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Hurlshort

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Everything posted by Hurlshort

  1. I call shenanigans on this. The two games are way too similar for you to have that opinion. You were probably just burned out on the game because you played ME2 too much.
  2. I really don't remember much at all about the universe. I do remember the style of game play, and that is what I hope they aim to create. Legend of Grimrock did extremely well in sales, so there is a bit of hope that this new M&M might be done in a similar fashion.
  3. I've actually heard EA is a fantastic employer. I know a couple people that worked at their Redwood City a number of years ago, and a quick search came back with no remarkable employee complaints.
  4. I thought HoMM5 was a decent game, really. But King's Bounty pretty much took over the throne when it comes to that style of game.
  5. Pretty hard to speculate on that picture, but if they go with a more retro style it could be cool. Ubisoft might be looking at the success of a game like Grimrock and decide to use their classic license for something good. Or they might bastardize it, who knows?
  6. This also illustrates how ridiculous the South Vietnamese government was.
  7. I just got back from my Vegas Hockey Tournament. We lost in the championship game 3-2, which was a major bummer. Still, the trip was fantastic and we ate at some great places. I did get a 2nd place trophy, but it looks pretty weak next to my 1st place one from last year.
  8. I've never watched the show, but that pitch video made me a fan
  9. http://www.penny-arcade.com/report/editorial-article/stolen-credit-cards-and-fraudulent-steam-keys-cost-natural-selection-2-team I know a few folks here buy keys from those shady discount places, might want to read this.
  10. Haha, that's a good one.
  11. Most of these pledges are probably fake, so I'm betting it will raise $15 and a gift card from Jamba Juice.
  12. Castles are not very energy efficient, so the money is probably going to pay the energy bill. 7 million doesn't go very far when you look at his team, actually. InExile and Obsidian have the benefit of being established studios with money already coming in from other projects to keep the doors open and the light on. Plus they've developed some products already, nothing fancy, but it costs money to make anything. If they said they secured funding from a publisher or something, then I would be worried. This is from their website, btw:
  13. While I originally was confused about whether it was an MMO, they've made it extremely clear that it is not. It really shares very little in common with MMO's. It sounds like a much closer comparison would be a persistent world, similar to the ones that we had for NWN.
  14. My Lai was a terrible tragedy, but the soldiers involved in making that happen were tried and prosecuted. The government can be held responsible for the initial attempts to cover it up, but it's not like the White House ordered the attack on those villagers.
  15. I have no idea how skills will work in this yet, but in UO you basically just did stuff and your skills grew, but you had to maintain those skills over time to keep them sharp. At least that is what I remembered of it. So you could do anything you want, but unused skills would erode over time. They might go with something else completely though, so it's just my speculation.
  16. I assume you meant LA and not SF. Don't ever confuse the two again!
  17. I definitely like the way they've clarified their vision, and been willing to adjust things based on feedback. I'm curious how it will all come together.
  18. He didn't have any issues when he played in the A's organization last year, but he just didn't have the power either. He spent the whole season (after the suspension) in the minors.
  19. Yeah, that always bothered me about Baldur's Gate, Neverwinter Nights, and Diablo. They were clearly reducing their efforts on the single player mode to get the multiplayer running. Although that shoe might fit for NWN
  20. Update today made it very clear that there will be no DRM, no internet connection required to play in single player, and no microtransactions in single player.
  21. I like the deck idea, adds a certain amount of randomness and luck to your typical combat systems.
  22. I think I already mentioned this in a similar thread, but I have had a few students who diagnosed with ADHD. One of them is on this gluten free diet and it does amazing things for his attention span. He still needs to move around a lot in class, but it just goes to show how many other factors can be in play here.
  23. That was a very cool article, I didn't even think twice about a lot of that stuff. It really shows how deep and conscientious the plot writing and character development is for Obsidian.
  24. there are a plethora of better games out there that cater to such base, un-monocled desires...Guild Wars 2 for example, I hear is excellent in this regard and all you have to do is buy the game, no subscription. Given that the game isn't even out yet (and is only in the early stages of development), it might be a bit early to compare it to a completed game. Also there has been no mention of a subscription, and the $30 price point is considerably cheaper than the original full price for Guild Wars 2.
  25. That's why Obsidian seems to perpetually be in pitch mode. Even if quite a few of the projects don't ever see the light of day, that's the way to stay in business. It's also why I don't think Kickstarter is ever going to replace the publisher model, at least not for a mid size studio.

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