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213374U

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Everything posted by 213374U

  1. I think Gabs is spam advertising ebaumsworld.com, whatever the hell that is. Spam advertising is against the forum guidelines.
  2. More moderation ≠ better moderation. Welcome to the arena, btw...
  3. You are Jodo. It's a statistical impossibility that two persons that inane can coexist in a given time period.
  4. OMG! It's Jodo! JODO!!! HAA-HAA!! *points* :D DL :'( :'( *runs away* I hereby rechristen you Jodo Kast 6.
  5. Serves 'em right. "Pirate now, it's safer!"
  6. Yeah, and it's not like anyone would want to do that anymore, after they put that crap in their CDs. I meanl, this idiocy makes me smile. Do they really think they are going to stop piracy this way? People will just stop buying CDs for fear of damaging their hardware, and illegal internet downloads will increase or, at best, stay the same. At any rate, I'm pretty sure it's illegal to install software in your computer without your consent, let alone your knowledge. I really hope they get sued to hell for this.
  7. A question for you DM types, that has a 10+ page discussion dedicated to it over at the NWN2 boards. How do you handle HPs per level? Do you allow to reroll 1s? Half max HPs or dice roll, whichever is higher (a la NWN)? Always max HPs? Max HPs at 1st level? Do you adjust creature HPs accordingly? I ask this because one of the most common arguments is that allowing for completely random HPs per level adds variety, but I don't really see how. It's the only character variable that's still random, and it's one of the instances where a bad roll can really affect the game (think a barbarian that rolls 1,2,1), while the rest are all tabulated and follow a supposedly balanced progression. This is a PnP question, I don't care about the CRPG concerns. And while in PnP a 5th level barbarian with 24 HP might survive, there are IMO plenty of other instances where luck plays a role without permanently conditioning the player's game and restricting their options. Thoughts?
  8. I don't like to generate mistrust between the players. And considering that D&D is strongly party-oriented, PvP fights are usually bloody and short, and hence somewhat anticlimactic, especially if one of the characters had a chance to prepare and the other(s) didn't. Definitely not something I'd recommend for a starting group.
  9. Some things off the top of my head: You might want to keep your Paladins/Jedi in check, as sometimes those might appoint themselves as undisputed leaders of the party, even to the extent of restricting the roleplaying of the rest, especially if it's not very experienced players you're dealing with. Splitting the party is a Bad Thing.* Pitting the players against one another is a Bad Thing. Allowing any of those to happen even if it's not your doing is a Bad Thing. *Unless your intention is to create an abduction/rescue scenario, and even then, don't overdo it. Don't be afraid to use your own rules for situations you didn't expect. The system is quite flexible and lends itself well to this. Know the ruleset, but don't be a rules lawyer. Don't allow your players to bully you. Be reasonable, and they will not have a reason to question your every decision, but keep in mind that you are the ultimate authority in the game. Keep metagaming to a minimum. Don't allow your players to use OOC knowledge to gain an advantage IC. Otherwise, the carefully planned balance you created could easily be blown to hell. Also, it prevents a game in which the players know more about the setting than you do from becoming a total nightmare. Err... I think that's it...
  10. Sure you will. The question is, will you do it with that account?
  11. Yes, it may also force mods to be coherent and restrict their power, as well as keep whimsical moderation decisions to a minimum. And we sure as hell wouldn't want that. " "
  12. Somehow that doesn't surprise me.
  13. Yes, I have read the announcement, thank-you-very-much. It doesn't outright forbid the use of alt accounts, mind you. Have you read it?
  14. That part of your post I don't quite understand. Care to elaborate?
  15. "I am Raphael! I am nobody's bitch! You are mine. I will be The One!"
  16. "Hell is only a word... the boards are much, much worse."
  17. Unfortunately, the game suffers from some serious balance issues. For instance, nothing short of metallic walls (and those are EXTREMELY rare) can prevent a character from being mowed down by a MG burst (pks notwithstanding), which makes burst specialists rather overpowered in the early to middle phases of the game. Also, the game is broken when it comes down to skill development as there are some items whose requirements you will NEVER meet (this is especially frustrating for engineers). I made my lead character a stealth/melee/throwing specialist, but as soon as the "soldier" types in my party mastered burst fire, it all came down to bursting every enemy to hell. Just remember to bring plenty of ammo. Nice engine, but the AI is pretty stupid, at least compared to what you can do. For instance, the AI will sometimes camp a position of advantage in front of some stairs, making your advance next to impossible due to suppression fire. However, a well placed grenade will make a huge hole in the floor that, in the unlikely event that the enemy survives, you can use to blast him to pieces comfortably. Just remember to bring plenty of grenades. Also, the game pretty much gets f*cked up with the appearance of Pks, since most of your party becomes useless unless they can operate a Pk or a RPG. Snipers are basically useless (unless you get teh uber 1337 secret rifle), as are stealth characters and MG soldiers. If only they had included a MP co-op feature... :'( Be on the lookout for Hammer & Sickle, though, a RPG that uses the S2 engine. From the previews, it's looking pretty cool.
  18. Yeah so... how does one get "good eugenics"? /me wants
  19. AvP2 was great. The AvP movie sucked, though.
  20. Yup. That reason being mainly the fact that the last installment in the BG series was released in 2001, and HotU came out in 2003. And, at any rate, mods keep coming out for the BG series. Also, NWN was much more multiplayer-friendly than BG, which has contributed to keep the game alive. While the toolset is certainly nice, it's not one of the determining factors as mods have appeared for other games that didn't include developer tools, and the toolset is irrelevant except for those who want to create modules. And those are in the minority.
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