
Mor
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Looks like a pissing a contest...
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InExile is plotting to ruin Torment by making it turn-based
Mor replied to khango's topic in Computer and Console
To be fair at the core all games revolve around "turns", nothing is really executed in Real-Time. The real difference is that in RT you give your orders and watch their execution(others can respond or interrupt your actions). While in Turn-Base each players has a turn during which his orders executed without interruption. So which system the values used in the system has been adapted from, has very little todo with how the system works. It doesn't matter if you take the number of tics from a pnp guide books, its about the action taking place simultaneously or in turns. Edited.- 343 replies
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The usual suspect for that "fall from grace" is money, not some technological limitation, but lack of demand you can monetize. The change you see in the last years is the result of digital distribution and alternative funding(such as kickstarter). Which allowed the indie and mid size market to reemerge. The move to 3D is the natural progression technologically, 3D engine such as the one we use in PE offers far more than than the 2D verity(tilesets). However, perspective is a design element that should play to strength of the genre e.g. Isometric or Topdown offers more for strategy/tactical and party based games, while first/third person are more immersive for games that relayed from your perspective. So the reason for that fall from grace, is because action oriented RPGs are more appealing to most players(casual). Why? for the same reason that in most tv shows the episodes are loosely connected by a storyline. Yes some of us read the book, like to discus the plot in detail, RP etc, but it is a drop in the sea compared to those for whom its one hour episode in one week intervals.
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InExile is plotting to ruin Torment by making it turn-based
Mor replied to khango's topic in Computer and Console
Since this is not a mare cosmetic or convenience issue, in this case I agree that the dev's, who are the only ones privy to the type of content featured in the game, should have made this design choice. p.s. Although in general the opinions of the casual backers majority, usually are misrepresented, since the forums mostly populated by the more invested/vocal backers.- 343 replies
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Josh Sawyer GDC Next 10 Talk
Mor replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Looking at the screenshots posted here. I love the varied environments, the map style, and most importantly the quest log/journal/cyclopedia! Praise the gods it is readable intuitive something that I might enjoy to use through the game and not regard it as a punishment as it was in some other titles. -
InExile is plotting to ruin Torment by making it turn-based
Mor replied to khango's topic in Computer and Console
Considering that this game is not ToEE nor FO, but a spiritual successor to Planescape Torment, which had the RTwP system(what we have) and iirc much less combat oriented; I can understand the concern of the guy in the OP that this wont be the experience he opted for.- 343 replies
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I hope you are playing a heavily modified game, even then it seem a bit too much. If you already know the story back and forth and play only for the action, wouldn't be better to experience some other game? I know its blasphemy to some, but as far as action/tactics involved there other games which at the very least not worse and might have half decent story that you will like..
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World Map Travel
Mor replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Maybe they have a road network of sorts? once a way into a new area is clear, you can travel where the road leads or stop anywhere in between. It might be interesting if reputation will open/close certain paths. I suspect that everything of that sort will be tied with road traveling skills. I think we already have time-trial(?) events, such as the stronghold attack of which you'll be notified in advance and would be able to travel back and intervene. -
I am reminded of the conversation in the Cookie Cutter Builds thread i.e. some people will always insist they are the only right way to play... the more egotistical types will also get self righteous about it. So before you get mad about others looking for the wrong thing in the wrong place, I just want to remember you that the desired experience for this game was inspired by old-school Infinity Engine style RPGs.
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I like the idea, but IMO in this case the path of failure will bring the notice of the magistrate and the local guards, you have to be good (not to get caught) to get the notice of the thief guild. Bottom line other than ruining the experience for most players, there is nothing anyone can do to prevent players from using save/load to re-roll the best outcome for them in a situation(good or bad). IMO there's no point in wasting time on how other players choose play and focus on our experience.(just choose the mode that you like) For that matter your idea is great, not because its supposed effect on save scumming, but because it can improve gameplay for all..
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Just to make sure everyone is uptodate, this issue has been already addressed. Those who oppose Save Scumming will be able to choose the Trial of Iron at the start of their game.
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True. Every once in a blue moon you'll get a game that manages to pull off a non-cringeworthy portrayal of sex/sexual themes. But more often than not, sex is a subject that devs simply cannot nail correctly in their games. So personally, I'd rather they stop trying. The problem I have with this perspective, is that I can replace sex with almost any other theme(other than violence) and it will fit just the same. Because even in the telling of most complex stories, more often than not, moral, philosophical or controversial topics isn't explored all that seriously, other than in the context of providing some vague background for our righteous mob slaying fury. There are more to mature themes then the physical act of sex, even if some people tend to fixate on it. IMO there is nothing lazy about "Fade to black" approach or graphical/textual cues in FO2. To me excluding sex altogether will fill odd, just like the way AAA games handle sex. While adding where it fits, we will only allow a more enjoyable game, with more richer/realistic characters/situations.
