
juanval
Members-
Posts
279 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by juanval
-
I've found Caedman Azo too in PoE2 and I think I killed him in PoE1. Is this issue fixed at this moment? Loading a saved game, in my PoE1 journal appears the next entry: "I received the key from the north ward Azo. He was not pleased to give it." Does that mean that I didn't kill him? Updated: I loaded a saved game and returned to the sanitarium and I left him alive. All is correct in my case.
-
My last question : If I download the game today and I play it on VETERAN difficulty, Will I find at least some challenging battles at 1.1? I mean challenging battles as those battles that you must reload your saved game after being defeated and think what strategy you must follow in order to defeat the group of foes. Thanks in advance
-
The problem is not about PotD, is about balance in all the difficulty settings. I don't like PotD becasue it should be of extreme difficulty and I don't want to play 10 times the same battle in order to succeed on it. I played once PoE on hard difficulty (because hard must mean challenging) 2 days after its release, and I found only 4-5 challenging battles in all the entire game. The rest was extremely easy. I finished the game without the necessity of using the majority of spells or buff potions/meals because I didn't need them. I remember old IE games where you appreciated when one member of your party raised one level (amazing sensation) or you find a new better weapon, and you played incredible challenging battles. In PoE I didn't feel that. Anyway PoE was great because of the setting, the art, music, the plot, etc. A wonderful experience. I'm reading the guidebook of PoE2 and I love it, but I'll wait some months to see PoE2 balanced and importing savedgames working properly. Thank you very much for your answers.
-
Thaos and the master machine at endgame
juanval replied to juanval's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I know that Woedica would have gained a lot of power, but what I don't know is the consequences for the inhabitants of the Eastern Reach. -
I'm refreshing the interesting plot of PoE1 and we know that Thaos was trying to use the accumulated souls in the master machine to strengthen Woedica against the other gods, and, why he tried to do this? What would happen in the Eastern Reach if Thaos would have succesfully activated the machine? Thanks in advance
-
1) the game isn’t out yet. Why so interested in DLC for a game you don’t know you like and want more content for? Unless, you know you will like it and are interested in post release content, which means what it will be doesn’t really matter beyond curiosity. I´m interested because I always played IE games, Tyranny, PoE once. I don't like to replay them again. If I had known that WM was an ingame expansion, I only have played PoE until the finishing of first act and wait until the release of White March expansion. Well. If you know a better place to ask devs this question, please ask it to them
-
I see people is confused about this feature. It would be great that devs could explain their plans about DLC or expansions. Will they add story events after the end of the main game (Throne of Bhaal) or during the game (White March)? I ususally play only once the main plot, so I didn't play the White March expansion. If I know that deadfire expansions are like White March, I'll probably wait to play until the release of the DLC. Good luck with the release
-
Factions comparison
juanval replied to Nail's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Vailian Trading Company here ;D -
I only play once these games, so I prefer expansion after the final events of main game, or, at least, I hope devs give information about their expansion plans before releasing PoE2 main game. I regret not to playing the White March, but I don't want to replay all the entire PoE campaign again. I think this time, if expansion is at the middle, I'll play one act of PoE2 and wait for the expansion release.
-
They've got another Twitch QA going live next week; we can ask this question. I'm among those who would have liked a second level cap increase to 20, and I'm happy we got it. I don't feel need for more levels beyond 20, but I'm glad we can get there. Of course I expect some extra content, and not just "you gain XP a helluva lot faster." As someone else has already mentioned, Feargus said on Fig it's a bit of both—indeed a good question for Josh how they plan on balancing this. I'm glad we get to play with more high-level abilities and we get two more levels to develop our multiclassed concepts (though the orchestra is what makes me really stoked about this stretch goal, and the extra subclass is an unexpected icing on the cake.) Nice idea. I hope they explain in the next QA how to reach lvl 20 from 1 in an interesting way.