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213374U

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Everything posted by 213374U

  1. Right, and who is the government to prevent anyone from having a rocket launcher in the basement in case they feel like going blow gas stations up. Some things are hazards to society as a whole. Ultra-violent games have the potential to be one of those things.
  2. My point exactly. Obviously you don't know jack about real violence. I recommend you ask a war vet about his experience if you can, or read stuff by people who have experienced violence first-hand, ex-mobsters or whatever. Perhaps then you will realize how violence changes people for the worse. I don't have a problem with pixel blood and 2k poly models being slaughtered. However that's as close to the real thing as martial arts training. Real violence however is a horrible thing. Not quite the 'physical' component of it, but the emotional one. The feeling that you are causing suffering to another being is something your mind can't handle very well, and thus, rejects violently. Even though a game is not real, it's only because the technology doesn't allow for total realism yet. When it does, your subconcious (sp?) won't be able to tell the difference between 'real' and fictional violence very well, even though you know it's not real. And then, you will be in trouble.
  3. Damn avatar robbers... I knew it was too weird to be true. :">
  4. Hades actually saying good things about a game? This I have to see for myself.
  5. Funny that, considering the devs have already stated that there will be no new content for the PC version other than hi-res textures and bugfixes, not even interface tweaking. I wonder where those guys get their stuff from?
  6. Indeed, a fine example of why too much violence in games makes your psycho rating increase. " And on to the topic, it's so easy to accuse other people of being weak or not being as mentally stable as you are, but not everyone can benefit from a balanced brain chemistry, or an infancy in an adequate environment. The bottom line is that it's not their fault. Not always, anyway. It's rather unfair to say that just because you should be held accountable for your actions, everyone should. If you think you can withstand violence in games just fine, wait a few years. In time, not even your rationalization of what's real and what's not will be enough to prevent you from puking in the face of certain things... unless they stop it. Don't get me wrong, I like video games with some blood in them, but I don't enjoy inflicting pain.
  7. Provided you could find them.
  8. Dreaming is free, ain't it?
  9. Yeah, it sucks to be human, don't it?
  10. I'm going to be impaled or worse for this, but I found Ps:T rather boring. I played until the undercity (there is an undercity, right?) just because I had heard so many good things about it. If I hadn't, I would have probably quit playing much earlier.
  11. Huh? Surely you don't think this is a new trend? Authors have been ripping off other's ideas since the dawn of time. Take something you like, change its color, give it a little of your own personal style, stick it into a new package, and TADA! There ya go, your new groundbreaking [insert work here]. The problem is with technology. When technology allows for anything you can imagine, then games will not be limited so much. Until then, we will have to make do with whatever recycled crap is released. The first 'uns were good, mostly because they were the first.
  12. 'Nuff said.
  13. Priceless. Perhaps you don't realize the relevance of that statement, but alas, that's what MMORPGs are all about. If you remove that, there would be no difference between a MMORPG and a SP CRPG. But since day after day the gaming community becomes less and less immature and is ever increasingly moronic, odds are, you will find 3 f*ckwads for each good player. I'd rather not waste my time searching for good players in a sea of f*ckwads. There is still the issue of the 'sense of purpose' which a MMORPG lacks altogether. When I play a game, I want the game objective to be clear from the beginning. But since a MMORPG has no objective whatsoever other than 'keep going' for the most part, that also conflicts with my definition of fun. Perhaps some other people with a whole lot more of time on their hands would enjoy wasting their time in such fashion, but I do not.
  14. Difficult topic. I don't think I can clearly say yes or no. Let's see, where exactly is the limit in fictional violence? Brains as wallpaper? The smell and taste of blood? Mass murder of children? A snuff movie studio? As things are right now, I don't see a problem with violence in games, it's not anywhere near real, live violence. But in an industry which aims for absolute realism (and will accomplish it eventually) in its fictional products, it's only a matter of time before we have to ask ourselves if it's actually possible to tell the difference between fictional violence and the real thing. The truth is that any sane person will probably not be able to withstand the crudeness of true murder, let alone carnage. Enjoying it is out of the question. However, in time photo-realistic violence might become an integral part of video games, and hence, a way of entertainment. Shall this mean that anyone which actually enjoys such a product is a true psycho? I think that perhaps, when making a game that is so realistic that it is actually sick to play, gaming companies will give up graphical violence, in favor of other types of simulation. The key here is, again, what is 'sick'.
  15. Fallout 3 The Fall Duke Nukem Forever And perhaps KotOR 2 and RotS.
  16. Probably because it's still in the Beta stages and only finished games made it into the list. Or something.
  17. Huh? What are you babbling about? Interplay hasn't failed. Remember that Herve has a plan for the company and he's following it. " He'll show y'all when his new MMORPG is released, real soon.
  18. That only depends on the number of people they manage to fool into wasting their money. No one said that making MMORPGs is cheap OR profitable. Yet another reason NOT to.
  19. A lot of things are successful. That doesn't have anything to do with the actual quality of the product itself, though. How long would it take to make K3? I'd rather not see it done in under two and a half years. How long would it take to make a KotOR MMORPG? As long as it takes me to die of old.
  20. Yes, but does solving the design flaws qualify as 'bug fixing'? (I'm thinking about the 'broken' influence system, for instance)
  21. FO 2 has the best overall RP'ing component of them all. That, S.P.E.C.I.A.L., and an excellent combat system make it my personal number one, even though there are next to no NPC interactions at all.
  22. I don't consider it 'fanboyism' that you liked the game. Some people like it, some people don't. I will definitely be trying this game, but I will wait and see if they support it with patches before buying. Still, almost every review I read about this game seems to have in common a feeling that the game could have been much better. I'll have to wait and see for myself.
  23. Hmm. Since the original poster asked for some pointers as to how to deal with girls, I thought you might find this thread interesting. If you can't get a girl using that stuff, well, I won't be surprised. ^_^
  24. There are very good bands in all of those lists, aye. The others mostly I haven't heard. Only recently I became very fond of Lacuna Coil, after listening to the V:tM - BL ending track. And of course, Louis Armstrong is da man.
  25. Even less funny when you look at the result. "
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