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A No brainer intro movie suggestion
Mor replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The underline idea of what have been suggested here is the same. For example, take this screen: Stream the text to the left with narration and change the image to the right. -
Incgamers Adam Brennecke Interview
Mor replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You are right, he only confirmed that they have an official name, not what it is. I guess there wasn't anything new for me after all. -
Incgamers Adam Brennecke Interview
Mor replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"‬Pillars of Eternity" have been confirmed as the official name of the game. -
I am not certain how this thread derailed into female cloth line decisions. I heard/seen nothing in any of the updates, concept arts and or previous titles, that might suggest that oversexualization would be an issue.(can it even be done in iso game, without looking ridiculously exaggerated even for anima style) Btw to all those who are planning to post more images, please consider using spoiler tags to avoid cluttering the thread.
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It's clearly not as efficient and powerful as your stuff... Reality may not be as intoxicating as fantasy, but it certainly efficient and powerful Here take a look at some DA3 gameplay it improved upon every aspect the ARPG crowd wanted. If after watching it you still think it will be a commercial failure, then we will have to disagree. Bottom line is that despite how passionate we are, what we want and like very rarely manifests in AAA titles, because we are no more than a bump on their target audience map, deal with it :/
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A No brainer intro movie suggestion
Mor replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It doesn't have to be a book, but I agree such "slideshow" + narration is both simple and fit the mode, as well as lending perfectly into what we seen of Kaz art style. The only improvement I can think of, is a subtle animation style, which brakes each slide into couple of elements and move them, it makes such slideshow feel more alive. I don't know how its called, but i'll post a link once I find an example. EDIT: I couldn't find a good example or fantasy themed one, but I guess those two will do: Witcher 1 recap(wrong style and nothing subtle about it) Swtor timeline(wrong style, but it passes the idea) -
^ sorry, I misunderstood the connection between the "shallow and booring" part and the last part of your post. As for this, I agree it's unlikely that we will use the game engine to create cutscenes, but they don't need too, since every engine can load a video. Also I am not huge fan of AAA games sex-cutscenes or how they handle sex(I don't need preachy nipple rubbing emo's trying to get me laid each time I look their way, but I am against exclusion of sex altogether.
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Sometimes I wonder what you guys are smoking, from what I seen DA3 will be a huge success, despite all the ARPG fans that was disappointed by DA2 direction. I am not certain where you are going with this, but this ship has sailed. Also this game use a 3D engine which can do everything in those titles you mentioned, just instead of first/third person perspective it use fixed-angle camera from isometric perspective. For a party game this perspective is perfect, it also allows to make stunning/unique scenes that games with full 3D and triple the budget can't compete with even if own a little power plant for a GPU. Speaking of stunning/unique scenes that wouldn't work from another perspective reminded me this
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So autosave after every combat turn, entering new locations and or some interactions? Also Save and Load options will be replaced with 'Save and Quit'? Just to make sure, those modes will come on top of the more traditional difficulty setting(easy/normal/hard) or their replacement?
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It's an isometric, party based game - the characters are going to be a an inch or two tall on the screen. So how exactly is "sex" supposed to work in an infinity style game that doesn't use cutscenes? And please don't say Witcher 1 nudie cards I am not certain why you assume that sexual encounters can only be portrayed in explicit graphical way. For example Fallout 2, an "infinity style" game, sex and sexual encounters can be found through out most of the game, and not in the the way most mainstream games does it(for the benefit of sexually deprived kids), but help to set the scene and explore certain themes in post apocalyptic world. Sure, there is nothing mature about the way sex is forced/portrayed in some mainstream titles, but at the same time ignoring its existence altogether is childish.
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^ The only thing the OP is right about is that isometric view wasn't THE reasons why i loved the classics, and anyone who claims that over the years he never was intrigued by the idea of full 3D, lies through his teeth or dreamed small. With that being said, the idea that isometric(in our case 3D with fixed-angle camera) view is inferior game design compared to First/Third person view, is just plain simply annoying. Isometric view is not a compromise so we can go down memory lane, its the POV that offers the most to us(in terms of gameplay, art direction etc..) and utilized even by AAA titles such as Diablo3.