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Everything posted by juanval

  1. Many thanks guys for your fast anwers. Downloading now!!!! I think I'll play 10 hours and stop waiting for other patches. I hope saved games work in different versions...
  2. My last question : If I download the game today and I play it on VETERAN difficulty, Will I find at least some challenging battles at 1.1? I mean challenging battles as those battles that you must reload your saved game after being defeated and think what strategy you must follow in order to defeat the group of foes. Thanks in advance
  3. I'd like to ask you 3 questions: 1- do you find 1.1 solid in terms of bugs? 2- are the save importing from PoE1 working properly? 3- is the 1.1 version harder at veteran/PotD than version 1.0 or continues being too easy? Thanks in advance
  4. Are save import bugs fixed now? I'm eager to play PoE 2 but I'm waiting for a more challenging combats.
  5. The problem is not about PotD, is about balance in all the difficulty settings. I don't like PotD becasue it should be of extreme difficulty and I don't want to play 10 times the same battle in order to succeed on it. I played once PoE on hard difficulty (because hard must mean challenging) 2 days after its release, and I found only 4-5 challenging battles in all the entire game. The rest was extremely easy. I finished the game without the necessity of using the majority of spells or buff potions/meals because I didn't need them. I remember old IE games where you appreciated when one member of your party raised one level (amazing sensation) or you find a new better weapon, and you played incredible challenging battles. In PoE I didn't feel that. Anyway PoE was great because of the setting, the art, music, the plot, etc. A wonderful experience. I'm reading the guidebook of PoE2 and I love it, but I'll wait some months to see PoE2 balanced and importing savedgames working properly. Thank you very much for your answers.
  6. I thought to start PoE 2 tomorrow but, knowing that game is unbalanced and save import doesn't work properly, I'll wait 2 months. Now I'm skeptical that savegame import will work properly in the future. Many thanks guys for your interesting answers
  7. Thanks for your fast answers. I only play once these games and I'll play with savedgame from PoE1, so, what problems are with importing saved games now?
  8. I'd like to ask you if this game is: 1 perfectly playable without serious bugs. 2 well balanced. I remember PoE1 too easy when I played it. Thanks in advance and congrats to obsidian for their success.
  9. I know that Woedica would have gained a lot of power, but what I don't know is the consequences for the inhabitants of the Eastern Reach.
  10. I'm refreshing the interesting plot of PoE1 and we know that Thaos was trying to use the accumulated souls in the master machine to strengthen Woedica against the other gods, and, why he tried to do this? What would happen in the Eastern Reach if Thaos would have succesfully activated the machine? Thanks in advance
  11. I'd like to ask you if we can export our endsavegames from PoE1 to PoE2. Thanks in advance
  12. Waidwen legacy is in recent times, but in Engwithian times, did the other machines have other purposes?
  13. I know the soul machine from Sun in Shadow was built in order to generate the current gods because there weren't gods before. 1 But why there are more soul machines scattered in the region? 2 Did they have other purposes? Thanks in advance
  14. There is a map, and it will be revealed when we sail with our ship in PoE2. Knowing that PoE2 is a game focused on exploration on a overland map, is normal that devs don't reveal it.
  15. 1) the game isn’t out yet. Why so interested in DLC for a game you don’t know you like and want more content for? Unless, you know you will like it and are interested in post release content, which means what it will be doesn’t really matter beyond curiosity. I´m interested because I always played IE games, Tyranny, PoE once. I don't like to replay them again. If I had known that WM was an ingame expansion, I only have played PoE until the finishing of first act and wait until the release of White March expansion. Well. If you know a better place to ask devs this question, please ask it to them
  16. I don't recall them saying anything specific about DLC so far. Is difficult for devs to give us some light about DLCs at this moment? I think one of them could have the courtesy of explain this.
  17. Thanks for your fast answers, but I don't find appealing to go jump back to WM and return to sun in shadows and play the final battle. I hope that final saved games fron PoE will be coherent in PoE2 no matter you play or not WM.
  18. I'd like to ask devs if White March events will be mentioned in PoE2. I didn't play WM expansion and I'd like to know if in my case there will be incoherences in the POE2 plot or in dialogues mentioning White March events. I hope devs have avoided this for PoE2. Thanks in advance.
  19. Yes. In my case, after finishing the main plot I felt anticlimatic to jump back to the White March events. For this reason I want to know what plans have devs for the PoE2 expansions
  20. I see people is confused about this feature. It would be great that devs could explain their plans about DLC or expansions. Will they add story events after the end of the main game (Throne of Bhaal) or during the game (White March)? I ususally play only once the main plot, so I didn't play the White March expansion. If I know that deadfire expansions are like White March, I'll probably wait to play until the release of the DLC. Good luck with the release
  21. I only play once these games, so I prefer expansion after the final events of main game, or, at least, I hope devs give information about their expansion plans before releasing PoE2 main game. I regret not to playing the White March, but I don't want to replay all the entire PoE campaign again. I think this time, if expansion is at the middle, I'll play one act of PoE2 and wait for the expansion release.
  22. They've got another Twitch QA going live next week; we can ask this question. I'm among those who would have liked a second level cap increase to 20, and I'm happy we got it. I don't feel need for more levels beyond 20, but I'm glad we can get there. Of course I expect some extra content, and not just "you gain XP a helluva lot faster." As someone else has already mentioned, Feargus said on Fig it's a bit of both—indeed a good question for Josh how they plan on balancing this. I'm glad we get to play with more high-level abilities and we get two more levels to develop our multiclassed concepts (though the orchestra is what makes me really stoked about this stretch goal, and the extra subclass is an unexpected icing on the cake.) Nice idea. I hope they explain in the next QA how to reach lvl 20 from 1 in an interesting way.
  23. It would be interesting that Josh or another dev could tell us how they are going to deal with levellingup so fast.
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