Everything posted by Mungri
- To be blunt: Hope Eternal, inexplicable weapon rarity and the short end of the stick
- To be blunt: Hope Eternal, inexplicable weapon rarity and the short end of the stick
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Finished the Game - Will there be another?
That's about the same as I did. I convinced myself that by the time the game's released, I won't remember or care about spending this money. I was right. :D Well I spent $55 on the late backer thing in 2013, then at the start of march I upgraded to the $80 royal edition pledge, then I bought the custom obsidian order title just because I can be the lord god of the forum now.
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Priest 'baby version' spells should be per encounter
Those weak spells that you get along with the +10 accuracy with 2 weapons talents. I have the lesser dazzling lights one and once per rest for that crap is an insult.
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PoE killing it on Metacritic?
^^
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Finished the Game - Will there be another?
I WANT MORE I NEED MORE I WILL PAY FOR MORE BUT I AM POOR! I still gave them $88 for this game.
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Those of us who kickstarted the $65 pledge for the box, got the shaft
Do the extra supporter keys still come with the pre order and kick starter goodies (pets, cape, ring?) I want to overcharge for those on Ebay
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I love all the dungeon areas
Well .. the dungeons in BG series didnt really feel like dungeons to me.
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I love all the dungeon areas
NO!
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I love all the dungeon areas
Nah they didnt.
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I love all the dungeon areas
I remember in BG1 + 2 there were very few dungeon areas, they had mostly outdoor and city area combat areas, and there was only one massive dungeon to each as an expansion (maybe dungeons werent a popular theme back then?). So far on top of the starter dungeon, Ive found the bit under Gilded Vale, Caed Nua, underneath Caed Nua, Lighthouse, Tower, Sewers and hopefully many many more yet to come!
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Dont know if this is an oversight, or a problem just with me ....
I have found plenty of wands + sceptres, but Wael priests specifically need rods. Fine ones.
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Patch Notes: 1.03
Must Arbalests really be nerfed? They're sooo slow. And making chill fog also hit allies is just death to a wizards offensive capabilities
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Dont know if this is an oversight, or a problem just with me ....
NO SPOILERS PLZ ... But I still havnt found / cant find any fine rods in the first 2 acts. I dont want to waste a rare pilgrims crown or purchase one QQ. Has anyone found any? Dont say where, I just need to know if they exist for my Wael priest.
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I guess i'm the only one who likes backer npcs
And armour / robes.
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I guess i'm the only one who likes backer npcs
I just thought I read that the OP was on his 40th playthrough and I thought WTH JUNKIE ADDICT? Stop taking svef.
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Controversial Limerick Discussion
Nothing wrong with backer created stuff in the game. They paid for it, and Obsidian needed that money to make the game. People are whining for the sake of whining / trolling. Over entitlement issues.
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Biggest Change in Combat from IE (Not Engagement)
No to increasing perception / resolve deflection bonuses, tanks are already OP.
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Controversial Limerick Discussion
Its angers and hurts no one but the cry baby SJWs.
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Easy Mode is to hard
Add to: Easy mode - enemies have 0.8x attack and cast speed, and deal 0.75x damage. Does hard mode really need changing when there's Potd?
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Easy Mode is to hard
Weaklings. You should all be playing on Potd.
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Wizard improvement idea - Cantrips
Well true ... Maybe add an extra talent that allows 2 more uses per encounter of the arcane thing.
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Wizard improvement idea - Cantrips
Yea that things not quite enough.
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Money requirement for crafting/grimoire spells doesn't make any sense..
Id rather like to have to do all my crafting at the stronghold, and requiring upgrades like a forge and blacksmith to have to do so.
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Wizard improvement idea - Cantrips
As in the NWN games, maybe wizards could be given some cantrips, usable 4 times per encounter to even them out a bit, such as: Ray of Frost - a little cold damage over time tk the target and anything caught in between Resistance - allies in AoE gain +1 to all defenses for 10s Elemental orb spells - throw an orb that does a little AoE elemental damage Minor curse - Enemies in AoE range get -1 deflection