fail a quest, or choose different options as it may lead to differences down the line. It's not my job to come up with a solution, but seeing as previous RPG systems which continually
  15. I disagree fundementally with the need to do this. Why must different playstyles reward the same amount of experience? Who cares? the developers do. many players do. those who wish for more replay-ability do. nevertheless, if that is your pov, we understand the impasse. you do not see inherent value in players choosing different approaches but getting same/similar xp value. the developers disagree wholeheartedly with you and thus they have chosen a method that guarantees equal xp to all players regardless o' how they solve a quest. why should kill ogre get xp, but trick ogre get nothing
  • Create New...