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Katarack21

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Everything posted by Katarack21

  1. It's like Paul's Epistles. It's a personal work that became widely distributed in the church.
  2. Defiance? Do you mean the saber Resolution?
  3. I really hope this doesn't happen. With the lack of difficulty in most encounters, making one of the most notable even easier isn't a good thing IMO. Sometimes I wonder if I'm even playing the same game as some of the people on the forums... of course everyone's experience and perception of difficulty is different, but to make such a general statement about a game which has already some challenging fights on hard that require at least a somewhat well-rounded party and some tactics, and a lot of really tough encounters on PotD that actually require a well thought-out and mostly minmaxed group, I think the description 'lack of difficulty in most encounters' is simply wrong (or more bluntly: self-deceiving elitist bull**** :D) "Some challenging fights" and a "lack of difficulty in most encounters" are not mutually exclusive. Hard was not hard; it was generally fairly easy. Some of the fights I did were challenging. Some were hard dependent on your level. One was genuinely hard. I reloaded once due to a party wipe when I went into the temple-dungeon too early, once on some ogres, once in a Defiance Bay location, and seven times on the final fight. I'm playing on normal. I've had reload multiple times on several major fights, including Now again, difficulty is entirely subjective. You can just say I suck, and yeah--maybe I do. Probably I do; I often find strategy and tactical games difficult. Regardless, the game has not provided me with a lack of difficulty.
  4. If the complainer is from Russia is that a #secondworldproblem or is that no longer a thing? Pretty sure that anything involving Russia is a #****worldproblem.
  5. Every single complaint ever made by anyone about this game in any way is, in fact, a #firstworldproblem
  6. I've actually spent a lot of time in this game reading, as well. I'll park somewhere for a couple of minutes and smoke a cigarette or eat a bowl of cereal or something, and read a couple of the lore books or adjust my equipment slightly or read some bestiary entries.
  7. I encountered them at level 7, but I'm playing Normal. It was still a tough fight. I threw him in prison, but the ****er escaped.
  8. 120. Haven't beaten it yet. Still have to do all the bounties, and finish Old Nua.
  9. Tidefall. One of the best weapons in the game, a badass Great Sword. I believe you need a mechanics of 9 to find it.
  10. Let like items stack in store inventories, and clear out store inventories with new goods every so often. PS: This will also help with load times, I'm sure.
  11. Are people confusing "rest whenever you feel like" with "advance time whenever you want"?
  12. For Act 2, you can go to Stormwall Gorge and click on the little plate in the ground on the lower left part of the overmap next to the entrance to the dungeon. This item has a scripted event interface; one of the options is "wait and see", which will instantly cause 8 hours to pass. You can do this as much as you want until Act 2 passes and Stormwall Gorge opens all the way; at that point the item is no longer clickable.
  13. Pfft. I don't see the problem. It's a perfectly cromulant word.
  14. In their defense, the cipher companion is *right* there in the town where you pick up the quest.
  15. When it it be up (re: available) for down(load).
  16. "Tonight, the gods will choke on their own whips."
  17. Yes, he was a historian from the middle of the 15th century whose work had some really amazing woodcuts, and like a great number of historians in the 14th, 15th, and 16th centuries his work was based on the limited sources available to him at the time. Specifically, that's the Battle of Kappel. I'm surprised your not pulling out the Pavia work, either, considering that it *actually* shows a dude with a great sword hacking at a dude with broken pike. Seems that would be even better for your claim. But then there's artwork like the frescos at the Sala de Giovanni Delle Bande Nere, that show two-handed words fighting pikes using a guarded stance where sword blocks the hit, and the slides along the shaft while they charge forward. The myth--and that's all it is, myth and legend--of two-handed swords being used to chop down walls of pikes comes, via your historians, from one sentence written in 1522: ""...stood in the first rank, swung his sword and fought like a woodsman who was felling an Oak in the forest..."
  18. What proof? A picture of something that I already told you is a legend? That's not proof. That's just a picture, of a ****ing legend. You posted a historical breakdown claiming what you've said, I posted one proving that it's a legend. Your "great swords designed to take down pikemen" is as historically accurate as Robin Hood, is my point.
