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Everything posted by bleedthefreak
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Patch Notes for 4.1.0
bleedthefreak replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Two observations so far. 1 - Disengagement doesn't seem to be a thing any longer in turn-based? I seem fully able to run a wounded character away from an enemy without him taking a free swing. That can't be right? 2 - Duration for abilities can be strange, I had a priest that acted at the end of the round, dropped her Sunbeam spell, and flanked/blinded the target. And then the round ended and those debuffs fell off. Maybe duration should end at the same initiative number in the next round as they started in the previous round? -
Is that why there hasn't been much dev attention in the "Patch Beta" subforum lately? (hint) Anyhow, I wasn't suggesting a new subforum for the turn-based mode. I was mostly trying to question why the OP posted this particular observation in the Tech Support area. Too subtle, I guess? Too subtle for me, I guess, I didn't catch your meaning. Since the turn-based mode is a beta, I figured it didn't belong in General and this seemed like the best place for it. Shrug, I guess.
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With the reveal of the turn-based mode beta coming in a few days, I thought we should have an easy place for devs to get feedback on the system. My first piece of feedback after watching the reveal video is it seems like after moving and attacking, or initiating the casting of a spell, the player has to manually click End Turn. This may already be an option, but I suggest if a character has no further actions that can be performed, their turn immediately ends for the sake of brevity. Plus, the sense that you have to click end turn makes me think I'm forgetting to do something. It's a short gameplay clip so I could be misunderstanding, but that's my two cents so far.
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Unfortunately that's a sloppy bandaid for the game not being able to recognize that you have any given buff on in the first place. It also only works well with buffs that already have low durations. Once you start factoring in spells that last 45s - 80s, it starts falling apart. You can set a condition for "not having a given buff" as well.
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Can you explain to me how is this a HOTFIX if tuesday was planed time for 1st patch release? You posted this exact sentiment yesterday, let it go. For MOST people, a patch one week after launch is indeed a hotfix. Sorry if it's not fast enough for you? O i will let it go then i be able 2 play a game a payed money for. Sorry if i a little upset i can't do it for a week after a bought it. Well for a 3 week actually cause i wasted my free time cause i was dumb and expected game 2 work on release. Also this HOTFIX with was announced as patch before is really really silly. I don't even know what this means.
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Arkemyr's Manor
bleedthefreak replied to ChaozCloud's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I cleared that area out but I can't figure out how to get into the vault, after replacing the missing gemstone. You mention a note - where might it be?! I held down TAB and went up and down that damned place several times. -
O That is cool stuff right there. I haven't had the chance to complete a ship battle in the final release. Looking forward to all of this. Any word on if the Scavenger Code items help out initially? I don't actually recall most of them having any bonuses on them, but I could be mistaken. They seemed mostly cosmetic, though the food (captain's gourmet meal or whatever) is a crazy +10 morale and awesome boons if used for camping, and you get 10 of those. The cat was pretty good, but not quite as good as pets I'd found in the game. The cosmic pig has the same bonus, for instance, as another pet I'm already using (reduced armor recovery for the Watcher), but it's party wide bonus (+5% ranged damage with rifles, I think?) isn't nearly as good as the Party Wide Effect on the amazing dog I found (+15 health, modified by individual Might, gained when a party member drops an enemy). Ahh, yes. The cannon. I figured that would help. Does it replace a current cannon on the ship, or is it an additional one? I am probably mis-remembering, but I thought the sails didn't do anything. I ended up buying some for a few hundred coins. The lantern might have had a bonus, too, but the only one I remember cost 7k in the store, so if it's as good as that it was a terrific use of a single code. The cannon I did forget, it's actually a pretty good cannon, slightly better than the starting cannons. I put it on my ship right away, as you only start with 2 of the 4 cannon slots in use, iirc.
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That is cool stuff right there. I haven't had the chance to complete a ship battle in the final release. Looking forward to all of this. Any word on if the Scavenger Code items help out initially? I don't actually recall most of them having any bonuses on them, but I could be mistaken. They seemed mostly cosmetic, though the food (captain's gourmet meal or whatever) is a crazy +10 morale and awesome boons if used for camping, and you get 10 of those. The cat was pretty good, but not quite as good as pets I'd found in the game. The cosmic pig has the same bonus, for instance, as another pet I'm already using (reduced armor recovery for the Watcher), but it's party wide bonus (+5% ranged damage with rifles, I think?) isn't nearly as good as the Party Wide Effect on the amazing dog I found (+15 health, modified by individual Might, gained when a party member drops an enemy).
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I have to say I didn't really click with the ship battles in the beta, nor the first time I got into one in the full game. But I decided to dig into that aspect of the game a bit, invested a little coin into upgrading my ships weapons, hull, sails, and etc. (most upgrades to these early game components are fairly inexpensive - like 200-600 coins per) and after doing a few sea faring events, my crew had some experience under their belts as well. So then I sailed around looking for a specific sea-battle bounty, and along the way attacked some slavers. It went very well, with them actually trying to flee as I started taking them out, and it ended up being super fun. Then I finally tracked down the bounty, and this ship was VERY unique and the entire battle played out very, very differently. Eventually, knowing it was beat, this ship turned and boarded ME and it led to another fun battle. Also, I've actually gotten to know my crew by name, when they gain ranks I look them up and as text-adventures reference them, which has been a treat. Sort of like someone put Battle Brothers in my PoE2.
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As mentioned, all the game is 3D models. I actually looked around and honestly the voice folder is only 6GB - quite a bit less of the overall game's footprint than I'd expected. Just a ton of high quality, high resolution art assets (maps, effects, models and animation, etc.) I would imagine make up the vast bulk of the required size. Only the Characters are 3d models. At least in this backer update: https://youtu.be/oiep0wYfQPQ?t=38 I actually meant "all the game's actors".
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As mentioned, all the game is 3D models. I actually looked around and honestly the voice folder is only 6GB - quite a bit less of the overall game's footprint than I'd expected. Just a ton of high quality, high resolution art assets (maps, effects, models and animation, etc.) I would imagine make up the vast bulk of the required size.
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The error is (I think) coming up because Steam is trying to download the newly activated product, and of course failing. It is still tied to your account. I imagine the DLC as a bundle isn't actually a product, but rather as the DLC becomes a product one at a time on Steam in the coming months, they will show up in our owned DLC list on the main game title.
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You are a man of exquisite taste. What it does ? Because I will do a ranger/druide just for the animal, but i'm thinking for pur druid Every time I think to look through the log, it's because something negative happened. I haven't yet noticed any boons, but note that doesn't mean they aren't there. Probably gaining +1 empower, or casting at a higher power level, or spontaneously healing. I just had just the worst/most awesome thing happen. It was ... one of those moments you don't want but was so awesome all the same. I won't say what effect it was, but you'll not miss it if it happens.
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I was looking at the log today and was puzzled by how Serafen somehow LOST a point of Empower when using Puppet Master. A closer look at his character sheet revealed he has an interesting (if erratic) sub-class. You guys may have discussed it here, but JIC I'll drop a screen I took of the subclass along with two examples from the log where it triggered (both suuuuucked but I only just found out about it, so no idea what boons it may present, I'll keep a closer eye on it now). https://content.screencast.com/users/sdlufkin/folders/Default/media/c863874b-a60f-4fc0-ba7f-30bb9bc652d3/05.07.2018-12.21.jpg