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Everything posted by dorkboy
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Why does this game run poorly?
dorkboy replied to Ebolaids's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This sounds like a memory leak to me. Or throttling due to insufficient cooling/dust? (I'm no computer expert, though.) -
Is there any difference between the companions when it comes to active/passive abilities? Do some of them require more/less micromanagement than others? (Not really asking for specifics/spoilers, just a general idea.) Or would I be better off using adventurer's hall characters for "low maintenance" party members?
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PoE - Feature Requests
dorkboy replied to gerahmurov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@TheGoatMan AA toggle is in the works. http://forums.obsidian.net/topic/72049-workarounds-for-several-known-issues-3-27-15/ -
Getting Terrible Screen Tearing
dorkboy replied to DJMASTAJEFF's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm getting a lot of screen tearing, as well, on my not-very-good vista laptop (Aero disabled). Might try that, thanks for the tip! Update: Yup, that takes care of the screen tearing, alright! (Both with Aero's transparency On and Off. Not sure if either significantly affects performance.) -
Your RPG system sucks!
dorkboy replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Didn't one of the devs say (some time ago) that they were hoping to do something about the party-wide sneaking, either in a patch or in the expansion? Can't quite recall which thread that was in.. Edit: http://forums.obsidian.net/topic/70311-new-engine/page-3?do=findComment&comment=1566279 -
Update #92: Reward Redemption
dorkboy replied to BAdler's topic in Pillars of Eternity: Announcements & News
@Darth Trethon There are two additional installers in my GOG library: "Pre-Order Bonus Item and Pet" and "Kickstarter Item". (I'm guessing that would be the ring+piglet and the cloak, respectively.)- 259 replies
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@Ieo Well, the 'Dual Core Support?' thread got moved here from the general discussion forum, so I doubt that would serve any purpose. I also saw a green name browsing that particular thread earlier, so.. Pure speculation, but maybe they're prioritizing getting everyone their keys and whatever other things devs do a couple of hours before release? Idk
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Pillars of Eternity is number one!
dorkboy replied to Aramed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is that an updated version of Neo Scavenger or something? Any good? -
Only 1 character?
dorkboy replied to Dekeon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm a bit torn on this one. Guess I'll go with 50% apples and 50% oranges. -
Can you respec?
dorkboy replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The "don't use it" argument only works up to a certain point. This is why there are often game modes like "ironman" (the name of the PoE equivalent escapes me atm.). Sometimes people want boundaries and rules that push back* - and trying to be both player and GM sometimes ends up feeling like playing chess against oneself. *Or at least create that illusion. Having the option to [dis]allow respeccing be something that is determined on a per-campaign basis (like ironman and, in some games, difficulty level) seems like it would work for both camps, though.. Balance/exploit issues notwithstanding, ofc. -
Autosave issue
dorkboy replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What is the reason for not auto-saving both before and after level transition? Takes too much time or something? -
I'm a bit worried
dorkboy replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not sure there's a right answer to that one. I mean, if it saves before transition, then you have to load two areas if you died without saving in the new area. -
Remember, this is one of those things that people really hate about JRPGs. It also takes away the opportunity to use monster parts as crafting ingredients, which is just, like ... I dunno, that's integral to this genre in my mind. I mean, come on, are you telling me NOT to play some kind of wild-eyed murderhobo? Well, I was responding to Gifted1's idea, which concerned items that weren't quest/enchanting related... [Edit: or is enchanting not the same as crafting? (No beta access)] I will remember that about JRPGs, though!
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Area looting confirmed
dorkboy replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't mind this being optional, [...] Then we seem to agree about that. In fact, the highlight key - as implemented in various games - seems to be one of those instances where 'make it optional' actually works, without leading to a whole lot of "split design" issues. Hopefully, the same can be true of those loot sparkles.