  19. Yes, and I can show you lithographs of King Arthur, too. Still generally considered legends by most historians. You're right, of course, about them not being to heavy to use (with the exception of a few ceremonial blades). http://www.renaissancewarfare.com/1_5_Two-Handed-Swords-and-the-Myth-of-the-Doppel.html
  20. That's not a poleaxe then. They were no larger than two handers, but they had a pointy end as well, making them ideal in ground man to man heavy armoured combat. Just think of them as swiss army knife designed for opening some tricky cans. Ideally they'd have pierce/slash/crush. But that would take away the usefulness of estoc. So it is definitely was a balancing decision. But when you look at it from that angle, you quickly notice that balancing wasn't well thought out from the onset. Whole grouped weapons design makes little sense. I see that they wanted to make more weapons available per specialization, but much better solution would be in giving free selection to player in deciding individual weapons. Same as in d&d, just give bigger selection of proficiencies. Pole axe is a polearm, which all have reach in D&D. This may not be D&D (but, really, it is). Actually, battle axes and such depended more on sheer weight and mass for their damage then anything else, with the sharp edge designed to concentrate this mass. This is especially true in the middle ages when large axe-type weapons were designed for a combination of crunching and slicing plate armor. This ^ Basically all middle-age heavy weapons were all about the crushing. Even large two-handed swords used from horseback was all about concentrating the blows and crush through armour than it was about slicing and dicing. The fact that Great Swords (...why not Greatswords?) in PoE even does Slashing/Piercing is really just in order to cater to fantasy tropes, rather than historical accuracy. I expect even Sawyer, who supposedly studies history, to know this. There's so many weapons that should actually be dealing crushing damage more than anything else, and really heavy armour should make you practically immune to slashing damage. ...that last part though.. I'd be perfectly fine with. Armours need to be tuned upwards in terms of specialization. That's actually not true. In middle ages heavy armour was expensive, and most foot soldiers wore no better protection that some leather, so sabres were extensively used even in the west, while straight sword itself, was also primarily used as a cutting weapon. You really could not use it in any other way while mounted anyway. But middle ages really aren't the proper era for the game. Game has arquebuses, estocs, rapiers, greatswords and pikes. That fairly accurately places it to the beginning of renaissance. A time when heavy armour became so elaborate that it brought with it whole new weaponry to battle it, when greatswords were introduced to battle pike walls, when gunpowder first entered the battlefield, and when rapier first showed itself as a duelling weapon. In fact, both armoury and weaponry in game can be almost precisely placed in real timeline. Offcouse, when used in a game system, that requires balance, but just seeing game use proper weaponry, instead of huge fantasy battleaxes that every other game has, is refreshing. I wasn't talking about most foot soldiers, I was talking about middle-age heavy weapons. The setting itself is anachronistic. The point was that the majority of those weapons were all about crushing. That's not to say that other weapons, such as sabres and rapiers and so on, were crushing weapons, or middle-age weapons, or even intended for use against heavy armour. The overall point was that despite this, the game is based in fantasy tropes, not historical accuracy, hence why Great Swords (...greatswords) still ends up with Slashing/Piercing, despite the fact that most of the historical ones probably couldn't slice through a cheese without making it explode like a melon. Historical great swords were slicing weapons. Their main, and pretty much the only role on a battlefield was battling pike walls, that is cutting them down, you certainly don't crush a pike. And in duels they were used much like poleaxes as wrestling tools, with added piercing option. Here's a good example: Both armours were designed for the great Field of Cloth of Gold tournament. First, unused one, was designed to leave no openings in combating poleaxes, while the later had the added skirt to combat slashes of the greatsword. Mind also that in this case greatsword was a sporting choice. No one was meant to be hurt, so it was chosen precisely because it was the safer option of the two. You're talking about their use by the Doppelsöldner's. That's pretty much considered a legend by most historians.
  21. Think of all the times the Gods have interfered directly in the world. All the Effigy's that have upset political structures, all the times Ondra's Hair's have interfered with shipping routes, all the the knowledge dispersed and hidden by Wael. Then realize that all this control and manipulation is the direct result of Engwithan's giving their own philosophies power with the express intent of "guiding the world", or in other words imposing their views on future generations.
  22. How's that any different than what there was before the Engwithans created them, though? Except that these "gods" actually exist, while the ones the past societies made up based on their philosophies and ideals to guide future generations didn't. Destroy them and new false gods would take their place. Which might well be better, yes, given what Woedica did to gain power, but that's not because they're second-class gods due to how they came to be; it's simply because they're not very good for the world. The old god's were societal constructs, but they were not incarnate entities that actively maintain and continue their power structure. A religion set up and maintained by believers is subject to change over time as societies drift. Incarnate philosophies who pretend to be gods actively maintain their set-up and force the continuation of their own worship. What the Engwithans did was create a system where their own philosphies would be forcefully maintained to influence and control future societies.
  23. And what would you accomplish by that? People all around the world consider the gods to be a very important part of their lives. Simply turning the gods off, with all their divine power, with all the blessings they grant their followers, might not be a wise idea. There's no divine power. They're just sharing their soul-power. They're not gods; they're Engwithan constructs designed to incarnate Engwithan prinicples and ideals. Destroy them, free everybody from the chains of Engwithan control. You forget that people believed in gods long before the Engwithans came up with this brilliant idea. People would make up new gods and worship them. Or maybe just keep worshipping the old ones (even if they die like Eothas). After all, one does not have to believe everything some bloke from the street says. And if gods fall silent, it's not like people will stop praying to them. Some will, but in the end faith is it's own reward for many. Especially since we are talking about a setting where your own conviction can make you stronger and change the world around you (paladins, priests). Yeah, but these aren't natural generated gods. It's like if I designed a computer AI, called it Jehova, filled with the teachings of the Westboro Baptist Chuch, and told everybody this is God and you have to do what it says. They're just constructs; their philosophies and ideals given form. ENGWITHAN philosophies and ideals given form. There's no gods here. It's just a long-dead empire trying to impose their concepts of what's important on future societies.
  24. And what would you accomplish by that? People all around the world consider the gods to be a very important part of their lives. Simply turning the gods off, with all their divine power, with all the blessings they grant their followers, might not be a wise idea. There's no divine power. They're just sharing their soul-power. They're not gods; they're Engwithan constructs designed to incarnate Engwithan prinicples and ideals. Destroy them, free everybody from the chains of Engwithan control.
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